199,994 Commits over 4,140 Days - 2.01cph!
Subtracting
53182 (SimplerBuildingColliders) since it doesn't improve performance and makes things more difficult to work with for artists and less unified
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Adjusting collision factors
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Remove hit force multiplier
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When faking car vs. player/AI/animal collision, use realistic masses for each of them as a starting point. Added new "RealisticMass" field.
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Description updates
Reduced icon sizes
Improved car ability to climb hills:
- Increased low-speed power by 25%
- Increased grip both on and off road by 7%
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Remove unused TriggerParent from 2module_passengers
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Compound fixes & related files
Lightened the picture frame glass albedo texture and changed the material so that images don't appear so dark.
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merge from main, merge fixes.
protobuf gen.
code gen.
Fixed culling volumes at cave_small_hard
cave scene backup
large walkways scene progress
backup large walkway models
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backup large walkway models
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Exposed a lot of slots for sound effects
Merge Vehicles -> Main. Adds gibs on individual car panels, armoured passenger module, lifts can be placed in tighter areas (including T-shaped floor sections), cars remain still when they should on slopes, + other tweaks and fixes.
New 2socket vehicle preset
Merge from Vehicles -> Glass
fix nowheel panel gibs pivot
Updated armoured module icons to match their new look