121,626 Commits over 4,048 Days - 1.25cph!
Prefab packing & scene backup
Normals / reflections for different settings.
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mess_hall_tables textures, models and prefabs
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Deserialize lists, use preserve attribute
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Possible fix for glowing white hair in player preview in inventory screen
Seems to be caused by subsurface scattering, looks like it was introduced in
62630
Disabled the bug fix introduced in that commit just for the preview camera, seems to work ok
Explosion distant rendering improvements. Lighting FX.
Merge from media_projects/anim_editor
- Fire rockets with the big lever, instead of pressing M1. Make the big lever red.
- Only update true aim indication on the client if it changes
- A bit of other cleanup
Don't show steam id's on sleeping bag/auto turret friend screen when in streamer mode (report dialog is unchanged and will always show steam id's)
Adjust ADS sensitivity tooltip wording
Better refresh icons in admin UI
Show server uptime as a formatted time span
Refactored explosion timings for 73.5% more oomph.
Material optimization.
Tweak deserialization process to try and work around errors in server admin UI
Better fix for players getting stuck in dance after respawning
Remove last weeks fix, should no longer be needed
- Fix target icons so the hit point exactly matches the clicked point
- Target movement key inputs now work on fullscreen map
- Esc key now works on fullscreen map
Fixed MLRS aiming incorrectly when not placed at a 0-degree Y axis angle
Cleaner base shader setup
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Lighting prefab updates + a few extras
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Better server side process
Removed sprites using declaration, don't know how that got in
Fixed incorrect handling of demo commands, renamed command to DemoHideObjects to better communicate what it's doing
Show team members first in sleeping bag and auto turret assign UI's (if a team mate isn't a steam friend they will not appear in this list)
Fixed report players dialogue not working
New ServerVar 'cargoshipevent' starts the cargo ship event