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126,636 Commits over 4,109 Days - 1.28cph!

3 Months Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
3 Months Ago
Merge from poison_ui_fix
3 Months Ago
Fix poison metabolism value not being serialized. Makes the poison vital UI actually work.
3 Months Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
3 Months Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
3 Months Ago
vine code cleanup
3 Months Ago
Changed collision material type to rock for better sfx
3 Months Ago
fix water rendering issue on reduced render scale
3 Months Ago
Basic support for multipe upgrade paths for a SimpleUpgrade entity. Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades. Still missing some functionality/checks.
3 Months Ago
Nerf animal hearing in general, and croc hearing even more
3 Months Ago
First pass of proper schizolobium tree textures
3 Months Ago
rigged 3p jungle ak, initial entity setup
3 Months Ago
Initial groundwork for multiple upgrade items.
3 Months Ago
Fix corpse fixed update NRE
3 Months Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
3 Months Ago
wip simple upgrade reskinning
3 Months Ago
Doubled the throw and return speed
3 Months Ago
jungle_update -> aux3
3 Months Ago
vine_fixes -> jungle_update
3 Months Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
3 Months Ago
merge from jungle_update
3 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
3 Months Ago
merge from jungle_dlc
3 Months Ago
First pass view model camera animations for all explosives
3 Months Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
3 Months Ago
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3 Months Ago
Cherrypicked 119958 (Fixed the alpha channel's blend settings for deferred mesh decal materials)
3 Months Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
3 Months Ago
jungle_update -> vine_capsule_render
3 Months Ago
Reassigned materials
3 Months Ago
jungle_update -> Aux3
3 Months Ago
boomerang_fixes-> jungle_update
3 Months Ago
Increased world model bounds sizing
3 Months Ago
jungle_update -> aux3
3 Months Ago
boomerang_fixes -> jungle_update
3 Months Ago
Restore animation and holster changes
3 Months Ago
jungle_update -> boomerang_fixes
3 Months Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
3 Months Ago
Fixing clipping around knee for coco armour pants
3 Months Ago
Reset 3p anims on holster even if its not the local player
3 Months Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
3 Months Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
3 Months Ago
Dont put boomerangs too deep into the ground
3 Months Ago
Fixed boomerang backpack position
3 Months Ago
Fix wolf2 collisions
3 Months Ago
Better gravity over distance
3 Months Ago
Fixing cocoknight view model leaves clipping through armour
3 Months Ago
Bump snake bite slow duration from 4->6 seconds
3 Months Ago
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3 Months Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves