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116,225 Commits over 3,987 Days - 1.21cph!

3 Months Ago
testing setup for fitting marching cubes to mesh
3 Months Ago
Various fixes about the colour buffer not being resized or copied correctly
3 Months Ago
Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
3 Months Ago
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
3 Months Ago
Rename Entity profiler back to OnKilled()
3 Months Ago
merge from main -> fix_telephone_grid
3 Months Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
3 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
3 Months Ago
Have scientist try to guess your current location based on where they saw you last
3 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
3 Months Ago
backup ruins_e
3 Months Ago
Update ballista icon Changed siege weapon items selection panel
3 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
3 Months Ago
Added a fallback blit in cases where TAA is invalid
3 Months Ago
Added the RustTAA shader to the Always Included shaders list
3 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
3 Months Ago
Manifest
3 Months Ago
Fixed catapult fire interaction available when looking at the wheels
3 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
3 Months Ago
merge from indirect_instancing
3 Months Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
3 Months Ago
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3 Months Ago
Merge from defaults
3 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
3 Months Ago
Merging new TAA implementation to main
3 Months Ago
3 Months Ago
merge from xmas2024
3 Months Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
3 Months Ago
merge from primitive
3 Months Ago
Minor horse code cleanup
3 Months Ago
Fixed ballista client loading issue
3 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
3 Months Ago
Experiment with dark pie menu colors
3 Months Ago
Dir changes + backups
3 Months Ago
Fixed ballista choppy 3rd person reloading
3 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
3 Months Ago
Merge from primitive
3 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
3 Months Ago
Fixed jittery movement when noclipping
3 Months Ago
Codegen
3 Months Ago
Setup rotation through animation curve
3 Months Ago
Merge from primitive
3 Months Ago
Swap over to using Quaternions instead
3 Months Ago
Sculpt backups
3 Months Ago
Xmas menu background video
3 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
3 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
3 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
3 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.