134,725 Commits over 4,293 Days - 1.31cph!

5 Years Ago
Submarine mounting code. Only allow mounting via the top hatches (although it's pretty lenient).
5 Years Ago
Merge VehicleExplosionForces->Submarine
5 Years Ago
More balancing
5 Years Ago
▅█▋▇ ▇▅▋▍ ▊▆▆▋ ▌▍█▉▇▍▋ ▅▆█▌▄▇▅ ▄▄ █▇▆▇▄▊▆ ▉▇▉▊▍ ▄▇▆▌▅▇▋ ▋▋ ▍▅▋▉▅▇▊ ▉▊▄▆▄ ▋▉▆▍▍▊▆ ▊▌▆▌▆
5 Years Ago
Tested all vehicles. Balance adjustments to explosion force multipliers and limits per vehicle.
5 Years Ago
Disable explosion forces on the NPC CH47, the AI seems to hate it
5 Years Ago
Don't try to apply explosion forces to vehicles without a rigidbody (e.g. the sofa)
5 Years Ago
Enable explosion forces to push ANY non-kinematic type of vehicle in Rust, rather than just modular cars and submarines. Will need some value tweaking since some vehicles have unrealistic masses.
5 Years Ago
Subs move a bit when damaged with explosives (like modular cars do)
5 Years Ago
▍▊▉▄▊▌ ▅▍▌▍ ▌▄▋▌▆▌▌▅▉▌█▍▋▍
5 Years Ago
█▇▌▌▆ ▄▊█▋▊▅▆ ▄▇▉▆█▉ ▉█▇▋▊ ▉▊ ▊▄▊▉▊▊█▆█▌ ▆▉▋█▍ ▋█▆▄ █▅▇▊ ▄▄▇▊ █▋▍ ▋▋▆▆▊▍
5 Years Ago
▍▄▅▊▋▅ ▆▍▊▆▇ ▉▇▋▌▉▄ ▍█▄▆██▆ ▉▍▅▄ ▆▌▇▆ ▌██▆▊▅▆█▍ ▅ ▊▍▍▆▄▊▍▌ ▆▅▋▉ ▋ █▉▌▅▋ ▍▅▋▋▍▅▊▍▇ ▊▌ ▍▊ ▄▅▄▋█▆▆▍ ▉▅▇▊▅█▇▊▄▊▋ ▍██▌█▍ ▄▋▊▄▆▇▍ ▆█▊█▊▊▅▊▌▌█▍▇▄ ▋▊▇▆▆▍ ▄▍▆ ▊▆▊▌ ██▊▌▆▌▇▇▊ ▋ ▌▄▇▉ ▅▄▊▄▌▄▌▆▅
5 Years Ago
Improve mugshot camera orientation a bit
5 Years Ago
Exclude some more mountable parameters from the BaseVehicle inspector
5 Years Ago
Merge Main->Submarine. Also fixed "salt water" ui appearing + don't allow player to drink the sea water while mounted in a submarine.
5 Years Ago
▌▌▇▌▍▊ █▍▅▋█▇▊▋▄ ▄▇█▇█▋ █▋▌▅ ▇▋▉▅▊▌▅ ▆▇ ▄▄▇▇▉ ▅▌▄█▉ ▌▋▊▉▉▇▋
5 Years Ago
▇▉▊▊▉▋ ▍█▄█▊▊▍▅▇ █▍▌▇▅▉▆▊ █▄▋ ▌▍▌▌█▍▌▇▋▄ ▉▊█ ▉▄▋▌█ ▆▌▇▉█▆ ▊▍▅▉▋▄▍▅▉ ▋▌▍▊▅▍▋▋▊█▇▍ ▆█▋▄▋█▆▅▅ █▇▉▊▆▉▋▇ ▉▊▄ ▇▅▊▊▅▅▊ █▉▅▋▄▅▇ ██▇▉ ▍ ▊▋▍▇ ▇▉█ ▍▍ ▇▄█ ▄▋▆▉ ▄▌▅ ▌▊▋ ▋▊▄▋▆▇▇ ▌ ▅█▋▊▄▆█ ▋▇▅▊▆▋▄▉
5 Years Ago
Landing effects can show when mounting something from the water due to the following scenario: - Player is moved to the new mounted position via a ForcePositionTo RPC from the server. - ClientInput sees that they're now grounded and changes IsGrounded to true. - FootstepEffects' Update tick sees the grounded change and plays DoLandingEffect(). - Separately, Client gets a Load with the updated mount data and sets isMounted to true, too late to stop the landing effect. ForcePositionTo is called after SendNetworkUpdate on the server, but sometimes arrives before. I couldn't work out an elegant fix for this. Instead I've added a RecentlyTeleported bool that goes true for one second after teleporting, and set FootstepEffects to not show a landing effect if RecentlyTeleported is true, which covers the gap between being teleported and being mounted.
5 Years Ago
▋▋▉▍ ▅▅▊ ▍▊▇█▆▌ ▊▆▉▊▍▆▍▅
5 Years Ago
Speed up writing to sv.files.db
5 Years Ago
phrases and codegen check
5 Years Ago
▊▍▇▊█▍▍▍▌▄▄▉ ▋▉▄▌▅ ▆ ▅▊▇▄▄▇▅ ▍▅█▇ ▊▅▉ ▆▄▉▊▄▉▌█ ▅▆ ▊▇▉▍▆▇▉ ▄ ▉▌▉▊▍▉▌▍ ▉█▋▉ ▉▆▍▉▇▊ ▍█▋▉█
5 Years Ago
merge from ai
5 Years Ago
▉▇▍▆▉▅▄▍ ▊▇▉▄▇ █▊▉▇▄▄▌ ▅▉ ▋ ▊▍▊█
5 Years Ago
fixed 'notes' alignment on contacts panel
5 Years Ago
making sure the fur meshes are in LOD0 only
5 Years Ago
code cleanup
5 Years Ago
█▅▅█▋ ▊▆▍▅ ▌▊▍▊ ▇▌ ▄▊▉▍▆▉▉▄ ▆▉▅▍▊▋▋ ▍▍ ▌▍▉▇ ▅█▌▄▉▊▆
5 Years Ago
merge from ai
5 Years Ago
fix for disappearing lods on stag ragdoll
5 Years Ago
█▄▇▉ ▍▅█ ▍▊█▊▋▌▇▄▉ ▍▄▌▋▄▉█▌ ▅▉▉▆▊▉█ ▍▆▌▅▆
5 Years Ago
▌▋▊▇█▆ ▄█▉▄▍▍▅▋ ▇▍▉█▌▇▍▇▆█▄▌▊▉▇ ▋▄▊▋▌▋▅ ▍▄▍ ▆▋▆▇▅▋ ▆▉ ▆▉▉▇▌▊█
5 Years Ago
merge from main
5 Years Ago
merge from ai
5 Years Ago
Reduced junk pile scientist range Fixed junk pile scientists charging the player incorrectly.
5 Years Ago
▋▉▌█▊▋▆█ ▄▉▍▌█▋▉ █▌▍▋▌▇▇▉▄▊▇▆▅▆ ▉▊▉▅▋▇▍▊▇▆▍▊▅▄▊▊ ▋▅▅▅▄▌▄▊▊▍█ ▍▋▋▇▉▅
5 Years Ago
More accurate vision distance. Reduced boar and stag vision ranges.
5 Years Ago
▋▍█▄ ▋▄▇█▋▌▉ ▇▄▊▅▆▍▋ ▊▄ ▅▌▆▇█▄▉ ▌▊▍▌ ▄▇▊▊▌▄▍▍▌▅▉▍█▉▍█ ▅▍▋▊▅▆▆▉ ▌▋ ▄▉▋▉█▋▌▍ █▍▇▄ ▆▆▄▋▌▌▉▍▋▌▉▉▇▍▍▇ ▊▌▅▅▋▅▍█ ▆▆▊▌▄▉▅▄ ▄▅▊ ▉▉▇▇▇▍▍▍▆▄▅▅█▌▉▆▊▋▆▆▅▆▉▉ ▉▆▋▌▆▊██▆▆▇▋▆█ ▌▅▌ ▅▋▇▄▅▅ ▍▉▆█▆▌▌ ▉▇▍▌▌▅ ▆▅▋▉▉▋ ▌▅ █▌▍▆▍ ▅▇▍▉
5 Years Ago
merge from ai
5 Years Ago
▄▍▉▉▊▍▅ ▍▍▆▇ ▌▆▄ ▆▌▄▇█▇▅▅ ▄▍ ▌▉█▉▋▆▆ ▆ ▉█▆▉▆▆▋▌ ▋▊▍▊ ▌▌▅▄▆▌ ▋▄▅▌▅
5 Years Ago
▉▊▌▇▅▄▋█▌ ▌▊▄ ▉▉▉▆▊▋█▍▄▍▌▉▋▌ ▊▍██▍▍▅█▌ ▉▇▉▉▆▍ ▇▇▉▇▍▋▄▅▋▊▉█▊▍▊ ▋▆▊ ▆█▌▍▇▍▊▌▄ ▊▄▌▅▅▅▍▋ ▉▇ ▆▋▅▊▋▋▋▇▉▉▉▆▌▅▌▇ ▌▅▇ ▄▉▊ ▄▊▇ ▅▌▉▇▆ ▊▆▅█▄▌▅▋▄ ▅▉▊▅▇▉█▆▋▆ ▌▇▋▇ █▋▉▋█▆▊ ▌▆▍▆▍▆▄ ▇▄▄▅▄▅▅▉▍▉▋▄▍▍▅ ▇█▍▌▌▊▋█▅
5 Years Ago
Increase tunnel dweller vision range
5 Years Ago
merge from ai
5 Years Ago
swimming changes
5 Years Ago
Merge from render_scale
5 Years Ago
Added missing shader to graphics settings
5 Years Ago
small tweaks to wolf material
5 Years Ago
Updated shader resources
5 Years Ago
Error fix in #SERVER
5 Years Ago
Merge from main