193,866 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Damage states
5 Years Ago
Fix Client compile error
5 Years Ago
Fix the igniter not igniting candles
5 Years Ago
Working on engine physics changes. Now able to set top speed, power curve. Still WIP
5 Years Ago
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5 Years Ago
Add composite keybinds so you can do stuff like: bind [leftcontrol+x] kill
5 Years Ago
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5 Years Ago
Another minor edit
5 Years Ago
Fix ClientOnly GameObject positioning on modules
5 Years Ago
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5 Years Ago
skin approval
5 Years Ago
engine audio implementation cleanup
5 Years Ago
UpperCamelCase for key names in GetFrictionSnapshot()
5 Years Ago
Added PhysObj.GetFrictionSnapshot()
5 Years Ago
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5 Years Ago
Added GM:PlayerChangedTeam( ply, old, new ) - serverside
5 Years Ago
[D11] Water Drum LOD + Pipe_c distances tweaked + Airfield Markings texture tweaked
5 Years Ago
[D11] Fixed the Helicopter being set up incorrectly + LOD tweaks to Door_barricade_a and mushrooms + Chairs incorrect rotation
5 Years Ago
Made Vehicle.GetDriver, Vehicle.GetPassenger, Vehicle.GetVehicleViewPosition shared
5 Years Ago
cherry pick 6798
5 Years Ago
changing RT no longer sometimes clamps viewport bounds to backbuffer bounds
5 Years Ago
[D11][UI] Bug fixes to UI changes
5 Years Ago
[D11] Updated Credits file
5 Years Ago
[D11] Warning as error fix
5 Years Ago
[D11] [UI] Vending Machine Name Localisation Fix.
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Junk and Clutter LOD distances tweaked
5 Years Ago
[D11] Define Fix
5 Years Ago
Pooling and pre allocating the temporary instance list buffers to save memory
5 Years Ago
[D11] Floating Pipe Fix
5 Years Ago
merged from /main/SteamNetworking
5 Years Ago
[D11] Fixed Define issue in FootstepEffects
5 Years Ago
Use Raknet unless -swnet set
5 Years Ago
removed clone entry in foliage.v3
5 Years Ago
[D11] Changed LOD Distances on PlantPotSet + Sentry - Fixed see through gap in vending machine + Fixed bollard_c_rope
5 Years Ago
fixed filters of underwater rock formations (spawned over the water line)
5 Years Ago
[D11][UI] Changes to the ingameMenu
5 Years Ago
Up demo version to 2 to add length of demo to the end of file
5 Years Ago
Better riversource placement
5 Years Ago
roads tiling rate fix
5 Years Ago
Refactor
5 Years Ago
Garbage free
5 Years Ago
[D11][#3631] Fixed pixellated light cookie for flashlight, weapon light, and miners hat.
5 Years Ago
Manifest
5 Years Ago
[D11] Custom pass outline shader
5 Years Ago
[D11] Fixed incorrect rotation at the abandoned cabins
5 Years Ago
[D11] Footstep optimisations, no longer spawns prefabs, uses a footstep definition to play correct sound clip
5 Years Ago
[D11] Water Tower Optimisation