reporust_rebootcancel

145,406 Commits over 4,444 Days - 1.36cph!

2 Months Ago
Merge from floor_frame_grill_fix
2 Months Ago
Merge from ladder_hatch_sfx_range
2 Months Ago
Merge from xor_typo_fix
2 Months Ago
Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues
2 Months Ago
Merge from main
2 Months Ago
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
2 Months Ago
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2 Months Ago
Updated boat vendor with player boat items
2 Months Ago
s2p all floating cities, swapped vending orders for boat vendor on FC3 and 4
2 Months Ago
WIP new items for sale for the floating city, from april quickfire
2 Months Ago
Print in chat when they get a room until we sort out conversation fully
2 Months Ago
Remove more junk from prototype room number prefab
2 Months Ago
Implement protobuf data for room numbers
2 Months Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
2 Months Ago
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
2 Months Ago
Continuing work on the UI - Text components - Input fields
2 Months Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
2 Months Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
2 Months Ago
Somehow apartment vendor loadout got deleted
2 Months Ago
merge from planter_reskin_water_fix
2 Months Ago
Fix planter boxes not receiving water after being reskinned via spray can
2 Months Ago
merge from server_browser_refresh_fix
2 Months Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
2 Months Ago
merge from computer_station_IO
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Fix .meta files that were trying to create random folders
2 Months Ago
merge from PlayerRigUpdate2/Hair_Fixes
2 Months Ago
Update manifest.asset
2 Months Ago
Codegen
2 Months Ago
Codegen
2 Months Ago
Some niche fixtures that I missed. Scene
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Add apartment vendor to monument
2 Months Ago
2 Months Ago
Fix apartment room prefabs
2 Months Ago
Configure apartment vendor
2 Months Ago
Conversation
2 Months Ago
More functionality and fixes
2 Months Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
2 Months Ago
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
2 Months Ago
Male head re-exports to fix lods missing extra UV channels
2 Months Ago
Merge: from main
2 Months Ago
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
2 Months Ago
Clean: add a reference to unity's issue tracker Tests: none, trivial change
2 Months Ago
Buildfix: use JobHandle.IsValid extension instead of comparing to default directly - add the above extension Tests: built server locally
2 Months Ago
2 Months Ago
Apartment vendor conversation
2 Months Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
2 Months Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs