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137,417 Commits over 4,474 Days - 1.28cph!

2 Months Ago
unity 6 VolumeManager fixes
2 Months Ago
merge from main
2 Months Ago
charms meta files
2 Months Ago
Added beanie option to DeformHair enum
2 Months Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
2 Months Ago
merge from fix_guid_null_error
2 Months Ago
merge from fix_texture_analyzer_atlas
2 Months Ago
DeployGuides: more explicit depth/stencil format
2 Months Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
2 Months Ago
merge from ceiling_gold_stars_rotation
2 Months Ago
merge from Fix_odd_deployguides
2 Months Ago
merge from fix_ballistic_vest_description
2 Months Ago
industrial_dlc -> main
2 Months Ago
PlayerRigUpdate2 -> main
2 Months Ago
m16a2 -> main
2 Months Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
2 Months Ago
Define floor network groups as bounds in the apartment building prefab
2 Months Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
2 Months Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
2 Months Ago
WIP torch stuff.
2 Months Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
2 Months Ago
updated m16a2 textures
2 Months Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
2 Months Ago
fix for 3p compound bow firing
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
2 Months Ago
Glass AR - final bake, wip textures, material tweaks
2 Months Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
2 Months Ago
Manifest update for apartment stool
2 Months Ago
Update: resave after unity 6 upgrade Tests: ran benchmark
2 Months Ago
merge from kick_off_2_wallpapers
2 Months Ago
Polish to large apartment FBXs, bit more set dressing in prefab
2 Months Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
2 Months Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
2 Months Ago
Mortar animation updates
2 Months Ago
main -> 50cal_animation_improvements
2 Months Ago
mountable_rollback -> main
2 Months Ago
Fix compile error
2 Months Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
2 Months Ago
Fixed typo in description
2 Months Ago
Added more sound variations to bowless crossbow
2 Months Ago
Refactor tick parent history into TickHistory
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
merge from body_hair
2 Months Ago
Set dressing in large apartment
2 Months Ago
Merge: from main
2 Months Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
2 Months Ago
Merge: from player_benchmark_improvements