125,102 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Rename legacy animator field
1 Year Ago
Add admire support to the Viewmodels scene
1 Year Ago
Remove admire->idle transition
1 Year Ago
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim Setup on p17
1 Year Ago
Added P17 vm camera anim clips for testing
1 Year Ago
Better parameters in FindAssets method, fix compile errors after merge
1 Year Ago
Merge from main (reviving this for hackweek)
1 Year Ago
Manifest
1 Year Ago
Merge Main -> Bikes
1 Year Ago
Fixed a couple of flicker cases
1 Year Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
1 Year Ago
Fixed Coffin storage adaptor socket position
1 Year Ago
worker house wip files
1 Year Ago
Remove debug spam
1 Year Ago
merge from main -> fix_eventrecord_pooling_error
1 Year Ago
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1 Year Ago
merge from fix_industrial_tc_deleting_items
1 Year Ago
merge from tc_onkilled_nullcheck
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed potential NRE when TCs are killed
1 Year Ago
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1 Year Ago
Support using cached servers for servers in favorites.cfg on the favorite servers tab
1 Year Ago
We travelling!
1 Year Ago
Add debug print outs for steering
1 Year Ago
Fix the fix that fixes a fix relating to net messages and Lua ents clientside Minor cleanups Use ints, not shorts for leafs in map compile tools I think this affects VRAD only, fixes warnings/issues on some complex maps. Rearrange the 2 default spawnlists to have props more logically grouped Do not try to render and save icons for models without meshes This mostly applies to character animation files. They will appear as "ERROR" models. Fixed auto generated spawnlists from mountable games disapparing on reload They were incorrectly having AppID and not the "folder" set as "needs app". Moved "Delete multiple" items in spawnmenu right to the bottom This is consistent with normal spawnicon right click item order. Fixed selecting text in spawnicon editor only working on second try Lost coast spawnicons & spawnlist
1 Year Ago
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1 Year Ago
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1 Year Ago
improved sks shader settings and textures to improve shading of the sks
1 Year Ago
exported blunderbus viewmodel wip animations
1 Year Ago
some adjustments
1 Year Ago
blunderbuss world model and lods initial prefab setup
1 Year Ago
Fixed submarine windows ignoring new fog parameter
1 Year Ago
Fixed issues with rigidbodies. Increased target throttle
1 Year Ago
Merge from main
1 Year Ago
Added function to print material property blocks Also tracks registered shader uniforms (as MPBs don't tell you what's in them) Fixed TreeLOD so that continually setting shader values now works (didn't due to changing 'CurrentDistance' value)
1 Year Ago
Imported Small Rubbish Skip Prop Added Textures and Materials for Small Rubbish Skip Setup Small Rubbish Skip Prefabs, LODS and Colliders
1 Year Ago
Fixed Harry Potter car
1 Year Ago
Fixed vendor recreating itself
1 Year Ago
lr300 in hierarchy
1 Year Ago
Small Wood Box textures
1 Year Ago
Weekly skins
1 Year Ago
Merged main into electricity_power_fixes/2/doorcontroller
1 Year Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
1 Year Ago
added pickaxe to ref models and to scene
1 Year Ago
weekly skins
1 Year Ago
Fixed door controller not deployable on shelter doors
1 Year Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
1 Year Ago
split up smg to material id parts
1 Year Ago