193,831 Commits over 4,079 Days - 1.98cph!

5 Years Ago
[D11] Missed something with previous spotlight fix
5 Years Ago
procmap backup
5 Years Ago
monument tweaks
5 Years Ago
[D11] Reduce debug logging
5 Years Ago
[D11] Spotlight Rotation fix
5 Years Ago
Prefab'ed procmap's world setup Replaced old cliffs placement scripts with the new ones Procmap now uses foliage.v3 and decor.v3
5 Years Ago
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5 Years Ago
crossbreed effect setup
5 Years Ago
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5 Years Ago
potato, potato seed, fertilizer icons
5 Years Ago
merge from main
5 Years Ago
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▋▆▋ ▌▊▅▇▊█▋▊▅▊▊▉▅▅▉▄.▌▄▆▆█▄▇▅▍▇▌ ▉▇ ▍▉▅▉▉ ▄▍▌ ▅▌▋█▄ ▌█ ▆▊▅▇ ▋▉ (█▋█▄ ▇▌▆▍▇▇ ▉▅▆▅▄▉ ▄▊▅▊▅▊▆)
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5 Years Ago
Vehicle lift client now knows about the occupant. Will allow showing info based on more than just container items in the UI. Protocol++.
5 Years Ago
5 Years Ago
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Fix client compile
5 Years Ago
Don't allow moving or removing modules that have stored content + other cleanup
5 Years Ago
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▇▅▍ ▌▇▍ ▄▊▊▉▇▅ ▄▇ ▋█▆▌▊▇ ▆ ▋▌▉▊▇ ▅▇█▉, ▇▊▇▆▆ ▍▍▉▉ ▌█ ▍▋▍▊▉▊▄▆ ▇▋
5 Years Ago
New EntityFlag_Animator component for controlling animators Fluid switch handle animation hookup
5 Years Ago
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▌▆▌ & ▆▍▆▋▅ ▇█▄▌▍▌▊ ▉▄▄▉▆ ▌▄▇'█ ▇█▉ █▊▅▆▌ ▅▅▅ ▌██▍ ▅▅▅▄▉▅▌▊▄▍▍
5 Years Ago
cherry pick the workshopDL changes and prop_combine_ball crash fix
5 Years Ago
Resolve some issues with stuck download prevention for WorkshopDL
5 Years Ago
No longer need to add foliage meshes to MeshCache
5 Years Ago
Added CLIP tool textures with custom step sounds to mimic CS:GO VBSP: Allowed usage of multiple unique clip brushes to enable custom footsteps on them.
5 Years Ago
Reverted from using NativeArray in places
5 Years Ago
Disable overview_mode stuff completely, it was used to cheat, and is completely replaceable by Lua
5 Years Ago
[D11] tracer optimisations
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Testing framerate independent camera movement speeds
5 Years Ago
[D11][#3631] Adjusted light brightness.
5 Years Ago
[D11] Reduce clientside tracer fx to reduce raycasts
5 Years Ago
[D11] Fix for bandit town backface culling
5 Years Ago
[D11] MattS - fix tree pooling (again)
5 Years Ago
[D11] More satellite Dish Z fighting fixed
5 Years Ago
[D11] [UI] Removed "\r" tags from localisation files.
5 Years Ago
[D11] [UI] Vending machine "Vending..." text localised.
5 Years Ago
[D11] Updating Shaders to use G channel for AO.
5 Years Ago
[D11] Fix for barrel Spotlight incorrect rotation