reporust_rebootcancel

156,342 Commits over 4,566 Days - 1.43cph!

2 Months Ago
merge from Fixed SmallBackpack Workshop Model
2 Months Ago
sensitivity changes
2 Months Ago
Fixed SmallBackpack workshop model
2 Months Ago
Crate spawn fixes
2 Months Ago
Added stone sculpture to the skin viewer
2 Months Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
2 Months Ago
merge from sculptures
2 Months Ago
small optim for better cache friendliness
2 Months Ago
merge from aiming_module_rename
2 Months Ago
Rename aiming module name + desc
2 Months Ago
LODs and gibs for Halloween Wreath
2 Months Ago
Add soem softness to the corner movements
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
merge from main
2 Months Ago
▅ ▆▅█▋▉▅▊▌ ▇▋▌█▋ ▄▍▋
2 Months Ago
Make Rust/Standard SRP-Batcher compatible
2 Months Ago
Ensure mouse movement cant move faster than A/D movement
2 Months Ago
Stone sculpture store page wip
2 Months Ago
▍ ▍▊▋▅▉ ▉▊▌▇ ▌▊▍▉█▍██▉▉█▆█▆▆▅█▇▄▊▊▄▊▄▇▋▄▍▄▉
2 Months Ago
█ ▊▍█▋▋ ▅▅▊▄ ▅▌▆▄▋▇▍▋▉▅▇▄▆▌▅▉▉▋▋▌▆▋▆
2 Months Ago
▍ ▇▆▆▆▌ ▊▊▉▊ ▇▄▉▉▄▋▉▅▉▋▆▋▄▉▄▍▋
2 Months Ago
█ ▄▉▄▌▍ ▆▅█▆ ▊▇▍▍▇▄▅▉▉█▄▉▍▅▍▆▌▉▆▆▉▆
2 Months Ago
▌ ▋▌▌▇▄ ▋▊▇▍ ▌▉▆█▊█▋▍█▄▍▆▋▌▌▊▍▍▍█▅▍▄▍▍▊ ▋▅▇▇▊▋▍▄▊ ▍▆ ▍▆▌▄▍▊▊▆▉▄▍▍▋▄ ▌▋▌ ▋▍█▆█▄▊▉▉▅▇▅▇▋▅▍▇▄ ▊▄▇▆▆▇▊▇▉ ▌▆▉▆▋
2 Months Ago
▇ █▅▊▍▆ ▇▅▅▉ ▅▋▉▍▍▌▇▇█▊▌▄▉█▋▍▅▆▊▊▋▋▊▌▊▉
2 Months Ago
added bobber.worldmodel fishing tackle now references proper worldmodel instead of burlap sack
2 Months Ago
Fix pooltable playable NRE
2 Months Ago
netting now has a proper world model and lods.
2 Months Ago
Bar ganes pack store page wip
2 Months Ago
Merge from main
2 Months Ago
removed told prefab
2 Months Ago
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
2 Months Ago
Remove _RRP multi_compile keyword
2 Months Ago
Re-add _UsingRRP dynamic branch
2 Months Ago
Merge from foliage_displacement_alloc_fix
2 Months Ago
Remove alloc from foliagedisplacement
2 Months Ago
bandages now drop correct bandage model that closely resembles icon.
2 Months Ago
merge from main
2 Months Ago
merge from spray_sorting
2 Months Ago
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor
2 Months Ago
fixed leaking emissive on mini fridge for gibs. created gib material for minifridge but disabled emissive and ao now looks like lights turn off when mini fridge is destroyed instead of staying on.
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
auto turret now has only 1 LOD component instead of 3. original autoturret had 3 lod components, each with separate culling distances making it slightly more tricky to fix the industrial auto turret culling range (which only has one LOD component) they both now cull at the same distance.
2 Months Ago
Merge from satellite_crash
2 Months Ago
Add token for Satellite Crash death PrefabInformation.
2 Months Ago
merge from main
2 Months Ago
Add checkbox to spawn a hand model at runtime on BaseViewModel Should allows us to delete the hand mesh from each viewmodel which is just a duplicated mesh, save some memory The hand mesh itself is pooled, didn't seem to make a huge performance difference Deleted hand model from building planner viewmodel as a test case
2 Months Ago
Merge from apartment_terminal_postfx_fix
2 Months Ago
Fix post effects error with apartment terminal prefab
2 Months Ago
Switch from signal triggering 3p key animation to flag based approach