198,677 Commits over 4,140 Days - 2.00cph!

6 Hours Ago
merge from reenable_scrappy_damagefx
6 Hours Ago
reapply 125577 reenable_scrappy_damagefx
6 Hours Ago
Compass animation polish
6 Hours Ago
merge from hackweek_fps_loggin
6 Hours Ago
merge from static_entities_hostile_fix
6 Hours Ago
hooked up pilot_hazmat steam id to unlock storage box id
6 Hours Ago
merge from windmill_gib_fix
Today
Merge from parent
Today
Merge from main
Today
Merge from naval update
Today
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
Today
Merge from animation_update_medical_syringe
Today
Merge from main
new_menu -> aux3
Today
Merge from hardcore_refresh
Today
Fix server not sending fog images to client on connect
Today
Possible NRE fix when connecting to a hardcore server and dying quickly
Today
Merge from hardcore_refresh
Today
Rename convar enum for clearer options down the line
Today
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
Link up visit website button on server connection modal Show a tooltip previewing the link you'll navigate to Wrap in safe URL so it works in editor
Fix issues with server listing prewarm as well as official/favourites not loading on no cache: I had setup a system to mark queries as old/new and to ignore old requests. We split up our request to steam into blocks (so this whole system was pointless), since only the latest block was recognised as correct (most new) - didnt load anything correct
Today
Merge from aug2025_media/pilot_hazmat_merge
Today
Merge from pilot_hazmat_dlc (stomp local changes to resolve directory conflicts)
Today
NRE fix for store page not updated yet
Today
Added item override feature to page overlay content Ceiling and floor wallpaper pack content Fixed some transition bs when opening pages
Today
Can no longer loot rifle, smg or semi bodies
Today
Merge from main
Added pop support to FlexTransition - lets the object animate back to where it started
Today
Fixed road sign gloves name typo
Today
Updated medieval and jungle pack pages using the new system
Today
Added store overlay page variants and sub titles, new content generation system
Today
Fix being able to reskin the legacy high wall while standing on the walk way
Ensure invoke handlers profiler is initialsied on the first run of LateUpdate - prevents new menu NRE's when loading up the menu
Fixed demo close button not closing demo window
Ensure quit button quits
Today
pilot hazmat storage texture polish pass, uv2 emissive and small lights
Capture a local copy of the browser list before checking on query complete
Fix session modal turning itself off
Session will fix trying to auto sort its prefab state
Fix 'no servers found message' being unreliable at best
Today
Make sails visually point "forward" regardless of placement
Today
merge from main
Today
Bunch of store fixes and tweaks
Yesterday
Fixed skin viewer appearing over the popup overlays
Yesterday
Fixed padding and styling issues in settings screen Updated safe mode popup
Yesterday
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
Yesterday
Fixed anti aliasing setting not applying
Yesterday
Store modal now appears over the sub navigation Tweaked blur and colors Tweaked python and large backpack skin viewer
Yesterday
Skin viewer: fixed beenie skins not loading, fixed legacy workshop skins not resetting correctly