reporust_rebootcancel

121,620 Commits over 4,048 Days - 1.25cph!

4 Years Ago
Merge from main
4 Years Ago
Caustics
4 Years Ago
Military tunnels NPCs no longer respawn while players are inside tunnels Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned) Tweaked AI spawn locations
4 Years Ago
mission adjustments
4 Years Ago
▌▋▄█▊▍▄ ▋▇▄▇ ▅▅▍, ▍▋▄▅▌▇▋▋▇ ▊▌▅▍▇▉ ▅▆▅▍ ▅▊▅▉ ▉▉▅ ▊▆▄▌▍▆▍▌▄▆▄ ▇▅▉ ▆▅█ █▉▉ ▍▊▅
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Desert dwellings progress backup
4 Years Ago
4 Years Ago
▅▅▋ ▉.▉▅ (▄▆▆▋ ▋)
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▊▌▄ ▇.▅▆ (▊▋▅▇ ▄)
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▅▉▇ ▅.▊▇ (▅▆▄▄ ▆)
4 Years Ago
Added profiling for PuzzleReset script
4 Years Ago
▅▍▍ ▊.▋▊ (▆▆▋▆ ▌)
4 Years Ago
Merge from general_qol
4 Years Ago
Merge from vehicles
4 Years Ago
Move clear bed priority so it appears in the entity menu (hold E) instead of being the default option
4 Years Ago
Fix tooltip NRE in vending machine admin UI
4 Years Ago
Bradley will now fire at players in modular cars even if the colliders on the modular car make the player not visible Fixes cases where Bradley wasn't attacking players in camper van module, also fixes issue where Bradley wouldn't fire through glass windows on modular cars until they were shattered
4 Years Ago
Added a nav mesh carver component to car chassis to prevent animals walking through them Added on base chassis and modified bounds on 2/3/4 module prefabs
4 Years Ago
Merge from main
4 Years Ago
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▅▌▆▅ ▆▆▌▋ ▅▉▇▉▌ ▆▅ █▋▄▌▆▆▇
4 Years Ago
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
4 Years Ago
Scene backups
4 Years Ago
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4 Years Ago
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▌▆▌▊▌ ▋█▊▋▅▉▆▉▄▋▍▊▊_▉▉▊█▉▉▇_▉█ ▌▌ ▅ ▆▄█▄▉▅█▅ ▊▄▇█▋ ▊▋▋ ▆▄▉▅ ▋▉▊▅▄ █▋▇▆▇▇
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▌▊█▆▍▄▉▊█▇ ▄▊▅▍▇ (▋▌▇▉▋▇▍▆▌)
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▆█▋ ▍▉ ▅▅▅▇▄▆▌
4 Years Ago
mission providers address the player properly when they have completed a mission conversation adjustments
4 Years Ago
Do not show mission location at 0,0,0 when no location is specified remove error log mission points drop to ground
4 Years Ago
More terrain sculpts
4 Years Ago
merge from main
4 Years Ago
Merge from benchmarking_update
4 Years Ago
Scene fixes
4 Years Ago
NW terrain data backup
4 Years Ago
Northwest mountain mine
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
▇█▄▊▊▋█▅▌▋▌▉▆ ▉▌▊▍█ - ▆▇▇▍▊▅▋ (▇▄▋▌) ▆▍▊▉▌▅▅█ ▅▉▇
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▋▊▍'▍ ▇▄▄▊▉▊ ▊▅▆ ▍▋▋▊▊▆▆▍▅ ▅▄█▇█▍▄▌ ▌▍ ▇ ▋▅▍▄ ▅▄▊▍ ▉▅▍▇'▋ ▆▆▊▉▌▄▇▍ ▄▉▉▌█▍ ▊▅▉▊▌▋▌ █▌▋▋▉▉▊▆█▄ ▅▋ ▋▅▅ ▆█▍▋▉▇ ▋▉ █▅▊▅▍▌▍█ ▄▉ ▌▌█▌▌▇▉▋ (▋▉▉▇▅▋▋█▍▄ ▋▅▅█▊ ▇▇▊▌▇▊██ ▉▄ ▅▍▇▋▇ ▊▉▆▌▊ ▅▄▅ ▍▍▇▉▍▍)
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4 Years Ago
▋▄▉▉█▇ ▅▉.▆▍▅▊▌
4 Years Ago
Subtract 65075
4 Years Ago
CanAcceptMission now validates generated mission positions
4 Years Ago
skin approval
4 Years Ago
merge from save217
4 Years Ago
merge from main
4 Years Ago
Desert dwellings progress backup
4 Years Ago
network++ save++
4 Years Ago
additional terrain checks on cliff_tall_arc and medium