reporust_rebootcancel

144,109 Commits over 4,413 Days - 1.36cph!

2 Months Ago
don't overly downsample shadow map for vfog
2 Months Ago
merge from world_serialization_high_compression
2 Months Ago
Fixed flickering being broken.
2 Months Ago
merge from Armored_ladder_hatch
2 Months Ago
fix name collision in maintaining backwards compat
2 Months Ago
Fix deep sea icon not assigned to sleeping bag button prefab
2 Months Ago
B, C, D and E consistency pass.
2 Months Ago
Scene backup
2 Months Ago
Hooked up fishing anims in main player animator
2 Months Ago
More fluors.
2 Months Ago
Bowless Crossbow - first viewmodel iteration
2 Months Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
2 Months Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
Merge from improved_network_groups
2 Months Ago
Add additional logging for websocket connection
2 Months Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
2 Months Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
2 Months Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
2 Months Ago
Audio file changes and added inventory sounds
2 Months Ago
merge from new_console-ui
2 Months Ago
▉▇▉▉▅ ▉▌▆▅▍█ ▅▌▅▋ ▍▋▍▉▄▍▆ ▆▋ ▍▄▋▇▊▇ ▍▅▌▄▍▅ ▋▋▍▉▌▋
2 Months Ago
Scene backup. Related light materials tweaks.
2 Months Ago
Merge from worldpositiongenerator_optimise_2
2 Months Ago
Rename timewarning sample name
2 Months Ago
Merge: from main
2 Months Ago
merge from new_console-ui
2 Months Ago
Console entries can have 8192 characters max
2 Months Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
2 Months Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
2 Months Ago
generate icon
2 Months Ago
Clean: one more unnecessary playerCache passing Tests: compiles
2 Months Ago
merge from wakeaiz_tickrate_optim
2 Months Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
2 Months Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
2 Months Ago
Merge from main
2 Months Ago
Cleanup stuff used for testing. Seems okay.
2 Months Ago
Handle missing LastGroundedPosition in cache add/removal
2 Months Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
2 Months Ago
Old fluors.
2 Months Ago
BC - handle null root chain entries and chains that have no nodes
2 Months Ago
merge from bc_null_chain_fix
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
remove debugging ddraw, compiler issue
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Add condition to waterwheel item, retained when picked up
2 Months Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
2 Months Ago
fix missing ! from refactor