reporust_rebootcancel

143,500 Commits over 4,413 Days - 1.35cph!

2 Months Ago
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
2 Months Ago
merge from main
2 Months Ago
merge from memcell_shortcircuit_tests
2 Months Ago
Added new memory cells tests to cover short circuits
2 Months Ago
merge from itemicons_compression_fix
2 Months Ago
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
2 Months Ago
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
2 Months Ago
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2 Months Ago
merge from skinviewer_easter
2 Months Ago
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
2 Months Ago
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
2 Months Ago
Updated bunny costume in the skin viewer
2 Months Ago
merge from main
2 Months Ago
merge from new_console-ui
2 Months Ago
merge from main
2 Months Ago
Compile fixes
2 Months Ago
Fix error from changing quality when terrain buffers have not been created
2 Months Ago
Merge from egg_demo_fix
2 Months Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
2 Months Ago
Merge from egg_demo_fix
2 Months Ago
Better fix for Top bunnies leaderboard in demo
2 Months Ago
Make errors more see-through
2 Months Ago
Merge from egg_demo_fix
2 Months Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
2 Months Ago
Error UI: - Dont force uppercase - Allow turning off amount object again
2 Months Ago
Ensure new error panels alpha is auto set to 1
2 Months Ago
Attempt to scroll auto complete when navigating
2 Months Ago
Prevent new error ui from autowiping its errors depending on alpha state
2 Months Ago
Autocomplete now shows in a scroll
2 Months Ago
Added an Attachment label, use this to populate the Icon Renderer
2 Months Ago
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
2 Months Ago
Pressing enter on autocomplete entries submits them to the console input field
2 Months Ago
Add light/dark rows to the command list
2 Months Ago
Fix missing attachment slot on manager Add ownership check to Picker
2 Months Ago
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
2 Months Ago
Update attachment visibility if player changes perspective
2 Months Ago
Fix height sample double scaling
2 Months Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
2 Months Ago
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
2 Months Ago
Merge from hackweek_server_mesh_cull
2 Months Ago
Compile fix
2 Months Ago
Commit 2/2
2 Months Ago
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
2 Months Ago
merge from store_steamdown_fix
2 Months Ago
Show store connection issue modal if GetItemDefinitionsWithPrices returned null
2 Months Ago
Merge from main
2 Months Ago
ignore .DS_Store in Rust.RenderPipeline git repo
2 Months Ago
Merge from egg_demo_fix
2 Months Ago
Fixed easter eggs not rotating in demos
2 Months Ago
update player_preview prefab