reporust_rebootcancel

144,159 Commits over 4,413 Days - 1.36cph!

2 Months Ago
Bugfix(tests): rewrite GrowableGenesTests no allocs tests to use ServerProfiler new api Think my old hacky solution finally broke Tests: ran GrowableGenesTests test - it passes
2 Months Ago
merge from main
2 Months Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
2 Months Ago
Bugfix(tests): workaround "don't add editor components" safety check when running editor unit tests Tests: ran GameTraceTests unit tests - they now all pass
2 Months Ago
ElectricWaterWheel compile fix
2 Months Ago
set rustige egg gems to be opaque
2 Months Ago
Bugfix(tests): fix missing InvokeHandler in GamePhysicsTests Tests: ran GamePhysicsTests unit tests, now all pass
2 Months Ago
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from new_console-ui
2 Months Ago
Tweaked shared convar colors again
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
merge from new_console-ui
2 Months Ago
Fixed inputfield culling issues after entering long strings
2 Months Ago
Console command list is now a UI_Window, some refactoring and cleanup
2 Months Ago
Added a fourth row to the hud components panel in the tools tabs
2 Months Ago
Fix LOD extents validation, causing rendering issues.
2 Months Ago
Changed color for shared convars
2 Months Ago
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server
2 Months Ago
Changed deepsea.enabled logs to normal logs
2 Months Ago
Console set its text size on init [truncated] shows in yellow
2 Months Ago
Switch to BigEndian, fixes static AAC is working!
2 Months Ago
Refactor the ShoutcastStreamer to support different underlying codecs, load the appropriate decoder for each stream MP3 is up and running (already works), AAC is implemented but not quite working yet Very experimental
2 Months Ago
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2 Months Ago
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2 Months Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
2 Months Ago
merge from main/waterwheel_deployable/waterwheel_sounds
2 Months Ago
2 Months Ago
merge from main/waterwheel_deployable
2 Months Ago
water wheel sound implementation polish add water movement loop and wheel movement accents
2 Months Ago
Merge from child_dynamic_lods
2 Months Ago
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
fix error spam and water going invisible from water body mesh being null
2 Months Ago
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2 Months Ago
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
2 Months Ago
Added swimming sound events
2 Months Ago
Added locomotion footstep sound events
2 Months Ago
merge from main -> deep_sea_sleeping_bag
2 Months Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
2 Months Ago
Bunny ears and onesie show in conveyor filters
2 Months Ago
Scale down waterwheel 80% to fit in 1x1
2 Months Ago
merge from main
2 Months Ago
Remove mounted check
2 Months Ago
fix scale not working on prefab deploy guides
2 Months Ago
wip