reporust_rebootcancel

156,461 Commits over 4,566 Days - 1.43cph!

2 Months Ago
Video fix
2 Months Ago
Updating uzi rig with new model and adding world model rig
2 Months Ago
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2 Months Ago
Gave sculptures bullet penetration again, but on the right branch
2 Months Ago
merge from main
2 Months Ago
Stone sculpture media video
2 Months Ago
given bullet penetration to sculptures, takes 20% off the damage
2 Months Ago
bar games pack square images, still waiting on thumbnail
2 Months Ago
Merge from main
2 Months Ago
Merge from terrain_hole_mask_res_fix
2 Months Ago
Fix terrain hole mask with resolution scaling changes
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Fix splash-2 sound definition error S2P Dome
2 Months Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
2 Months Ago
Merge from pooltable_dismount_kill_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
Added some instructions to pool
2 Months Ago
FInal new darts ui fixes
2 Months Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
2 Months Ago
Update default nexus endpoint
2 Months Ago
add dolly preview window in the dolly editor
2 Months Ago
Finally fixed the deployable netting sounding like chainlink fence when struck
2 Months Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
2 Months Ago
Can connect wires to the new powerline IO even without building privilege
2 Months Ago
Add vertical scrolling to the timeline
2 Months Ago
set up events to hide flare when thrown in 3p
2 Months Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
2 Months Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
2 Months Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
2 Months Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
2 Months Ago
merge from main
2 Months Ago
merge from fix_reload_anim
2 Months Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
2 Months Ago
merge from sculpt_admingui_fix
2 Months Ago
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2 Months Ago
Merge: from main
2 Months Ago
Basic spline setup for new stations
2 Months Ago
Apply roll when switching from dolly view to editor
2 Months Ago
Fix dof not showing up hi-res screenshots.
2 Months Ago
Fix sandbox clone NRE
2 Months Ago
merge from unixtimestamp_boundary_fix
2 Months Ago
update from main
2 Months Ago
Fix clan leaderboard never refreshing after it loads once
2 Months Ago
Fix reload animations not working on remote players
2 Months Ago
Fix some incorrect pooling in RentableShop and DeepSeaManager
2 Months Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
2 Months Ago
fixed snapping in 3p hatchet aiming anim
2 Months Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
2 Months Ago
fix stupid auto inserted using