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135,349 Commits over 4,444 Days - 1.27cph!

2 Months Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
2 Months Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
2 Months Ago
network++
2 Months Ago
Setup engineering bench filler/item visuals
2 Months Ago
Crypt building skin store page baseline
2 Months Ago
Add sell order skin support to the marketplace terminals in outpost
2 Months Ago
charm position tweaks
2 Months Ago
Fix all the compile errors
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
TMP compile fix
2 Months Ago
merge from unity_6.3.11/new_inputsystem
2 Months Ago
Compile fix
2 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
2 Months Ago
More menu items stuff
2 Months Ago
Menu items cleanup
2 Months Ago
update textures for prototype upgrade
2 Months Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
2 Months Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
2 Months Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
2 Months Ago
Stripped out TMP sprites
2 Months Ago
Stripped out TMP style sheet
2 Months Ago
Industrial Storage - WIP textures
2 Months Ago
merge from unity_6.3.11/new_inputsystem
2 Months Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
2 Months Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
2 Months Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
2 Months Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
2 Months Ago
exported edited 3p crouch movement anims
2 Months Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
2 Months Ago
wb3 setup
2 Months Ago
restore wb2 placement mesh ref
2 Months Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
2 Months Ago
Potential fix for "can't call stop on disabled agent" log spam
2 Months Ago
BDU texture updates
2 Months Ago
Hook up t2 filler/upgrade item links
2 Months Ago
Patched TMP shaders to work with soft mask
2 Months Ago
forgot to commit empty filler prefabs
2 Months Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
2 Months Ago
Restored scroll speeds
2 Months Ago
Use absolute path when downloading world
2 Months Ago
added empty states for tier 3 like tier 1 & 2
2 Months Ago
Apartment penthouse brick walls - WIP and material exploration
2 Months Ago
apartment lights collision added
2 Months Ago
apartment lights lods update
2 Months Ago
Replace tabs in spawn.report output (they confuse the new console)
2 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
2 Months Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
2 Months Ago
fixed missing mesh in prefab
2 Months Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
2 Months Ago
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()