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157,664 Commits over 4,566 Days - 1.44cph!

2 Months Ago
Small buff to a couple more items with low craft rates Mortar craft cost -5 HQM, -2 pipe Hazmat suit craft cost -1 HQM, -1 tarp Prisoner hood now default BP, removed from tech tree HMLMG craft cost -30 HQM
2 Months Ago
Fix using nav samples radius always being halved because detour uses half extent
2 Months Ago
and again, glass ar description
2 Months Ago
Update: add GamePhysics.FindComponent<T> that supports async Configured async to engage at more than 4 batches of 64 queries Tests: ran perf tests. same perf up to 400 points, at 10k points is 2x faster 0.42ms batched+async vs 0.96ms batched vs 5.4ms serial
2 Months Ago
forgot the mesh
2 Months Ago
updated glass assault rifle description
2 Months Ago
Update: add TerrainMeta.SampleTerrainMeshHeights Configured to engage async after have more than 4 batches of 256 pos each Tests: ran perf tests
2 Months Ago
Update(tests): add IsInsideTerrain perf comparison tests Need them to tweak when to engage async and when to skip it internally Tests: ran them
2 Months Ago
ice ak world model optimisation consolidated into one object, one LOD chain LOD0 tris 13.8k -> 9.5k highlight draws 5 -> 1 removed dead lod states in sunflower, rose, orchid world models
2 Months Ago
merge from medical_honey_bandage
2 Months Ago
Fixed world model collision being too small Fixed world model outline referencing the old bandage instead of the new one
2 Months Ago
Additional UI options for gamepad
2 Months Ago
More gamepad tweaks and convars, actions.
2 Months Ago
added and setup dedicated worldmodels for fire and bone arrow reducing highlight draws
2 Months Ago
Glass AR - linked VM and WM materials, material tweaks
2 Months Ago
Changed honeybandage worldmodel to new material and model
2 Months Ago
merge from main
2 Months Ago
S2P water treatment, in hopes of fixing broken PreparePrefabs in builds causing a bunch of issues
2 Months Ago
Honey Bandage Material and Textures
2 Months Ago
Hook up damage state change FX on all blockers
2 Months Ago
merge from automated_testing
2 Months Ago
World model LOD fixes - 6 prefabs drawing every LOD at once MilitaryFlamethrower, ak47u_jungle, scrap, crankshaft1/2/3 and stone had LODGroups with null or duplicated renderer refs, so every LOD drew at once regardless of distance. LOD0 optimisation pass on these too: 47,280 -> 22,675 tris world models where applicable combiend into single worldmodel mesh for simplicity and optimisation, reducing highlight draws when item is dropped: flamethrower 4 → 1, jungle AK 3 → 1, crankshafts 3 → 1 each, scrap 2 → 1
2 Months Ago
Reduced network range of watertreatment_pipe_waterproducer.prefab. Stops automated tests failing.
2 Months Ago
Merge from main
2 Months Ago
Ladder Tall opee and closed variants LOD0
2 Months Ago
merge from main
2 Months Ago
Merge from rentableshop_improvements_aug_26
2 Months Ago
You can no longer access the open shop prompt on a rentable shop if you have stored items in it (prevents being the owner of a shop and having reclaim items at the same time) Rentable shop vending machine stoarge is now refrigerated if the power plant is powered
2 Months Ago
Merge from crude_drain_fix
2 Months Ago
Better toast
2 Months Ago
Merge from main
2 Months Ago
Fixed incorrect embed.
2 Months Ago
Merge from rendererlod_collapse_improvements
2 Months Ago
State change FX for all the blockers.
2 Months Ago
Fix RRP lightingpass memory leak
2 Months Ago
Merge from main
2 Months Ago
Merge from hlod_improvements_aug_26
2 Months Ago
Codegen
2 Months Ago
Remove some old debugging code
2 Months Ago
Fix categories not working properly
2 Months Ago
do a big pass removing server field resets from vehicle pooling, all tests still pass
2 Months Ago
Merge from PlayerMaintainedMonuments/analytics
2 Months Ago
advanced lootbox (the red toolbox loot crate) now has gibs when emptied/destroyed
2 Months Ago
Disable tangent import on all collision meshes All collision meshes were calculating and storing tangents that collision geometry never uses. Set tangentImportMode to None, removing around 33 MB of mesh data. Import settings only - no mesh or reference changes.
2 Months Ago
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2 Months Ago
very wip glyph tests
2 Months Ago
salvaged hammer refresh work - folder cleanup - removed old anims, models, files - updated naming of 3p anims - tweaked sound event timing on 3p anims
2 Months Ago
Don't override bestRot before spawning
2 Months Ago
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2 Months Ago
Look for COl when skipping meshes in building block highlights/upgrade