reporust_rebootcancel

137,317 Commits over 4,474 Days - 1.28cph!

2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Set apartment phones to not require power
2 Months Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
2 Months Ago
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
2 Months Ago
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
2 Months Ago
Unsaved changes in large apartment
2 Months Ago
Ridable horse
2 Months Ago
Fix placement of phone in small apartment, add to medium & large apartment
2 Months Ago
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
2 Months Ago
Add telephone to small apartment
2 Months Ago
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
2 Months Ago
Apartment .meta texture files after Unity 6
2 Months Ago
Fix upkeep terminal not being in furniture root in medium apartment
2 Months Ago
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
2 Months Ago
Restore chat messages when renting room (until adding support in conversation system for it)
2 Months Ago
Fix room upkeep not using min rent
2 Months Ago
steam_icons_upload_refactor_2 -> main
2 Months Ago
Update 145674 for the current codebase
2 Months Ago
Male body hair
2 Months Ago
merge from rain_grace_fix
2 Months Ago
Fix check
2 Months Ago
Merge from main
2 Months Ago
Communal area cleanup
2 Months Ago
m16a2 ao texture updates
2 Months Ago
further RRP particle/billboard lighting
2 Months Ago
Updates to jump W & E
2 Months Ago
Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
2 Months Ago
Merge: from main up to 152363
2 Months Ago
Update: Allow benchmark to stop after enough samples accumulated - converted PlayerModelBenchmarkScene to run till 1k sampels accumulated - support accumulated sample wraparound (explains weird results I saw previously) Tests: ran player benchmark
2 Months Ago
Merge from ide_warnings_fix
2 Months Ago
Fix some compiler warnings being flagged as errors in the IDE
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed cart button drawing on top of fullscreen skin viewer
2 Months Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
2 Months Ago
Updated 3p sap anims
2 Months Ago
Update: Add PlayerModelBenchmarkScene.UseRandomAnims - spawns players with different model states - add a run per lod level with anims (bringing total to 12) In theory should break batching/reuse, but results are a bit too similar(editor overhead?) Tests: ran the scene
2 Months Ago
update protobufs for multiplayer support
2 Months Ago
merge from main
2 Months Ago
updated BDU shirt fbx to fix clipping with vests. Added conditional meshes to prefabs.
2 Months Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
2 Months Ago
Updating skinning for male underwear
2 Months Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
2 Months Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
2 Months Ago
Fixed custom lighting staying enabled on top of vm lighting
2 Months Ago
Update: define player spawning via desired lod level rather than manually placing them Code lifted from editor gives results that don't land on the LOD boundary, but it still fits in the lod level. Tests: checked triangle counts for every lod level, it falls as expected for every stage
2 Months Ago
Communal areas progress and some new textures
2 Months Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
2 Months Ago
merge from fix_hemp_collectable_wind -> main
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
adjusted torch BC controller position for better rotation adjustments