reporust_rebootcancel

157,289 Commits over 4,566 Days - 1.44cph!

58 Days Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
58 Days Ago
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
58 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
58 Days Ago
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
58 Days Ago
▊ ▉▌▉▅▌ ▄▌▌▍▋▉▆▆█▋▄ ▊▊▆ ▍▉▄▍▄▋ ▉▉▍ ▍▇█▋▉▊ ▍▅▊ ▍▅▉▆▌▆▋█ ▄█▉▍▋█▌ ▇▇▄▉▍▉ █ ▇█▌▍▉▇▌ ▋▉▉▊ ▇▋▉ ▋▊▋▋▅▉▊▅ ▄▄▆▌▉ ▇▆▉ █▅▅█▋ ▄█ ▌▊█▊▇ ▌▄▆ ▇▋▇ ▊▊▇▋▋▍▋▆ █▋▊▋ ▋██▍▄ █▆▆▋▊ ▆▌▅▋▍▇ ▆▄ ▋▌▅▆▊ ▉▆▊█▆▋▉ ▊▊▅▍▊▅ ▌▍▍▌▅ █▉▍██▊▍▍█▍ █▍▌▊▉▌▌▊█▄▍▉▆▄▉▊▅ ▅▌█▇▅ ▍▋▊▊▋▅▌▄█ ▆▆▉▆ ▊▇▇▄▇ ▍▆▉▋▅▍▇ ▍▌▋█▌▅▄▊▆ ▄▄▍▍▄ ▋▌ ▇▉▋ ▆▊ ▌▍▆▌▄▉█▄▊
58 Days Ago
merge from main
58 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
59 Days Ago
Elevator Power In input set as main power slot
59 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
59 Days Ago
merge from automated_testing
59 Days Ago
merge from main -> base_occlusion
59 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
59 Days Ago
▍ ▇▆▆▅▆ ▄▇▉▌ ▊▍▋█▋▌█ ▌▇ ▄█▌▆▅▍▊ ▅▋▍▄▆▉ ▇▆▌█▍▆▄▌ ▄▆▉▄▍▋▇ ▆███ ▉▍▅▅▄ ▅▄ ▆▉▅▇▇
59 Days Ago
fix colourpicker not accepting pasted hexcode inputs
59 Days Ago
Converted Elevator and PowegridIOAccessPoint
59 Days Ago
TickBatteries refactor
59 Days Ago
merge from fix_incompatible_paint_colour
59 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
59 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
59 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
59 Days Ago
merge from main
59 Days Ago
merge from paintbrush_visualizer
59 Days Ago
medium wavy resize/compressed
59 Days Ago
add convar toggle to painting ui for the brush projection
59 Days Ago
crew cut texture resizes
59 Days Ago
midlengthstraight texture resizes
59 Days Ago
merge vehicle pooling fixes
59 Days Ago
long beard texture resizes
59 Days Ago
merge from flamethrower flame offset fix
59 Days Ago
fixed flamethrower 3p flame offset
59 Days Ago
some early returns and caching for performance
59 Days Ago
Initial Main Menu UI WIP
59 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
59 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
59 Days Ago
Fixed error with monument toggle switches
59 Days Ago
Merge from medical_honey_bandage
59 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
59 Days Ago
add files missed in previous commit
59 Days Ago
First pass on showing brush outline while painting
59 Days Ago
beardLOD correct size import settings
59 Days Ago
merge from main
59 Days Ago
Added monument blockers to monuments
59 Days Ago
square steam images for all missing steam items
59 Days Ago
merge from fix_threaded_logs -> main
59 Days Ago
Update test list
59 Days Ago
59 Days Ago
merge from main -> fix_threaded_logs
59 Days Ago
Bridge greyboxes
59 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
59 Days Ago
Remove hold to place