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139,576 Commits over 4,505 Days - 1.29cph!

2 Months Ago
Add chromatic aberration and grain to uberpass
2 Months Ago
Disabled hardcore tag button
2 Months Ago
Hardcore tag styling
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Codegen + phrases + test gen
2 Months Ago
Allow water motion vector pass to be culled
2 Months Ago
Refine motion vector pass dependencies
2 Months Ago
Use a preference list for motion vector texture formats
2 Months Ago
Apartment lighting prefab WIP.
2 Months Ago
Optim: cache FogMachine invokes - StartFogging, EnableFogFieldCB, DisableNozzleCB, FinishFoggingCB There were invoked in StartFogging, which can oscilate with power. Tests: none, trivial changes
2 Months Ago
Softcore tag styling
2 Months Ago
Cast Iron Pan prop LOD0
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
tanker area sphere tank end
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
set raid windows on by default
2 Months Ago
Added the Grey Scale volume component and setup all the RRP volumes that needed it
2 Months Ago
remove old model & textures, update icon and guide mesh
2 Months Ago
Seperate tc softcore stuff into its own file
2 Months Ago
fix manifest
2 Months Ago
medium apartment coliision fix so we can get to the locker
2 Months Ago
Apartment lighting layer testers.
2 Months Ago
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
2 Months Ago
Optim: skip BeeSwarmMaster.StartDie call if already dying Saves on ActuallyDie invoke and allocation Tests: none, trivial change
2 Months Ago
Cherrypick CS 155224 (elevator deploy NRE)
2 Months Ago
Added softcore gamemode modal, opens when clicking on the softcore tag
2 Months Ago
Optim: avoid repeated invoke scheduling in BeeSwarmAI - SetOnFire gets skipped if bees are already on fire (saves StartDie scheduling) - StartDie gets skipped if bees are already dying (saves Egress scheduling) Tests: none, trivial changes
2 Months Ago
Fix NRE when placing elevator
2 Months Ago
Rename animation specific menu items to be more descriptive. [MenuItem("Tools/Animation/CSV Dump")] -> [MenuItem("Tools/Animation/Dump Animator Controller to CSV")] [MenuItem("Tools/Animation/Hash Debug")] -> [MenuItem("Tools/Animation/Animator String-to-Hash Calculator")] [MenuItem("Tools/Animation/Animator Override Updater")] -> [MenuItem("Tools/Animation/Replace Clip in All Override Controllers")]
2 Months Ago
Bugfix: fix caching of DiveSiteBuoy.updateAction Tests: checked IL
2 Months Ago
Enable radial menu on apartment elevators only
2 Months Ago
Make radial menu for elevators opt-in
2 Months Ago
Layer shifting on large apartment & lighting prefab.
2 Months Ago
Optim: cache Sprinkler.DoSplash invoke Tests: none, trivial change
2 Months Ago
merge from game_room_dlc
2 Months Ago
Metas
2 Months Ago
merge from main
2 Months Ago
Remove MaterialReserialzer script (removes the menu option, script is deprecated)
2 Months Ago
Optim: cache HBHFSensor.UpdatePassthroughAmount invoke Tests: none, trivial change
2 Months Ago
Optim: cache ElectricBattery.TickUsage invoke Tests: none, trivial change
2 Months Ago
Fixed an issue with render pipeline global settings not being set after loading them from resources
2 Months Ago
tanker area sphere tank progress
2 Months Ago
Optim: cache ElectricBattery.AddCharge invoke Tests: none, trivial change
2 Months Ago
Merge from worldposiitongenerator_optim
2 Months Ago
Added the grain volume component and added it to all RRP volumes that needed it
2 Months Ago
Applied lighting prefab WIP to scene.
2 Months Ago
tanker area sphere tank progress
2 Months Ago
Optim: cache CoalingTower.CheckWagonLinedUp invoke Tests: none, trivial change
2 Months Ago
Optim: Cache StrobeLight.SelfDamage invoke Tests: none, trivial change
2 Months Ago
Optim: cache SamSite.WeaponTick invoke Tests: none, trivial change