reporust_rebootcancel

158,055 Commits over 4,566 Days - 1.44cph!

Rin
2 Months Ago
merge from hqm_ore
2 Months Ago
merge from main
Rin
2 Months Ago
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
2 Months Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
2 Months Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
2 Months Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
2 Months Ago
Remove terrain depth prepass alloc
2 Months Ago
Merge from npc_vending_optim
2 Months Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
2 Months Ago
Merge from rendererlod_collapse_improvements
2 Months Ago
Revert ziggurat pipe LOD change, S2P
2 Months Ago
Merge from main
Rin
2 Months Ago
merge from main
Rin
2 Months Ago
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo S2P
Rin
2 Months Ago
Adjusted monument blocker protection and HP
2 Months Ago
Merge from vm_hand_spawn
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Fixed WireTool not overriding 3p_stance-idle_relax_running
2 Months Ago
Merge from main
2 Months Ago
Merge from AugustQuickfire_Buffs1
2 Months Ago
Merge from AugustQuickfire_2Pie2Furious
2 Months Ago
Merge from car_wheel_fix
2 Months Ago
Merge from white_firework_boomer
2 Months Ago
▄▆▆▇▄█▆ ▊▍▌▍ ▊▊▋▄▊▄█▉▋▊▅▍▆▇▊▇█▍▇▆▉▋▍▊▇
2 Months Ago
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
2 Months Ago
▄▊▌▍▅▊▇ ▊▋▅█ ▄▆▋▊█▅▅█▍▇▊▊▉▅▇▉▅▇▋▉▄▍▌▍▆▉▇▉▇▋
2 Months Ago
Merge from reduce_nade_stack_size
2 Months Ago
▍▄█▉▆▍█ ▊▉█▄ █▍▊▆▅▇▍▇▅▄▅▇▌▍▄▌▍▌▅▋▉▅▌▆▆▍▍▅▆▆▋▋▆▌▊▉▉▋
2 Months Ago
Merge from homing_launcher_tweaks
2 Months Ago
Merge from semi_pistol_tweaks
2 Months Ago
Merge from launchsite_walkway
2 Months Ago
Merge from new_achievements_sep26 (clan achievements)
2 Months Ago
Score achievement is now awarded when earning any score, not at a threshold
2 Months Ago
Merge from main
2 Months Ago
Merge from tc_auth_group_tests
2 Months Ago
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
2 Months Ago
Merge from main
2 Months Ago
Merge from marketplace_power
2 Months Ago
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
2 Months Ago
Merge: from main
2 Months Ago
Bugfix: ensure coverImage is enabled when initialized after initEmpty Think it's time to move to standalone testing Tests: navigated shop UI - all tiles had images
2 Months Ago
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
2 Months Ago
Bugfix: restore DLC prefab setup which caused NREs on dlc tile click - ran dyn ref assign Tests: clicked through all dlc items - all open
2 Months Ago
merge from main
2 Months Ago
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts - Enable saving on all of the crates and server gibs, the OnFire state persists - Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate - Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs) - Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)
2 Months Ago
Bugfix: avoid invalidating sprites when shop opens (caused by closing page on warmup) - Moved tab opening to OnOpened, after dynamic bundle resources were loaded - also implement better handling of overwrites Too much time chasing editor boot optim skipping warmup causing weirdness Tests: could scroll in general shop page, most of the tiles were clickable, only special dlc items were throwing. Still missing icons
2 Months Ago
Bugfix: rename a field to let StoreBundleTool find replicated ref field - ran dyn ref & bundle assigns Tests: can click on featured tiles in store (but tile icon was still missing)
2 Months Ago
some more tweaks to textures that don't need to ship 2k vram 12.0MB -> 1.0MB
2 Months Ago
texture reduction pass - deployable, tools, food, component items: 71 textures touched, 38 resolutions brought down an apple had a 2k ao map at runtime vram 55.1MB -> 9.5MB
2 Months Ago
Update: ran "Update UI bundle assignments" - fixed it up to skip reimporting assets with correct bundle assignations Tests: checked meta files