193,866 Commits over 4,079 Days - 1.98cph!

5 Years Ago
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5 Years Ago
Post-delete fixes
5 Years Ago
Refactor
5 Years Ago
Switch to SteamNetwork Interface mode
5 Years Ago
[D11] Industrial Building Optimisation.
5 Years Ago
removing '_new' from Hapis and Savas maps/folders
5 Years Ago
[D11] Fixes for Launch Site z fighting, Incorrect Sewer Tunnel Prefab + Changes to industrial glass MAT so player cant see through it
5 Years Ago
Big v2 assets removal, renamed what is kept into v3 folders, deleted now unused files/scenes
5 Years Ago
NRE fixes
5 Years Ago
[D11] Placed an invisible box collider at the launch site to prevent the player getting stuck between a pipe and wall
5 Years Ago
[D11] [UI] Fixed "Trade" text not being translated in shop front loot panel.
5 Years Ago
Fixes memory usage
5 Years Ago
wip simplifying/optim genes serialisation
5 Years Ago
Icon update before switching branch
5 Years Ago
network++ save++
5 Years Ago
merge from ring_road_2
5 Years Ago
[D11] [UI] Fixed broken japanese translation for "You" on main map.
5 Years Ago
[D11] Z fighting at Lighthouse Fixed
5 Years Ago
Stop demo after reading it to list in browser to avoid file sharing violation
5 Years Ago
[D11] Matching steam barrel colour better.
5 Years Ago
[D11] Fixes to Barrel Materials.
5 Years Ago
Update demo browser theme as requested
5 Years Ago
Simplify aspect ratio camera guide convar as requested
5 Years Ago
Engine module internalsUI
5 Years Ago
Add debug camera convar for following bone rotation (for shots where camera is mounted to a gun for example)
5 Years Ago
train track textures update to match new terrain gravel
5 Years Ago
Fix debug camera bone cycling on player models
5 Years Ago
Allow debug camera to target self player model
5 Years Ago
Reset cam bone when switching target entity Tab sets cam bone to first bone when there's no current cam bone
5 Years Ago
Split debug camera movement and input so movement still updates while menu is open
5 Years Ago
Don't allow negative oceanlevel because too many things would break from it Fix buoyancy component ignoring oceanlevel changes
5 Years Ago
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5 Years Ago
Engine - hide unused slots
5 Years Ago
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Scene backup
5 Years Ago
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5 Years Ago
Engine internals
5 Years Ago
Fixed gravity warning displaying when connecting to a fluid switch set to off
5 Years Ago
Fixed a case where the gravity warning was displaying while connecting electrical components
5 Years Ago
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5 Years Ago
Added BLENDFUNC_MIN and BLENDFUNC_MAX enums Added OnEntityWaterLevelChanged( ent, old, new ) hook WaterLevel() for non player entities will report WL_Eyes(3) if touching water, rather than WL_Feet(1) when fully submerged