reporust_rebootcancel

145,759 Commits over 4,444 Days - 1.37cph!

2 Months Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
2 Months Ago
merge from fix_itemcontainer_take_leak -> main
2 Months Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
2 Months Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
2 Months Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
2 Months Ago
Fix smoke grenade manager returns driving me crazy
2 Months Ago
transformchanged_cleanup -> main
2 Months Ago
Support food on corpses again
2 Months Ago
Save a few pennies in SmokeGrenadeManager::Move
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
transformchanged_cleanup -> main
2 Months Ago
Space
2 Months Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
2 Months Ago
Lower mortar deploy angle check to only allow placement on flat ground
2 Months Ago
Salvaged Icepick inventory sounds and weapon audio polish
2 Months Ago
Add mortar deployment guide prefab
2 Months Ago
merge from mortar_prototype
2 Months Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
2 Months Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
2 Months Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
2 Months Ago
- Deselect support - Format changes
2 Months Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
2 Months Ago
added a little low wall to the penthouse greybox separating kitchen/living
2 Months Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
2 Months Ago
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2 Months Ago
Merge from workbench_upgrades
2 Months Ago
industrial electric furnace - reduced AO to 512
2 Months Ago
io workbench visual point setup
2 Months Ago
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
2 Months Ago
Some setup on io.table.deployed
2 Months Ago
industrial electric furnace - rename material to on state
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
server_browser_row_fix -> main
2 Months Ago
Fix server browser only showing 4 entries until you scroll or change the page
2 Months Ago
Removed example charms from accessory manager
2 Months Ago
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
2 Months Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
2 Months Ago
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2 Months Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge: from unitask_reliable_taskpool - Optim: UniTask internal pooling now reliably caches items Tests: unit and perf tests, ran around Craggy with Jobs 3
2 Months Ago
Optim: ensure UniTask.TaskPool reliably caches items - copied from repo at 88737fb5 Original version was written in wait-free fashion which permitted only 1 participant while failing others. Rewritten to be lock-free, which allows to guarantee pooling Tests: ran unit and perf tests. stuck breakpoints to confirm that repeated perf test invocation didn't have allocations. ran around craggy with jobs 3
2 Months Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
2 Months Ago
merge mortar_prototype to main
2 Months Ago
Regenerate protobuf serializers
2 Months Ago
doubleconnect_eac_fix -> main
2 Months Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
2 Months Ago
Fix animals not steering and scientists not facing target in unity nav mode
2 Months Ago
Cleanup