193,490 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Manifest
5 Years Ago
Merge from main
5 Years Ago
Merge from Fluid IO
5 Years Ago
Collider conditional fix for physics going crazy on SetActive
5 Years Ago
Fix health visuals not updating
5 Years Ago
Fluid switch now disregards gravity checks if powered via pump power input
5 Years Ago
MC inventory loadout edit
5 Years Ago
Cache ParticleSystem and LODComponentParticleSystem in ParticleSystemContainer; was generating garbage and generally being slow.
5 Years Ago
Sprinkler now runs while it has water input, updated water storage logic to be more in line with other IO entities
5 Years Ago
Additional profiling
5 Years Ago
Add support for gravity restrictions (if a fuel source is lower than the entity it can't use it)
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Disabling more vehicle updates when asleep + minor edits
5 Years Ago
Handle reverse speed
5 Years Ago
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5 Years Ago
Another wake/sleep fix
5 Years Ago
Better car sleep solution.
5 Years Ago
Planter + Composter panel prefabs
5 Years Ago
Merge from firework_benchmark
5 Years Ago
Fixed compile error
5 Years Ago
Merge from firework_benchmark
5 Years Ago
Updated scene list
5 Years Ago
...
5 Years Ago
Firework benchmark
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix crossbow zoom issue with recent +zoom changes
5 Years Ago
Intersection regression fix
5 Years Ago
Don't regenerate ASE template menus in batch mode
5 Years Ago
Smoothing regression fix for non-circular paths
5 Years Ago
[D11] Updated manifest
5 Years Ago
Added circular path support to path interpolator (smooth start / end transition of the ring road)
5 Years Ago
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5 Years Ago
[D11] + Removed old script from loot_barrel_1 and loot_barrel_2 and assigned a new one, allowing the objects to change LODs
5 Years Ago
[D11][#3295] Changed smoke texture to be a static images rather than a spritesheet to free up another 8 or 9 FPS. (On an Xbox1X)
5 Years Ago
Minor changes to Workshop subscriptions
5 Years Ago
Do not reset angles/position/speed when unparentiing entities since it causes unexpected results
5 Years Ago
Merge from skeleton optimizations
5 Years Ago
merge from main
5 Years Ago
Fixed skin tint for female underwear
5 Years Ago
Assigned road and river meshes in the procedural map and road test scenes
5 Years Ago
Use custom mesh for road and river mesh generation (morphed along the spline) Fixed a bug in the road and riger terrain adjustment distance calculation that would cause some weird visual glitches
5 Years Ago
Bug fixes + setup
5 Years Ago
Fixed terrain normal detail
5 Years Ago
[D11] + Fix to garage door in launch site (Broken mesh filter attatched to parent, causing object to cull randomly on server)
5 Years Ago
[D11] Fix for bandit town windmill vane
5 Years Ago
[D11] + office_planter_300 culling at LOD 1 - fixed
5 Years Ago
Creosote bush LODs/prefabs
5 Years Ago
[D11] Server compile fix
5 Years Ago
merge from PR