193,115 Commits over 4,049 Days - 1.99cph!
[D11] Disable foliage shadows
[D11] Slight tweak to Launch Site SLOD + Few tweaks on concrete texture sizes
[D11] Fixed Texture on Harbor Crane
Fixed a swamp tree with some weird detached marker points
Added an angle check to tree marker move amount, disabled on some trees with extreme curves
enabled xmas content
fixed santa sleigh santa
Add spawnable script to vehicles
Preset spawns now use the correct defined slots, instead of just stacking modules after each other
Improved validity checking for vehicle presets
Added some random presets without a full complement of modules in sockets
Raised minimum height of tree markers on all trees except palms to 0.4
Flatten out distance on y axis by 50% when finding a new spot to place a marker
Regenerated marker data on some trees
Spawning random preset vehicles now functional. Manifest update.
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Backup.
Wall2 lamp prefab flare fixed.
Merge from Main -> Vehicles
Reduce 2-module chassis steer angle.
Launch site big office group
Clutter rocks material tweaks
Removed Generate Clutter Topology from world stack
hqsoundfade defaults to false for now
updated modules, tweaked seat position/fixed some conditional display
Codegen audio.hqsoundfade
Attempt at fixing flickering industrial decals at launch site
Added polygon offset control to stanndard-decal shader
Revert ProjectSettings change that snuck in
Fix crash when loading server information sometimes (updated FP.Steamworks)
Fix bootstrap NRE when running custom builds
Second attempt at fixing invisible rocket crane lift cabin
Added a popup window with some options for baking.
Scene backup.
Updated some lights w/ the flare update
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Cliff_basic and Cliff_basic_snow shader rework to use datamaps
Updated materials using these
Can split and preserve physics materials, applies results as compound colliders on a single gameobject
Attempt at fixing invisible rocket crane lift cabin
Adding a similar tool to merge colliders.
Catch exceptions that would otherwise go unnoticed
Datamap texture for clutter_medium rocks
Added back slider in Cliff shader to control AO term intensity
Material tweaks arid cliffs
[D11] Tweaks in Few textures that were too low res
[D11] Smoother sun/moon movement [WIP]