reporust_rebootcancel

145,310 Commits over 4,444 Days - 1.36cph!

2 Months Ago
merge from main
2 Months Ago
Merge from standard_shader_detail_vertex_color_tint
2 Months Ago
Added a way to prevent the vertex alpha applying to the detail mask when additional mask blending options are enabled on a standard shader material
2 Months Ago
Skinning pass for small backpack
2 Months Ago
Merge from main
2 Months Ago
Fixing skinning for bowless crossbow world model
2 Months Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
2 Months Ago
merge from wakeaiz_optim
2 Months Ago
added additional filter to Any grid query, lets you set an ignore filter for contents that you never care about and can consider the region "empty" for - as well as the usual filter based on gameplay spec (finer distance, player state, etc.) - lets us sleep the WakeAIZ properly while still allowing early-exit on the first found filter-matching player
2 Months Ago
Add can't afford overlay panel to prototype button, toggle as needed.
2 Months Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
2 Months Ago
merge from main
2 Months Ago
Industrial Storage - blockouts and initial prefab configuration
2 Months Ago
Hook up prototype failed overlay
2 Months Ago
corrected empty grid logic
2 Months Ago
Restore water wheel reference to its sounds to fix NRE spam
2 Months Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
2 Months Ago
Still show icons as locked, even with prototype installed.
2 Months Ago
Skinning pass for diving suit and diving tank
2 Months Ago
added ultra wide screen script/offset to bowless crossbow viewmodel prefab
2 Months Ago
Merge from main
2 Months Ago
Subtract the subtract
2 Months Ago
merge from main
2 Months Ago
switch to AnyPlayersInSphereFast to inline non-npc + trigger volume checks against players, avoids gathering all players in a huge region to then get a passing check on the 1st one, still provides information on whether the grid regions checked were all empty to allow the trigger to stop ticking
2 Months Ago
Subtract 147919 merge from terrain_lower_fixes
2 Months Ago
additional boat types, missing files
2 Months Ago
Merge from main
2 Months Ago
Renames Add a skinnable for half shelves and single shelves
2 Months Ago
Created new hidden/uncraftable base storage horizontal and vertical storage barrels Added skins for original storage barrels, abyss, warhammer and jungle versions Can now use the spray can or repair bench to reskin between these versions Future items can now just mark themselves as skins of the hidden base barrels and they will be treated as a normal skin No changes to crafting menu, these barrels still appear as separate items there
2 Months Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
2 Months Ago
Fixed code locks on cars disappearing (except for the red spheres) after too many code attempts Swapped the red sphere material to an opaque version so we don't get weird depth fighting issues
2 Months Ago
Merge from main
2 Months Ago
Fix NRE when renaming a demo shot to a name that already exists
2 Months Ago
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
2 Months Ago
Remove log when loading player inventories for the first time
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
merge from playerrigupdate2
2 Months Ago
Modified skinning on the leather gloves
2 Months Ago
Updated underwear male/female meshes
2 Months Ago
Updated player mouth/voice logic to work with new player models (and made jaw rotate as well as move)
2 Months Ago
Add another parameter to chat.add2 so modders can put text before the username without polluting the client's name cache
2 Months Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
2 Months Ago
Split dump commands into parts (adding, no change to original) - Animators - Entities - LODGroups - Network - Physics - Root Objects (all gameobjects all scenes) - Warmup - System info
2 Months Ago
Merge from prototype
2 Months Ago
//Todo
2 Months Ago
More workbench UI work for prototype upgrade
2 Months Ago
Replace temporary firing animation with the mortar attack animation, implement handle rotation, fix low/high sweep transitions not fully crossfading. Change mortar yaw transform to not rotate the whole mortar with it, fix all the bugs involved. (mount/look rotation)
2 Months Ago
Deployable test for containers missing inventory open & close sounds Flags the new tin can alarm
2 Months Ago
fix CCTVRemoteCamera missing vclouds and vfog components