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137,204 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Fixed BatteringRam.DamageEntities NRE
2 Months Ago
merge from bowless_crossbow
2 Months Ago
Fixed torch fire effect texture compression artifacts
2 Months Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
2 Months Ago
merge from main
2 Months Ago
medium apartment lod fixes cobwebs cockroaches
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Extended legs a bit further up in pants.shorts so transparent skins work
2 Months Ago
merge from game_room_dlc
2 Months Ago
merge from main
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
Ensure FakePlayer at net startup and server occlusion tweak
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
2 Months Ago
fix water wheel water loop sound class (can occlude now)
2 Months Ago
Tweaking industrial torch burst cloth settings
2 Months Ago
deploy timing changes on cowbell, flute and trumpet
2 Months Ago
Set MouseDelta LegacyScale to 0.1 on macos
2 Months Ago
merge from workshop_emission_fix_again
2 Months Ago
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
2 Months Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
2 Months Ago
Setup colour changing with spraycan on industrial shelves
2 Months Ago
2 Months Ago
set fake player to default to false
2 Months Ago
Adding burst cloth material for industrial torch
2 Months Ago
MP5 deploy animation timing update
2 Months Ago
Adding burst cloth to industrial torch viewmodel setup
2 Months Ago
merge from main
2 Months Ago
Blowpipe reload animation update
2 Months Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot
2 Months Ago
Ripped carpet decals for interior
2 Months Ago
fix BBQ workshop prefab being closed when publishing
2 Months Ago
Updated player unarmed idle
2 Months Ago
Quick refactor
2 Months Ago
Optim: SplitQuotesStrings - use pooled list internally - also gave it a small clean, as it was a bit horrendous looking code Saves us 3 allocs - down to 6 allocs, 0.25KB per call Tests: unit tests
2 Months Ago
merge from industrial_dlc
2 Months Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Optim: SplitQuotesStrings - replace regex usage with hand-rolled processing Saves us 24 allocs per call - now 9 allocs, 0.5KB per call. As a bonus, looks to be 3-5x times faster Tests: ran unit tests
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
fixed another NRE in FakePlayer occlusion
2 Months Ago
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
2 Months Ago
Reset the game when the 8 ball is pocketed before its due
2 Months Ago
hammer anim update on deploy
2 Months Ago
Update(tests): more failing edge cases Tests: ran unit tests, old logic passes
2 Months Ago
merge from bowless_crossbow
2 Months Ago
Disable motion vectors for io arrows, fixes motion blur issues
2 Months Ago
Fixed shop marker cluster text scaling
2 Months Ago
merge from main