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136,973 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Allow root combiners to be connected to non root entities. Renamed it to 'combiner' Prevent feedback loops by discarding power from back edge wires
2 Months Ago
Ceiling gold stars rotated textures to match placement guide
2 Months Ago
Some fixes, refactoring and new evaluators. Cache consumption amount at register time so we don't rely on entities anymore Fixed signs registering themselves in circuits Started removing old IO code to IO entities code
2 Months Ago
added missing scripts for placement guide
2 Months Ago
Item Compacter item setup. mini deployable recycler for your base with very low output, for dumping crap you dont want instead of throwing it on the floor. Will give back very low amounts of wood, frags etc.
2 Months Ago
Reduced the amount of flags OR AND and XOR switches are setting
2 Months Ago
Reduced the amount of TryGetComponentRecord calls
2 Months Ago
Extended smoke signals max height, making them visible from further away Added support for the cargo plane to drop different supply drops
2 Months Ago
Circuit merge do not set the whole circuit as dirty + eval pass micro optims
2 Months Ago
Removed duplicate line
2 Months Ago
Added ESPCanvas nameplate distance-based auto sizing https://files.facepunch.com/raul/1b1711b1/17_01-03-SpotlessCowbird.mp4
2 Months Ago
Add comments
2 Months Ago
Fix texture analyzer incorrectly flagging assets as having compression disabled that are NPOT + mipmaps that are part of texture atlases
2 Months Ago
Small tweak
2 Months Ago
Fix primitive servers logging an error when trying to spawn sharks in divesites since the divesite prefabs use empty prefabs to control shark spawn chances
Rin
2 Months Ago
Finer scale Flip degree min/max https://files.facepunch.com/Rin/2026/05/hsxOAUTTY4.png
Rin
2 Months Ago
Tool crate loot pool. Double spawn Lake only spawns https://files.facepunch.com/Rin/2026/05/Unity_qRVXOzMqS6.mp4
2 Months Ago
Fixed incomplete &/or cancelled map downloads writing empty maps to disk, causing reconnecting to break Download the map as a temporary file in the same folder then rename it once complete Additional cleanup on map download failure / cancellation Before: https://files.facepunch.com/raul/1b1611b1/16_16-43-LateGallinule.mp4 After: https://files.facepunch.com/raul/1b1611b1/16_16-52-SwelteringDunnart.mp4
2 Months Ago
fix missing shader parameter used by post process effects
2 Months Ago
No allocations when running the flood fill when rebuilding circuits
2 Months Ago
Updated all SimpleLight prefabs to use the HasPower flag instead of On
2 Months Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
2 Months Ago
Simple light don't switch the ON flag anymore, we can just use HasPower and save a setflag when turning a light on/off (they're batched but that saves some overhead)
2 Months Ago
Added a max flag flip per tick per circuit budget too (too many flag changes can stall the client)
2 Months Ago
Circuit budgeting: all circuits share a 0.25ms budget per frame to evaluate. When the budget is depleted mid circuit, we save where we stopped and continue later. The starting circuit is never the same so a single circuit can't eat the whole budget and clog everything Also moved the drain pass to the 1hz battery tick, it doesnt have to run on every tick
2 Months Ago
Optimised the evaluation pass. we now starts from the dirty components specifically instead of evaluating the entire circuit from start to finish When evaluating, if a component output didnt change, we stop there
2 Months Ago
added hanging ivy (hedera helix variegata) models, materials, textures. created 3 decor plant variants
2 Months Ago
FPV drone UI WIP & related files.
2 Months Ago
switch out batched packet send storage for HashSet to avoid multiple sends from an entity within a circuit tick
2 Months Ago
merge from /main/hackweek_parented_ddraw
2 Months Ago
merge from /main/hackweek_parented_ddraw
2 Months Ago
merge from main
2 Months Ago
Server compile fix
2 Months Ago
Assigning the duration of a ddraw shape / text to -1 will now make them never expire, unless user / server runs ddraw.clear, ddraw.clearid or client reconnects
2 Months Ago
underwater post effect initial
2 Months Ago
Kamikaze FPV Drone - Added gibs
2 Months Ago
Added optional ddraw shape / text identifiers (so they can be individually cleared with the new ddraw.clearid command) https://files.facepunch.com/raul/1b1511b1/15_19-42-FixedSnowdog.mp4
2 Months Ago
updated lr300 sprint pose to anim loop
2 Months Ago
bone knife deploy animation update
2 Months Ago
illuminated pressure pad; - Gibs added - fixed bug on pad stacking on itself
2 Months Ago
Update(tests): even more edge case unit tests - escaped double quotes - split escaped double quotes Tests: ran tests
2 Months Ago
Update(tests): add a couple more edge case unit tests - torn nested string - single quotes nested - torn single quote nested - Added a whitespace to first nested string in all tests to validate trimming Tests: ran unit tests
2 Months Ago
Salvaged icepick anim update
2 Months Ago
- New PoolCueViewModel setup - strip off rotational changes - Update viewmodel rotation based on mountable - New setup for the viewmodel
2 Months Ago
Ensure mountable is killed (again)
2 Months Ago
Add(tests): add StringExtensionTests Currently only covers SplitQuotesStrings. Baseline allocs - 33allocs, 1.8KB Tests: ran tests
2 Months Ago
illuminated pressure pad; - Lods created - Prefab updated
2 Months Ago
Fixed transforms on playground assets and prefabbed up
2 Months Ago
Optim: fully remove function temporary Saves 1 alloc (63 allocs, 3.9KB) Tests: ran tests
2 Months Ago
Update(tests): add case or command with no args Tests: ran unit tests