reporust_rebootcancel

139,985 Commits over 4,505 Days - 1.29cph!

2 Months Ago
Fixed not being able to delete sell orders
2 Months Ago
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
2 Months Ago
merge from main
2 Months Ago
gamesroom minifridge - textures updated
2 Months Ago
Fixed rent multiplier not getting reset when a player closes the store manually
2 Months Ago
Unify motion vector colour format preferences
2 Months Ago
Use AddRasterPass for motion vectors
2 Months Ago
Merge from satellite_art
2 Months Ago
Merge from main
2 Months Ago
Cherry picking 155706
2 Months Ago
satellite model + textures and materials uv2 with composite ao baked
2 Months Ago
merge from rpctool_generic_fix
2 Months Ago
Add new 'Names' class and set camera matrices globally in setup pass
2 Months Ago
merge from apartment_complex_monument
2 Months Ago
Base/Player/Horse modifier system pooling
2 Months Ago
merge from apartment_complex_monument/terminal_ui
2 Months Ago
Compile fixes
2 Months Ago
Re applied apartment_complex_wing.prefab changes S2P apartment complex
2 Months Ago
merge from apartment_complex_monument
2 Months Ago
Added missing loc Removed mockup assets
2 Months Ago
Bump targeting budget
2 Months Ago
4:3 and 21:9 aspect ratio fixes
2 Months Ago
Opening sequence
2 Months Ago
Merge from weaponracks_prefabattribute
2 Months Ago
Codegen
2 Months Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
2 Months Ago
Merge from MonumentBlockers
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Added addtional details to RustRelay socket resets
2 Months Ago
Adding world model rig for binoculars
2 Months Ago
Fixed Half Height Industrial Shelves not showing in Conveyor filters
2 Months Ago
Merge from MonumentBlockers2
2 Months Ago
Codegen, localization, manifest Restore Recycler change from apartments
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Make renderscale effect RRP clone asset
2 Months Ago
Merge from main (protobuf message rejig for conflicts)
2 Months Ago
Merge from monitor_screens
2 Months Ago
Merge from main
2 Months Ago
S2P + HLOD aparmtent complex monument
2 Months Ago
apartment_complex_merge -> main
2 Months Ago
revert sav++ to main, bump protocol
2 Months Ago
apartment_complex_monument -> apartment_complex_merge
2 Months Ago
Added a GameobjectLOD for mailbox numbers
2 Months Ago
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
2 Months Ago
Update vendor conversation
2 Months Ago
Fix remaining rooms not updating when using rentallrooms
2 Months Ago
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
2 Months Ago
Add CanAffordApartment and CanAffordUpgrade conditions so we can get rid of hardcoded HasScrap sprinkled in conversations that are a pain to update when changing apartment prices - change all the conditions in the conversation too