121,620 Commits over 4,048 Days - 1.25cph!
additional terrain anchors on cliff_low_sloped_R
additional terrain anchor on problematic area on cliff_low_sloped_L (terrain gap)
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Add ability for mountables to enable IK head look regardless of mount pose
Enabled head look on modular car seats when players aren't holding anything
Reduced view angles on camper seats
Limit chat input to 128 characters (it gets trimmed to 128 characters on the server anyway)
Unsaved supply drop code change
Better fix for rocket layers
Physics Projectile layer is invisible to the camera, so use World on the client for MLRS rockets
Added some lights to the supply drop that turn on between 2000 to 0700
Includes distance flares on the bottom and a rotating light on the top
Reduced the default vehicle explosion force values
Don't reset MLRS aim angle when player dismounts - they should be able to aim and fire and dismount while it's firing without messing up their aim.
SAM sites now select the first potential target, instead of the last (save doing more checks)
Minor SAM site code simplification
Merge from media_projects (scene addition)
Item search in crafting menu now uses a culture based comparison that should disregard accented characters (eg. Pólvora and Polvora will now both return gunpowder when playing in Portugese)
Allow SAM site to have a larger scan radius for missiles, without increasing this for vehicles
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MLRS rockets now report correct velocity on server (for SAM targeting)
Scene backup.
Northwest stuff & splat cleanup.
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Reduced explosionForce on ch47
Added the picture icon on signs that are being sold via vending machines in the purchase UI
Hovering over the picture icon will show a thumbnail of the sign
Only one sign can be sold at a time
SAM rocket remove unused script
Static SAM sites now target MLRS rockets
Show the name of a skull being purchased in the vending machine purchase panel