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137,360 Commits over 4,474 Days - 1.28cph!

2 Months Ago
restored missing hair textures for movember moustache and santa beard
2 Months Ago
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
2 Months Ago
Added a viewmodel button to the skin viewer, pops the view model (wip)
2 Months Ago
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
2 Months Ago
m16a2 world model added
2 Months Ago
add optional override for pixelation censorship pixel size, override it for player preview so it looks correct
2 Months Ago
functional darts 1p viewmodel
2 Months Ago
Analytics event for changing entity colours with the spraycan should now be raised for all appropriate entities
2 Months Ago
scene fix
2 Months Ago
finalize RRP underwater post processing
2 Months Ago
HasActiveFakeConnection tweaked order of conditions + added `relay.status` convar
2 Months Ago
Optim: Arg.Args is now a StringView[] Most of the code uses GetString to lazy alloc a string. BuildCommand is now 4 allocs/0.4KB per call Tests: unit tests, booted into craggy and set a couple variables, tested crosshair clientvars
2 Months Ago
merge from texture_optimisations
2 Months Ago
Adding bullet joint to m16 rig
2 Months Ago
Optim: Arg.FullString is now a StringView - updated CodeGenerator to support StringView params - ran codegen Saves an allocation(once I’m done with conversion). Currently at 12 allocs/0.85KB per call Tests: booted into cragy, tried echo and say commands
2 Months Ago
Head texture optimisations
2 Months Ago
Randomly apply a movement offset thruster effect too when tightening radius. Refactor.
2 Months Ago
more clean up
2 Months Ago
Update: add StringView.Trim(char) overload - add unit tests Tests: ran unit tests
2 Months Ago
Optim: add StringView.SplitQuotesStrings overload - Refactored logic to work on StringViews internally Only has 1 alloc(StringView[]). Using it is blocked on whether I'll be able to convert Arg.Args field to StringView[] or not Tests: none
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Update: add StringView.EndsWith(StringView) - added trivial unit test Tests: ran unit tests
2 Months Ago
Fixing swimwear 05 skinning
2 Months Ago
Merge from rain_grace
2 Months Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
2 Months Ago
Merge from main
2 Months Ago
Remove no longer needed RustDOTSInstancing.cginc
2 Months Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
2 Months Ago
Fixing gap on twitch underwear
2 Months Ago
skin/core optimisations
2 Months Ago
Remove log
2 Months Ago
Texture cleanup
2 Months Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
2 Months Ago
Merge from industrial_dlc
2 Months Ago
Add compiler define in NavMeshEditorUtilities to stop compile simulator from failing Editor only script so wasn't a problem in builds
2 Months Ago
Adjusting ghost sheet brust cloth settings
2 Months Ago
Merge from main
2 Months Ago
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
2 Months Ago
add workshop toggle for AK in turret
2 Months Ago
autoturret updated icon
2 Months Ago
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
2 Months Ago
workshop bespoke auto turret prefab and icon generator manifest
2 Months Ago
Attempted fix for Hair.Get returned a NULL hair spam
2 Months Ago
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
2 Months Ago
Bugfix: Implement Pool.Reset and ResetMaxUsageCounter Tests: booted into craggy and stopped a couple times with Skip Domain Reload active
2 Months Ago
adding burst cloth to third person industrial torch
2 Months Ago
fixed renderer batch on medium apartment
2 Months Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time