reporust_rebootcancel

158,055 Commits over 4,566 Days - 1.44cph!

Rin
60 Days Ago
merge from hqm_ore
60 Days Ago
merge from main
Rin
60 Days Ago
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
60 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
60 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
60 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
60 Days Ago
Remove terrain depth prepass alloc
60 Days Ago
Merge from npc_vending_optim
60 Days Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
2 Months Ago
Merge from rendererlod_collapse_improvements
2 Months Ago
Revert ziggurat pipe LOD change, S2P
2 Months Ago
Merge from main
Rin
2 Months Ago
merge from main
Rin
2 Months Ago
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo S2P
Rin
2 Months Ago
Adjusted monument blocker protection and HP
2 Months Ago
Merge from vm_hand_spawn
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Fixed WireTool not overriding 3p_stance-idle_relax_running
2 Months Ago
Merge from main
2 Months Ago
Merge from AugustQuickfire_Buffs1
2 Months Ago
Merge from AugustQuickfire_2Pie2Furious
2 Months Ago
Merge from car_wheel_fix
2 Months Ago
Merge from white_firework_boomer
2 Months Ago
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2 Months Ago
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
2 Months Ago
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2 Months Ago
Merge from reduce_nade_stack_size
2 Months Ago
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2 Months Ago
Merge from homing_launcher_tweaks
2 Months Ago
Merge from semi_pistol_tweaks
2 Months Ago
Merge from launchsite_walkway
2 Months Ago
Merge from new_achievements_sep26 (clan achievements)
2 Months Ago
Score achievement is now awarded when earning any score, not at a threshold
2 Months Ago
Merge from main
2 Months Ago
Merge from tc_auth_group_tests
2 Months Ago
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
2 Months Ago
Merge from main
2 Months Ago
Merge from marketplace_power
2 Months Ago
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
2 Months Ago
Merge: from main
2 Months Ago
Bugfix: ensure coverImage is enabled when initialized after initEmpty Think it's time to move to standalone testing Tests: navigated shop UI - all tiles had images
2 Months Ago
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
2 Months Ago
Bugfix: restore DLC prefab setup which caused NREs on dlc tile click - ran dyn ref assign Tests: clicked through all dlc items - all open
2 Months Ago
merge from main
2 Months Ago
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts - Enable saving on all of the crates and server gibs, the OnFire state persists - Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate - Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs) - Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)
2 Months Ago
Bugfix: avoid invalidating sprites when shop opens (caused by closing page on warmup) - Moved tab opening to OnOpened, after dynamic bundle resources were loaded - also implement better handling of overwrites Too much time chasing editor boot optim skipping warmup causing weirdness Tests: could scroll in general shop page, most of the tiles were clickable, only special dlc items were throwing. Still missing icons
2 Months Ago
Bugfix: rename a field to let StoreBundleTool find replicated ref field - ran dyn ref & bundle assigns Tests: can click on featured tiles in store (but tile icon was still missing)
2 Months Ago
some more tweaks to textures that don't need to ship 2k vram 12.0MB -> 1.0MB
2 Months Ago
texture reduction pass - deployable, tools, food, component items: 71 textures touched, 38 resolutions brought down an apple had a 2k ao map at runtime vram 55.1MB -> 9.5MB
2 Months Ago
Update: ran "Update UI bundle assignments" - fixed it up to skip reimporting assets with correct bundle assignations Tests: checked meta files