reporust_rebootcancel

137,049 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
2 Months Ago
Deleted old hair assets Deleted old hair sets
2 Months Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
2 Months Ago
merge from main
2 Months Ago
Penthouse apartment edge decals and remaining wall textures
2 Months Ago
Subtract navmesh subtraction
2 Months Ago
delete old materials
2 Months Ago
delete old head prefabs
2 Months Ago
Delete old player model fbx and prefab reference duplicates
2 Months Ago
Subtract bad merge
2 Months Ago
Manifest
2 Months Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
2 Months Ago
delete debug player model prefabs, no longer needed
2 Months Ago
Delete old skinset assets
2 Months Ago
Codegen
2 Months Ago
Bunch of compile fixes
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Can now walk around the pool table when mounted
2 Months Ago
apartment oven, texture tweaks, prefab setup, lods and collision
2 Months Ago
Merge: from main
2 Months Ago
Merge from main
2 Months Ago
Sync pool mountable locations over the net
2 Months Ago
merge from mismatched_serialized_analyzer
2 Months Ago
analyzer optim, takes approx 40% the time it did before
2 Months Ago
Fixed texture artifacts on Male/N player seed
2 Months Ago
Merge from main
2 Months Ago
Updating skinning for Ballistic and BDU clothes
2 Months Ago
Manifest and phrases
2 Months Ago
Fixed dumb 3am bug I couldn't see
2 Months Ago
Prefabs baseline
2 Months Ago
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests
2 Months Ago
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
2 Months Ago
Merge: from main
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
merge from main
2 Months Ago
Blocker evaluator micro optims
2 Months Ago
merge from main
2 Months Ago
merge from rectmasks2d_optims
2 Months Ago
Commented UpdateClipSoftness, new feature we dont need. We have SoftMask Clipping now takes 0.2ms a frame while sitting in the main menu, was ~9ms after the package update, 2ms on main (deep profiling editor)
2 Months Ago
last CodeAnalyzer version for these changes, catches more edge cases but didn't find any of them in our codebase
2 Months Ago
Use GetInheritedAlpha on the canvas group chain to check if we should perform clipping Most of our masks are invisible but not totally disabled because toggling gameobject is slow
2 Months Ago
last serialized field fix
2 Months Ago
Merge: from pool_mt - Optim: Pool is now cheaper to use in multithreaded context. Can revert to old pool with pool.usemutexpool 1 (default 0) Tests: unit tests and played on Craggy in editor
2 Months Ago
Merge: from fuzzy_circularbuffer Chosing this implementation
2 Months Ago
Fixed Female/A player seed head going invisible when lodding
2 Months Ago
Merge: from pool_mt
2 Months Ago
Merge: from main
2 Months Ago
Restored the hasMoved check in RectMask2D::PerformClipping, was removed by unity to fix pivot animation issue We don't care about rect pivot animations, removing that check murdered UI clipping performance
2 Months Ago
merge from main