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138,473 Commits over 4,505 Days - 1.28cph!

2 Months Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
2 Months Ago
Charm picker UI wip
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
2 Months Ago
merge from main
2 Months Ago
merge apartment_complex_monument/prototype/mailbox
2 Months Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
2 Months Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
2 Months Ago
protocol_update -> main
2 Months Ago
Protocol++
2 Months Ago
Glass AR - adjusted WIP viewmodel position for testing
2 Months Ago
Merge from main
2 Months Ago
Merge from setflag_change
2 Months Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
2 Months Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
2 Months Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
2 Months Ago
Merge from main
2 Months Ago
Add mailbox slide entities to manifest
2 Months Ago
bunny hat uses cap deformhair
2 Months Ago
merge from rhib_cargo_fixes
2 Months Ago
Bare bulbs.
2 Months Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
2 Months Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
2 Months Ago
Make each slide in the mailbox it's own entity with correct mesh
2 Months Ago
Bring usages of obsolete SetFlag back to 0 after merge
2 Months Ago
Merge: from main
2 Months Ago
Push starting targeting radius out of its own monument bounds.
2 Months Ago
naming updates for 3p inventory idles
2 Months Ago
Updated inventory idle anims so they are on the new player update rig
2 Months Ago
Glass AR - updated viewmodel FBX for rigging
2 Months Ago
Remove duplicate line
2 Months Ago
Fix deploy guide not rendering when in a map without water
2 Months Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
2 Months Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
2 Months Ago
merge from main
2 Months Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
2 Months Ago
fixed clothing mannequin wearable (admin only)
2 Months Ago
Glass AR - icon, mesh tweaks
2 Months Ago
Debug rendering for pending crash site
2 Months Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
2 Months Ago
Merge from main
2 Months Ago
main -> demo_compatability_layer
2 Months Ago
Merge from main
2 Months Ago
Merge from editorshortcut_selectprefabroot
2 Months Ago
Merge from lr300space_display_fix
2 Months Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
2 Months Ago
AK deploy animation update