reporust_rebootcancel

155,768 Commits over 4,566 Days - 1.42cph!

Rin
2 Months Ago
merge from game_room_dlc
2 Months Ago
merge from main
2 Months Ago
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Rin
2 Months Ago
No longer hidden 100 Wood 200 Stone Increased protection values (Subject to change)
2 Months Ago
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
2 Months Ago
Doubled cull distance of airfield terminals
2 Months Ago
Merge from water_treatment_plant_maintainables
Rin
2 Months Ago
Dart board HP 200 > 100 150 wood Pool Table HP 400 > 150 200 wood
2 Months Ago
Merge from main
2 Months Ago
Expose where to implement an analytics event for fuse inserting
2 Months Ago
merge from editor_cfg_parallel_import -> main
2 Months Ago
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2 Months Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
2 Months Ago
Add some better tooltips depending on what you pot
2 Months Ago
Minor colour changes
2 Months Ago
merge from waterwell_stock_decrease -> main
2 Months Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
2 Months Ago
Create tests to confirm waterwell stock is correct
2 Months Ago
Cleanup method that returns max stock
2 Months Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
2 Months Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
2 Months Ago
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2 Months Ago
Poolball Shadows, highlights, stripes etc
2 Months Ago
Merge from boombox_volume_interact
2 Months Ago
Icons
2 Months Ago
Codegen
2 Months Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
2 Months Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
2 Months Ago
dartboard bullseye and win effect sounds
2 Months Ago
fix missing pool table deploy sound
2 Months Ago
Unsaved wip from yesterday
2 Months Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
2 Months Ago
merge from sculptures - stone sculpture update
2 Months Ago
stone sculpture icon
2 Months Ago
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2 Months Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
2 Months Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
2 Months Ago
better lod distances on dartboard and pooltable
2 Months Ago
Merge: from main
2 Months Ago
bar games sprays icons
2 Months Ago
merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
2 Months Ago
Merge from satellite_crash
2 Months Ago
Tank spinner has a wake and splash effect when active and moving.
2 Months Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
2 Months Ago
Merge from rb_oofed
2 Months Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
2 Months Ago
create mip-filtered refraction texture before transparent geometry pass
2 Months Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
2 Months Ago
add override water blend slider and toggle