198,677 Commits over 4,140 Days - 2.00cph!

Yesterday
Small refactor of dimensions debug draw and order of init calls.
Yesterday
Skin viewer: fixed transparency issue with discord trophy
Yesterday
Fixed loading screen tooltip icon
Yesterday
Fix for empty boat building stations not being able to enter edit mode.
Yesterday
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
Yesterday
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way Remove world asset warmup since they can just be warmed up on demand now Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to Also fixes prefab assets being preprocessed in the editor when not in client+server mode
Yesterday
Preload weekly skins assets when warming up the store
Yesterday
merge from main
Yesterday
Remove UI prefabs from server bundles
Yesterday
merge from new_menu
Yesterday
Make sure the store page is initialized before the settings page Compile fix
Yesterday
Initialize FlexLayoutManager in Start instead of ClientInit, bootstrap UI needs it
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Log exception when failing to warmup main menu
Yesterday
merge from new_menu
Yesterday
Gesture UI warmup NRE fix attempt
Yesterday
Fixed twitch rival trophy 2023 steam item using the 2022 trophy item name
Yesterday
Some skin viewer and store code cleanup
Yesterday
Merge from trimmed_asset_warmup/scene_warmup
Yesterday
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs Improve handling errors loading the bootstrap asset scene
Yesterday
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
Yesterday
▉▍▊▊▌ ▉▊▄█▊▅▉▇ ▉▌▇▍█▌ ▉▄▌▉; - ▄▊▌▍▋▅▅ ▄▅▅▌▍. - █▊ ▌▆▇▇▉▌. - ▋█▋█▇▌▍▇ ▆▅▊█▋█. - ▉▍▍▉▌▍▆▉ & ▄▇█▊▇▋▅▆ █▅▉▍▌▊▍ ▇▉▍▆▌▌▄██▆▍.
Yesterday
Skin viewer: tweaked all the remaining items
Yesterday
very wip pilot hazmat storage model and materials
Yesterday
Added first pass cinematic rig for Pilot Hazmat
Yesterday
▌▉▅▊▊ ▅▇▉▋ ▋█▊▍_▍▇▆▌▇_▋▊▇▉▊▇▆▊▊
Yesterday
▌▍▋ ▅▋██▉ ▉▄▄ ▄▉▍▍ ▄▄▅▊▌ ▅▄▇ ▊▄▇▍█▆▉█▆
Yesterday
Skin viewer: DB, F1 grenade, M39, sword, satchel, stone hatchet, waterpipe, pants
Rin
Yesterday
Terrain progress
Yesterday
Skin viewer: bow, bone club, bone knife, combat knife, custom smg, hatchet, jackhammer, L96, longsword, M249, pickaxe, pump shotgun, salvaged pickaxe, stone pickaxe, snow jacket
Yesterday
Header nav buttons and weekly skin reset counter styles
Yesterday
Improve modal styling, steam inventory buttons and store general scroll bar
Yesterday
New colours added, checkbox fully clickable, sidebar colours
Yesterday
Some skin viewer tooling to help setting up the 2 billions items left
Yesterday
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
2 Days Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
2 Days Ago
Remove debug
2 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Days Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
2 Days Ago
Skip loading monument prefabs for non-procedural maps
3 Days Ago
Remove another redundant mesh collider on ice sculpture
3 Days Ago
Fixed skin viewer sun orientation
3 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Days Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
3 Days Ago
Made sails easier to interact with.
3 Days Ago
Removed TSSAA post effect from the skin viewer, breaks it Fixed nre when opening frog boots
3 Days Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
3 Days Ago
WIP on lighting settings for workshop screenshots
3 Days Ago
Fixed right clicking while dragging a gesture breaking everything