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140,333 Commits over 4,536 Days - 1.29cph!

2 Months Ago
switched to a strategy pattern to move type switching out of the hot loop
2 Months Ago
merge from main
2 Months Ago
Merge from satellite_art
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Recycler merge fix
2 Months Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
2 Months Ago
unifying SDF shapes into a single struct
2 Months Ago
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
2 Months Ago
Add blur optimized pass ColdOverlay RRP volume fix
2 Months Ago
Merge from satellite_crash
2 Months Ago
- More crappy UI - Animator changes
2 Months Ago
Minor 3p animation fixes
2 Months Ago
Allow player 2 to be filled by the same player for solo play (regression)
2 Months Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
2 Months Ago
implement actual turn in place on the player animation controller with blend trees
2 Months Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
2 Months Ago
merge from glowing_wallpapers
2 Months Ago
fixed wrong name / description on graffiti concrete bend
2 Months Ago
merge from spawn_terrainignore_fix
2 Months Ago
Fixed an issue where various effects on the camera weren't being updated correctly in the build when RRP was enabled
2 Months Ago
Added Darts Mat Model, Textures and GIBS Setup Darts Mat Prefab and LODS Added Darts Mat as a placeholder in the Dart Board Prefab
2 Months Ago
Updating cached materials for supply signal
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Stricter water checks
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
merge from main
2 Months Ago
Refactor to allow for additional error messages. Add error message for trying to move target out of map bounds. Don't consume fuel if trying to move out of map bounds. Run cheap bounds check before others.
2 Months Ago
merge rust_relay_server/remove_serversubscriptions -> rust_relay_server
2 Months Ago
fixed skinned mesh on prefab exporter
2 Months Ago
merge from main
2 Months Ago
First pass animations and set up for the supply signal refresh
2 Months Ago
apartment complex s2p
2 Months Ago
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
2 Months Ago
optimizing a bunch of prefabs for better occlusion
2 Months Ago
apartment complex s2p
2 Months Ago
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
2 Months Ago
Subtract 156029, too many shadow issues
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
2 Months Ago
Added a tool to find all shadow proxies that have a cull distance greater than the cull distance of their parent, fixed some cases (Tools/Find/Shadow Proxies Culling Too Early) Converted the bus to a RendererLOD setup
2 Months Ago
Much more aggressive LOD transitions on rentable shops
2 Months Ago
Include the lighting prefabs in the furniture list that gets disabled when an apartment is occluded, fixes the lighting prefabs always rendering
2 Months Ago
Caught a light with a missing LOD component
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
2 Months Ago
Fixed button inside security room not opening door
2 Months Ago
Fixed disabling domain reloads breaking renting rooms due to static telephone manager fields
2 Months Ago
Replace 0 with O on the door label if the door is in the basement Add · to both sides of the door label if the door is in the penthouse