194,523 Commits over 4,079 Days - 1.99cph!

11 Months Ago
Merge from debugcamera_dof_save
11 Months Ago
Rename dof field in camera state to dofState so it doesn't try and load a float into the new struct type This will lose any pre saved dof distance in a camera state
11 Months Ago
Light setup.
11 Months Ago
Finished roadside bike spawn setup
11 Months Ago
Added pedal bike spawns at supermarket and warehouse. One each, 50% chance of bike vs. trike
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Merge from debugcamera_dof_save
11 Months Ago
Save/load sales history
11 Months Ago
Fix train_tunnel_entrance_a having output prefab somehow unlinked?
11 Months Ago
Fix scene prefabs that don't support remapping having all their components stripped (train tunnels)
11 Months Ago
Merge from FrontierHazmat_cinematic
11 Months Ago
Parent merge
11 Months Ago
Handcuff anims + assets backup
11 Months Ago
Initial work on tracking the sales of each sell order in an NPC vending machine over a 24 hour period
11 Months Ago
Merge from PrisonerHood_Cinematic
11 Months Ago
Merge from main
11 Months Ago
Set up motorbike spawning at monuments - one each at gas station, sphere tank, water treatment. Randomly select normal or sidecar bike (50% chance of each). SpawnPointSpawnPopulation now supports having multiple options
11 Months Ago
Manifest
11 Months Ago
Merge from hackweek_crudegestures (with custom gesture wheel support)
11 Months Ago
Reapply animator changes
11 Months Ago
Merge from main (many conflicts, stomped local animator changes)
11 Months Ago
Codegen
11 Months Ago
Fix the check "is scene in asset bundles" not working outside of editor - added method to check if any asset is at path in filesystem
11 Months Ago
Test map loop edit
11 Months Ago
Test map loop
11 Months Ago
merge from main -> monument_scenes
11 Months Ago
merge from qol_give_improvements -> main
11 Months Ago
Adding --silent onto a give command will stop telling you picked up the item - still broadcasts to the server when an item is given
11 Months Ago
Do not precache particle materials on the server (game.AddParticles) Allows particle materials to reach 0 refcount on disconnect from singleplayer, and also makes no sense to precache particle materials serverside anyway. Show "Unknown Addon #X" as invalid in addons menu So there's no confusion why they don't appear in-game. Make sure to restore gamemode on server disconnect to what it was file.Remove returns success Potential fix for a sound DSP crash Prevent NPCs complaining about sequence -1 This could happen when a combine solider has no gun and tries to chase the player. Fixed NPCs complaining about bone access on death HL2 model changes * Moved stalker model to overrides/, next to other override models * Include EP2 combine mine model, so its skins appear on that EP2 map * Include EP1 ceiling turret model so it functions correctly when dry firing Fixed "skill" no doing anything for HL2 content Also enable Alyx darkness mode Correct AIClassText for some CLASS_ enums Also block "skill" from being modified by Lua ( game.SetSkillLevel exists) Disable .sw.vtx generation in studiomdl.exe Also made the program work out of the box without specifying `-nop4`. Minor changes Fix NPC death poses (Thanks MapBase) garrysmod-issues/issues/5361 Enabled a bunch more episodic behaviors Most of it is locked away behind hl2_episodic, most of it is relating to Alyx Darkness mode stuff
11 Months Ago
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot Add ability to specify target container & slot when using `give` command - give {item} {amount} {condition} {skin} {container} {slot} Add some descriptions to give commands
11 Months Ago
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11 Months Ago
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11 Months Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
11 Months Ago
Rename
11 Months Ago
Added BreaksRestraint to DamageTypeEx Ignore cold, bleed etc damage for unlock minigame reset.
11 Months Ago
codegen
11 Months Ago
Added and Setup Vintage Bedside Table Prop Prefab
11 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
11 Months Ago
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc) Also added 'killallevents' to instantly kill any ongoing event
11 Months Ago
added base trim for storage warehouse.
11 Months Ago
more work on radtown storage warehouse
11 Months Ago
Further hood tweaks
11 Months Ago
Hood wearable mask tweaks
11 Months Ago
merge from build_leave_bundles_symlink -> main
11 Months Ago
Prisoner Hood cinematic assets
11 Months Ago
Added a way to override force show on UIBlackoutOverlay. Added prison hood UI script, overring force show when the player is dead. Updated UI prefab.
11 Months Ago
LOD0 progress backup
11 Months Ago
Updated rig so wheels rotate in the z axis
11 Months Ago
Added extra hours method to wipe timer