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137,187 Commits over 4,474 Days - 1.28cph!

2 Months Ago
deploy timing changes on cowbell, flute and trumpet
2 Months Ago
Set MouseDelta LegacyScale to 0.1 on macos
2 Months Ago
merge from workshop_emission_fix_again
2 Months Ago
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
2 Months Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
2 Months Ago
Setup colour changing with spraycan on industrial shelves
2 Months Ago
2 Months Ago
set fake player to default to false
2 Months Ago
Adding burst cloth material for industrial torch
2 Months Ago
MP5 deploy animation timing update
2 Months Ago
Adding burst cloth to industrial torch viewmodel setup
2 Months Ago
merge from main
2 Months Ago
Blowpipe reload animation update
2 Months Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot
2 Months Ago
Ripped carpet decals for interior
2 Months Ago
fix BBQ workshop prefab being closed when publishing
2 Months Ago
Updated player unarmed idle
2 Months Ago
Quick refactor
2 Months Ago
Optim: SplitQuotesStrings - use pooled list internally - also gave it a small clean, as it was a bit horrendous looking code Saves us 3 allocs - down to 6 allocs, 0.25KB per call Tests: unit tests
2 Months Ago
merge from industrial_dlc
2 Months Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Optim: SplitQuotesStrings - replace regex usage with hand-rolled processing Saves us 24 allocs per call - now 9 allocs, 0.5KB per call. As a bonus, looks to be 3-5x times faster Tests: ran unit tests
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
fixed another NRE in FakePlayer occlusion
2 Months Ago
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
2 Months Ago
Reset the game when the 8 ball is pocketed before its due
2 Months Ago
hammer anim update on deploy
2 Months Ago
Update(tests): more failing edge cases Tests: ran unit tests, old logic passes
2 Months Ago
merge from bowless_crossbow
2 Months Ago
Disable motion vectors for io arrows, fixes motion blur issues
2 Months Ago
Fixed shop marker cluster text scaling
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Industrial torch animation + animator blend updates
2 Months Ago
Fixed input fields using decimal number content type not working
2 Months Ago
2 Months Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
2 Months Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
2 Months Ago
Toned down speech animation parameters slightly
2 Months Ago
Add support for raycasting inside the pool physics engine
2 Months Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
2 Months Ago
merge rust_relay_server -> main (NRE Hotfix)
2 Months Ago
resolved NRE in BasePlayer::SendEntityUpdates
2 Months Ago
missed file
2 Months Ago
Fix movember card moustache (for modders)
2 Months Ago
exported updated 3p jump anim
2 Months Ago
Combine both entiities
2 Months Ago
Updating industrial torch viewmodel rig
2 Months Ago
wip rain grace period