121,622 Commits over 4,048 Days - 1.25cph!
Static SAM sites now target MLRS rockets
Show the name of a skull being purchased in the vending machine purchase panel
Fixed markers getting confused when switching between dashboard and fullscreen. Make the dashboard map give up its claim when the fullscreen UI opens
Don't show sign content in inventory if signs are being censored (still show icon to show it has content and can't be stacked)
Fixed dashboard map rocket markers losing reference if the player switched to the fullscreen map and back
MLRS ignore hitting itself when calculating projectile paths
Fix rocket markers showing briefly at 0,0,0
For dashboard map, keep the true zoom level the same, no matter what the map size is. Fixed outline thickness for different scales too.
fixed active mission not being reset on client after a seed change
Military bases scenes setup and terrain sculpting, splats and toplogies painting
Dirt mounds dressing detail pass
Improved material visuals
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Added small (50) MinDistanceDifferentType to roadside monuments - fixes roadside monuments spawning too close to others monuments causing terrain issues
Masking + dispersion fixes
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Fix rocket icon resizing when it refreshes
Added translated names for power substations so they show up in the error message when attempting to build nearby
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Show MLRS rocket icons on the map for the player that fired them
Got rid of double map show invoke
Updated backdrop prefab materials with new unlit shader (excluding grey variant)
Fix use of radius instead of diameter
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Map UI now reflects actual target area size
Show a bigger text box for long convars like the radio list and server description
Admin UI improvements:
Player search filter now works with steam ids (will match against actual steam ID or owner steam ID)
Added a button next to the id fields to copy the ID
Added a simplified UI circle class
MLRS now has a hit area of specified radius for the rockets. Doesn't increase with target distance - it's calculated, not an actual aim inaccuracy
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Prefab packing & scene backup