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137,785 Commits over 4,474 Days - 1.28cph!

2 Months Ago
manifest
2 Months Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
2 Months Ago
Fixed torch attack animations not working on non local players
2 Months Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
2 Months Ago
merge from main
2 Months Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
2 Months Ago
naming convention tweaks
2 Months Ago
Fix scientists appearing on roofs
2 Months Ago
merge from tied_back_hair_setup
2 Months Ago
Ponytail Mat updates and cap
2 Months Ago
Add free fuel servervar for easier testing. Codegen.
2 Months Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
2 Months Ago
Merge from main
2 Months Ago
Make UI_PremiumModal partial so it doesn't break codegen.
2 Months Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
2 Months Ago
Merge: from main
2 Months Ago
little mesh cull pass on wip playground art
2 Months Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
2 Months Ago
apartment_complex_b_large interior props shadow casters optim
2 Months Ago
updated admin visuals on closed status in rentable_shop_A prefab
2 Months Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
2 Months Ago
bdu protection pass
2 Months Ago
added m16a2 icon
2 Months Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
2 Months Ago
Ballista and 50cal animation updates
2 Months Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
2 Months Ago
Added hair Dyes
2 Months Ago
m16 3 round burst fire only
2 Months Ago
merge from shelves_fixes
2 Months Ago
Moved conditional meshes to it's own folder
2 Months Ago
Small fixes ponytail/bun
2 Months Ago
Fixed the depth bias for directional shadows on RRP
2 Months Ago
m16 and bdu loot
2 Months Ago
merged 2 objects for LOD0
2 Months Ago
Added hairstyles to the hair pool
2 Months Ago
Ponytail/Bun conditionals setup
2 Months Ago
Ponytail/Bun setup
2 Months Ago
merge from hackweek_map_incomplete_dl_fix
2 Months Ago
merge from nvidia_reflex_support_check_fix
2 Months Ago
merge from static_instruments_offset_fix take source on floating city prefabs
2 Months Ago
Loot spawn gen: bdu pants m16
2 Months Ago
Fixed torch using the industrial torch attack sound
2 Months Ago
fixed supply drop ballistic era
2 Months Ago
merge from wiretool_cave_fix
2 Months Ago
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
2 Months Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
2 Months Ago
Merge from main
2 Months Ago
Automatically add geoclip component when switching terrain renderer enum in editor
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerRigUpdate2