reporust_rebootcancel

144,601 Commits over 4,444 Days - 1.36cph!

2 Months Ago
Bunch of more inconsistency fixes.
2 Months Ago
minimum setup required to run a test with ocean
2 Months Ago
setting up crossbow bowless viewmodel prefab, rig and anims
2 Months Ago
Merge from mfm2
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
2 Months Ago
Updating skinning for nomad hazmat
2 Months Ago
attempt 2
2 Months Ago
wip/test merge from main
2 Months Ago
parts of /nature folder ok
2 Months Ago
merge from main
2 Months Ago
Updated FIrewood Holder Stack Prop to fix shading issue
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
2 Months Ago
Refactor and additional fix
2 Months Ago
merge from droppeditem_improvements (compile fix)
2 Months Ago
merge from droppeditem_improvements (compile fix)
2 Months Ago
Don't open or process light radial menu if map is open
2 Months Ago
compile fixes
2 Months Ago
effects folder ok
2 Months Ago
▆ ▉▅█ ▄▋▍▄▍ █▍█▅▅▆▍▇▆▊▉
2 Months Ago
building folder ok
2 Months Ago
props folder ok
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
merged main -> rust_relay_server
2 Months Ago
L shaped sofa collision
2 Months Ago
merge from droppeditem_improvements
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
2 Months Ago
▉ ▆█▅▅▅▄▉▊█ ▌▌▊ █▉▄▋█▇▇▌█▅▊ ▋▆▄▉▊▍
2 Months Ago
▄ ▍▋▍ ▊▆▊▄█▄▄▄ ▍▍▌█▇▌▇▍ ▊▆▍▆ ▊▉ ▅▌█▄▇
2 Months Ago
L shaped sofa and rugs textures and lods
2 Months Ago
Merge from main
2 Months Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
2 Months Ago
Merge from chainsaw_hotspot_gathering
2 Months Ago
Fix null exception when throwing things at trees/ore nodes
2 Months Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
2 Months Ago
Merge from main
2 Months Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
2 Months Ago
structures folder ok
2 Months Ago
Merge from light_toggle_icon_fix
2 Months Ago
Fix light state not appearing on icon
2 Months Ago
Teleport boat fix
Rin
2 Months Ago
merge from armored_ladder_hatch
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Codegen
2 Months Ago
▌ ▌▅▆▊▅▋▉▊ ▊▆▌▊▌▅▄▆▊█ ▍▉▊ ▋█▊▊█▊▌▅▍█ ▆▇█▉ ▆▌▅▌
2 Months Ago
Make terrain ConVar developer only
2 Months Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
2 Months Ago
Various spinner fixes