121,628 Commits over 4,048 Days - 1.25cph!
New ServerVar 'cargoshipevent' starts the cargo ship event
Merge from general_qol/serveradmin
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Added CinematicEntity.OverrideObjectsDemo and CinematicEntity.RemoveDemoOverride to enable/disable cinematic entities during demos
Improved enabling/disabling behaviour
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Explain the rangeRingBackground system with a comment
Increase max aim angle on MLRS
More layout tweaks for different resolutions
Red background position and scaling sorted. While the firing area mask moves with the map, the background (which has to be a child due to the UI mask system 😞) stays filling the screen and only the screen, making it seem infinite and also keeping it clipped to the dashboard screen area.
Fixed sign icon on item icon not appearing in builds
Better header text on friend picker screen
Added an assign to friend option to auto turrets, uses same UI as sleeping bags
Players that are already authorized won't appear in the friends list
Chequerboard texture for out-of-bounds areas
Added input.ads_sensitivity to control mouse sensitivity while aiming
ADS sensitivity is a multiplier on the base sensitivity. eg. 0.5 base sensitivity with 0.5 ads sensitivity = 0.25 sensitivity while aiming
Exposed in options menu
Fix occupied icon showing up while on horse
Ocean mesh setup, rendering in scene view.
Fixed NRE during loading screen when loading demos without the matching map file
Added a search filter to the player list
Adjusted layout
Added refresh buttons to all fields in admin UI
Show convar help descriptions as tooltips (where possible)
Fixed issue where binding a key to nothing wouldn't save that bind if the key was in the default keys
Now binds keys to "no_input" when clearing a bind which does nothing
MLRS map UI to show min and max rocket range. Areas outside the available range have a red tint
Fixed not being able to update convars with spaces in the value
Expose starting selection of server convars
Added cinematic tracking marker prefabs for map makers (2 variants)
Running a dedicated server should no longer change graphics settings for clients on the same machine
Automatically self authorize when placing an auto turret
Airburst and various other fx files.
Scene backup.
Picture icons for inventory paintings
Sign panel styling
Fix underwear picker NRE in inventory
Remove old unused dance animation
Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
Fixed cargo ship layouts still causing antihack trouble after my previous fix