reporust_rebootcancel

137,369 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
2 Months Ago
Merge: from player_benchmark_improvements
2 Months Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
2 Months Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
2 Months Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
2 Months Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
2 Months Ago
Female body hair
2 Months Ago
Set parenthistory to false as default
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
2 Months Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed MainCamera.get_position skin viewer nre
2 Months Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
2 Months Ago
Merge from rain_grace_fixes2
2 Months Ago
Fix rear turret having incorrect animator time setting
2 Months Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
2 Months Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
2 Months Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
2 Months Ago
Add logs back for testing
2 Months Ago
main -> mountable_rollback
2 Months Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
2 Months Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
2 Months Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
2 Months Ago
Increase grace period check tick rate
2 Months Ago
Renamed edge decals textures Stray meta files
2 Months Ago
Industrial torch 3p animation updates
2 Months Ago
merge from main
2 Months Ago
merge from ballistic_pass
2 Months Ago
Fix grace after restart.
2 Months Ago
inital protection pass
2 Months Ago
Ballstic armor chance to be found in elite, supply drop and hackable crate
2 Months Ago
Moved body hair cap to main body textures, saves a texture sample
2 Months Ago
Update: PlayerModelBenchmark - add baseline run (0 models) - change bench naming convention Tests: none, trivial changes
2 Months Ago
Adding supply signal rig
2 Months Ago
inital loot pass
2 Months Ago
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames Tests: none, trivial change
2 Months Ago
Industrial torch attack and hit react animation updates
2 Months Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
2 Months Ago
Adding smoke grenade refresh viewmodel rig
2 Months Ago
Improved player model male export
2 Months Ago
3p jump anim height increase
2 Months Ago
loot gen
2 Months Ago
merge from main
2 Months Ago
Updated the blitter shader to fix missing shader keywords relating to MSAA
2 Months Ago
Merge from main
2 Months Ago
protection setup
2 Months Ago
2 Months Ago
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
2 Months Ago
ballistic and bdu attire crafting costs (recycle)