reporust_rebootcancel

137,289 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Update: Allow benchmark to stop after enough samples accumulated - converted PlayerModelBenchmarkScene to run till 1k sampels accumulated - support accumulated sample wraparound (explains weird results I saw previously) Tests: ran player benchmark
2 Months Ago
Merge from ide_warnings_fix
2 Months Ago
Fix some compiler warnings being flagged as errors in the IDE
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed cart button drawing on top of fullscreen skin viewer
2 Months Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
2 Months Ago
Updated 3p sap anims
2 Months Ago
Update: Add PlayerModelBenchmarkScene.UseRandomAnims - spawns players with different model states - add a run per lod level with anims (bringing total to 12) In theory should break batching/reuse, but results are a bit too similar(editor overhead?) Tests: ran the scene
2 Months Ago
update protobufs for multiplayer support
2 Months Ago
merge from main
2 Months Ago
updated BDU shirt fbx to fix clipping with vests. Added conditional meshes to prefabs.
2 Months Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
2 Months Ago
Updating skinning for male underwear
2 Months Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
2 Months Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
2 Months Ago
Fixed custom lighting staying enabled on top of vm lighting
2 Months Ago
Update: define player spawning via desired lod level rather than manually placing them Code lifted from editor gives results that don't land on the LOD boundary, but it still fits in the lod level. Tests: checked triangle counts for every lod level, it falls as expected for every stage
2 Months Ago
Communal areas progress and some new textures
2 Months Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
2 Months Ago
merge from fix_hemp_collectable_wind -> main
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
adjusted torch BC controller position for better rotation adjustments
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Fixed missing face from Rentable Shop F exterior
2 Months Ago
cherry pick 149555 - BC simulation frame delta fixes
2 Months Ago
m16a2 textures update
2 Months Ago
BC pass on the industrial torch VM
2 Months Ago
Bugfix: convert bench durations from 120frames to 1s Seems to accumulate more data from ProfilingRecorders, but it's sample count doesn't follow linear extrapolation. Weird. Tests: ran the bench scene
2 Months Ago
2 Months Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
2 Months Ago
Merge from parent
2 Months Ago
Merge fixes
2 Months Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
2 Months Ago
Merge from main
2 Months Ago
edited 3p jump anims
2 Months Ago
Update: rename Perf.PlayerModel scene into PlayerModelBenchmark - Purged it of original setup, instead controlled by a script New bench script spawns 100 nakeds at various LOD levels and measures rendering stats Tests: ran benchmark scene
2 Months Ago
Fix broken meta file for blue noise 64px, 38
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from ioeditor_fix
2 Months Ago
Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
2 Months Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
2 Months Ago
merge from main
2 Months Ago
fixed auto turret gibs not inherting skinned material
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
2 Months Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
2 Months Ago
merge from industrial_dlc