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140,065 Commits over 4,505 Days - 1.30cph!

2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Clan table balance crafting pass Clan table techtree populated
2 Months Ago
Add static research table and repair bench to the apartment complex lobby, positions subject to change S2P
2 Months Ago
Move a few clan testing commands out of editor only (server admin required)
2 Months Ago
Don't include clan logo in every clan action response
2 Months Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
2 Months Ago
Clean(editor): get rid of if bypass for drawing LightOccludee gizmos
2 Months Ago
Dont wipe the mountable wipe anchor on the client
2 Months Ago
Get rid of mailbox number font size override, not needed anymore
2 Months Ago
Fixed pooltable not being placeable
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Optim: LightOccludee - use a smaller occlusion sphere for spotlights with angle < 120deg - updated editor gizmo vizualization to run without starting (still needs sticky gizmos) Tests: booted on appt, went to roof and looked up, penthouse appt lights were culled. Ran around - everything looked okay, no popin
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
More compile fixes
2 Months Ago
RustIcon inspector and picker can render both old and new range of icons
2 Months Ago
rename PoolTable to Pooltable so Unity behaves
2 Months Ago
proper spinny blades in water treatment maintainable tank
2 Months Ago
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
2 Months Ago
updated skins
2 Months Ago
Remove motion blur volume profile (it's now in the pipeline settings)
2 Months Ago
merge from glowing_wallpaper_pack need to redo skins
2 Months Ago
Add motion blur settings on the pipeline asset and the camera settings
2 Months Ago
Merge from broadcast_ratio_improvements
2 Months Ago
tweakes to steam item descriptions
2 Months Ago
game_room_dlc -> game_room_dlc/pool
2 Months Ago
tweak to wallpaper pack sitem
2 Months Ago
Tweaked wallpaper ground mesh so that the edges are inside 1:1 uvs not outside to fix some bluring un-clamped edges. Lots of emissive tweaks. Change fireflies to ceiling paper, removed sprays from pack.
2 Months Ago
Update(editor): change window title label for MotionVectorsChecker Tests: none, trivial change
2 Months Ago
WIP spinning water treatment tank blades
2 Months Ago
New(editor): MotionVectorsChecker - categorizes all renderers by motion vector mode Can be found at "Tools/Find/List Motion Vector generators" Tests: looked at appt monument - almost everything has per-object mode
2 Months Ago
Serializer fix Codegen
2 Months Ago
Add the raw satellite model to the prefab for now
2 Months Ago
merge from apartment_complex_monument
2 Months Ago
3p dart throw direction animations added with blend tree
2 Months Ago
better init state for baseplate
2 Months Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
2 Months Ago
S2P apartment complex
2 Months Ago
Added the full setup for the default volume profile settings asset
2 Months Ago
merge from apartment_complex_monument/terminal_ui
2 Months Ago
Missed one
2 Months Ago
Minor layout fixes
2 Months Ago
Improved the intro sequence
2 Months Ago
Test save loading fixes I just used for testing/profiling on a real save
2 Months Ago
Override player's eye pos when checking camera so LODs are loading
2 Months Ago
New(editor): CulledMeshesChecker - finds all meshes without some sort of culling setup Can be found in "Tools/Find/Meshes without Occlusion setups". Tests: ran the tool on appt monument, found ~360 issues
2 Months Ago
Merge from shadowlod_fix
2 Months Ago
implement swings
2 Months Ago
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
2 Months Ago
Test list