reporust_rebootcancel

136,541 Commits over 4,474 Days - 1.27cph!

2 Months Ago
Fixed warning spam from ragdolled player models
2 Months Ago
Better/more insane way of blending masks, run two concurrent controllers with different masks and blend them in/out Seems to work well, masks the difference in left hand pos
2 Months Ago
Added API to swap avatar masks Switch to full upper body mask during light/extinguish animations
2 Months Ago
WIP melee weapon animation sub system work Run a child controller per weapon
2 Months Ago
Added static helpers to easily detect and enable/disable stacks of subs systems Sub systems can now be applied to any mountable Sub systems can now be applied to a HeldEntity
2 Months Ago
Replaced the upper body toggle on animator sub systems with a mask field, each system can now be assigned an independent mask If no mask is assigned it will fall back to the full body mask (cannot have no mask at all)
2 Months Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
2 Months Ago
Added an outline to animation sub system inspectors, matches the colour of the system in the animation inspector
2 Months Ago
Eval pass and first evaluators
2 Months Ago
Merge from main Mostly code merges, all auto resolved
2 Months Ago
Female mid-length hair wood helmet replacement meshes
2 Months Ago
Added advanced and basic blueprint fragment single pickup spawners
2 Months Ago
Female mid-length hair candle hat replacement
2 Months Ago
Disallow stacking onto other items if custom descriptions are different
2 Months Ago
Added ability to change Item description (works similarly to custom names and icon ID)
2 Months Ago
Circuit system baseline
Rin
2 Months Ago
Inital item setup
2 Months Ago
Mid length hair hat replacement tests
2 Months Ago
Fix broken LODs on hat.cap
2 Months Ago
LOD3 for midscruffy (uses short beard LOD3 material)
2 Months Ago
Converted short scruffy beard to use new wearable replacement Added average meshes to both beards
2 Months Ago
Added mid-length scruffy beard
2 Months Ago
Merge: from pool_mt
2 Months Ago
Merge: from main
2 Months Ago
Added nameFormatted to chat.add2 which is used by the chat UI when set instead - this addresses heavily formatted player names getting cached on the client if they aren't initially in the network group, which get displayed incorrectly in various UI panels Console gen
2 Months Ago
merge from main
2 Months Ago
reinforced workbench upgrade explosiveResistance 0.5 -> 0.2
2 Months Ago
merge from computer_io_no_passthrough
2 Months Ago
merge from throwable_aim_stuck_fix
2 Months Ago
merge from heldentity_anim_fix
2 Months Ago
update from player_rig_update
2 Months Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
2 Months Ago
fix power draw for twitch rivals computer desk
2 Months Ago
update from main
2 Months Ago
clean up thrown darts after a timer
2 Months Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
2 Months Ago
merge from store_may_fixes
2 Months Ago
merge from electricfurnace_gibs_fix
2 Months Ago
merge from spectate_map_fix
2 Months Ago
merge from doorcontroller_wiring_fix
2 Months Ago
merge from deepsea_vendingmachine_leakfix
2 Months Ago
Assigned Mat to fbx
2 Months Ago
Added LODs to ballistic/bdu items, created worldmodels and icons for shirt, pants and vest.
2 Months Ago
Update: add debug only sentinel writing to playerInfos and playerSegments Tests: ran unit tests
2 Months Ago
merge in
2 Months Ago
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2 Months Ago
Update colliders on industrial garage door to exactly match those on original door
2 Months Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
2 Months Ago
Bugfix: fix tick being written to an index that didn't account for growth Tests: all unit tests pass
2 Months Ago
Update(tests): add TestTickGrowth2Players that also validates tick consistency after growth Tests: ran new test - fails as expected