193,576 Commits over 4,079 Days - 1.98cph!
[D11] SLOD distances changed for all Water Well Monuments
Fixed various cases where roadside monuments could be placed in a way that they were partially floating
Better shuffling when attempting to place roadside monuments
[D11] Changed Water Distortion value back to 0
[D11] Cherrypicked
35343, cached transform.position during DoStepUp()
[D11][#3580] Setting fire texture to use bilinear filtering.
Removed SHADOW_VERY_HIGH variants from ASE template because that mode is no longer supported by HDRP
Restoring Linux RustNative
[D11] Launch Site SLOD Distance Changed
[D11][#3525] Top of Lighthouse no longer has shadow artefacts.
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Benchmarking setup for muzzle fx
[D11] Remove unnecessary call
Merge from life_stats_fixes
Don't track melee accuracy on weapon hits
Fixed stack overflow in drain calculation
Tiled hose texture for connected hoses
Hose world model hookup and outline
Update hose world model with proper mesh
Powered light for vehicle lift
Make sure block param gets set on EmissionToggle
Adjust EmissionToggle to handle calling SetEmissionEnabled before OnEnable.
Merge from life_stats_fixes
Fixed stats not refreshing correctly between deaths
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Behicle lift in use status light now working
More vehicles on the test map
Actually nah, don't add vehicle lift to Craggy
Added a vehicle lift to Craggy
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Fixed animal hits not counting as hits for life stats
Add another frame of delay when rebuilding life stats layout
swap gong soundclass/mixer channel to instruments
Simplified decay code for car and minicopter
Adjust car damage protection again
Adjust module and chassis health
Adjust module protection values
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Merge from /main/hdrp/merge-fix-3
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