reporust_rebootcancel

145,111 Commits over 4,444 Days - 1.36cph!

2 Months Ago
unskinned_windmill -> main
2 Months Ago
Missing instanced mesh filter
2 Months Ago
- Ensure transmission rotates again with the vanes - Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing - Small overall cleanup
2 Months Ago
main -> unskinned_windmill
2 Months Ago
merge from tincanalarm_v2
2 Months Ago
colliders for the previous batch of prefabs
2 Months Ago
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2 Months Ago
merge from fillmounts_horse_fix
2 Months Ago
merge from main
2 Months Ago
merge from wallpaper_nre_fix2
2 Months Ago
merge from adminui_health_fix
2 Months Ago
merge from Electric_Furnace_Workshop
2 Months Ago
merge from crypt_building_skin
2 Months Ago
Fixed server admin ui player panel health rounding issues, it matches the health vital now
2 Months Ago
Wallpaper OnFrameWhileHeld nre fix attempt
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Fixed automatically generated report offensive content screenshot appearing blurry
2 Months Ago
Fixed kapok branch colliders on wrong branch, preventing vine descending
2 Months Ago
Ladder hatch open/close sounds now use small sounds template (was medium)
2 Months Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
2 Months Ago
Burst compile GeneratePipeMesh Add 26 tests for the new pipe merging feature Add debug.spawnPipeStressTest convar, spawns a grid of connected industrial conveyors batching.refresh_pipe_groups will now force a reset of all pipes to the current system
2 Months Ago
Merge from heightmap_bake_fix
2 Months Ago
Use RGBA32 for heightmap baking
2 Months Ago
Fix pipe merging conflicting materials
2 Months Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
2 Months Ago
Merge from main, no conflicts
2 Months Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
2 Months Ago
merge from main
2 Months Ago
apartment complex windows/doorframes and glass lods and prefabs
2 Months Ago
concrete debris and rebar lods and prefabs
2 Months Ago
Male hairset light No transmission on buzzcut materials
2 Months Ago
Added male midlength style
2 Months Ago
Enable hair caps on male head materials
2 Months Ago
Male buzzcut/buzzcut curly Male head materials haircap setup Male hairsets
2 Months Ago
Added UV1/2 channels to rest of male heads + averaged head shape
2 Months Ago
Added UV1/2 channels to male heads a-e Male heads a-e use averaged head shape
2 Months Ago
Fixed blurry texts in the crafting queue, converted to RustText
2 Months Ago
merge from easter_fixes_2026
2 Months Ago
Added UV1/2 channels to all female heads Female heads use averaged head shape Updated hair sets and dye sets for all female heads Updated Playground.Hair
2 Months Ago
merge from flexvirtualscroll_nre_fix
2 Months Ago
merge from hackweek_techtree_multi_unlock
2 Months Ago
merge from world_rendermap_fix
2 Months Ago
merge from console_autocomplete_fix
2 Months Ago
merge from droppeditem_improvements
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
Dye sets and materials
2 Months Ago
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2 Months Ago
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2 Months Ago
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