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137,405 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
2 Months Ago
Trigger an explosion at state transition too.
2 Months Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
ensure position updates are networked to fake player
2 Months Ago
Codegen
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Added mannequin skinset subset, fixes NRE/kick
2 Months Ago
Merge from main
2 Months Ago
Merge from prototyping
2 Months Ago
Merge from combine
2 Months Ago
FIx NRE in SprayCan
2 Months Ago
Merge from industrial_dlc
2 Months Ago
merge from fix_editor_reflection_probe_delay -> main
2 Months Ago
Subtract the button to disable the reflection probes since we shouldn't need it if it's updating the same rate as standalone
2 Months Ago
Fix the editor reflection probe rendering every frame - increase delay from 0.1s -> 1s (matching runtime) + fix it not even using the 0.1s cooldown originally
2 Months Ago
merge from optimize_generate_textures_alloc -> main
2 Months Ago
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array - keep the NativeArray for the textures themselves - fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap - tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe
2 Months Ago
Hair test
2 Months Ago
Update the apartment door prefabs inside the apartments - set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
2 Months Ago
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
2 Months Ago
Regenerate font with all characters
2 Months Ago
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
2 Months Ago
Add dripping font for the apartment door numbers
2 Months Ago
Add autoturret reskinning Preserves loaded ammo, authlist, rc identifier and peacekeeper setting
2 Months Ago
auto_turret missing cover fix, fixed in scene prefabs, fixed workshop issues
2 Months Ago
merge from main -> optimize_generate_textures_alloc
2 Months Ago
Implement IO entity reskinning with the new system, will now always nicely adjust any connected wires / pipes to the new positions: https://files.facepunch.com/cipeaX/2026/May/21_01-08-RightBighorn.mp4
2 Months Ago
Add culling sphere component to the apartments
2 Months Ago
Add culling support for apartment furniture - start with large spheres around each apartment - add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
2 Months Ago
Update: Codegen Tests: builds
2 Months Ago
Merge: from main Needs codegen
2 Months Ago
Optim: reimplement all Arg.Get* via GetStringView Avoids allocations in the GetString fallback Tests: unit tests
2 Months Ago
Update: add StringView-to-numeric extensions Tests: ran unit tests
2 Months Ago
Fixed mid-length hair being skinned to eyes
2 Months Ago
Clean(tests): get rid of redundant profiling code Tests: builds
2 Months Ago
Fix a bug causing io lines to not update correctly when multiple storage adaptors on the same barrel have connections between themselves
2 Months Ago
Optim: BuildCommand - remove another Substring alloc via StringView Down to 3 allocs/0.34KB per call Tests: ran a couple commands with and without args
2 Months Ago
Reconnect apartment doors to apartment prefabs
2 Months Ago
Optim: ConsoleSystem.Index uses StringView internally to avoid allocations Tests: booted into craggy, ran a couple commands (short and fully qualified)
2 Months Ago
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
2 Months Ago
Integrate item container and child item container preserving into the new system Re-implement entity children preserving, with attachments repositioning if their sockets shifted, child io entity also have their connected lines update correctly Fixes various current bugs with storage adaptors / door controllers when their parent is reskinned Make ceilinglight reskinnable again, will fix reskinning io entities themselves next Fix not being able to skin snowmobile back to default
2 Months Ago
Duplicated second elevator in reception area
2 Months Ago
Apartment elevator now functional
2 Months Ago
restored missing hair textures for movember moustache and santa beard
2 Months Ago
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
2 Months Ago
Added a viewmodel button to the skin viewer, pops the view model (wip)
2 Months Ago
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
2 Months Ago
m16a2 world model added