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143,439 Commits over 4,413 Days - 1.35cph!

2 Months Ago
Restored ctrl tab to cycle through item list and vehicle list categories
2 Months Ago
Rerun s2p for launch site
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
merge from autoconnect_menu_fix
2 Months Ago
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
2 Months Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
2 Months Ago
merge from deployvolume_fixes
2 Months Ago
Fix fish trophy no longer placeable on walls
2 Months Ago
cinematic textures for hamster water wheel
2 Months Ago
merge from hatch_collider_fixes
2 Months Ago
Hopefully the last seal now
2 Months Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
2 Months Ago
fix for "Back of water wheel very dark in shadows"
2 Months Ago
Reduce console input size, reduce size of auto complete entries
2 Months Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
2 Months Ago
Merge from main
2 Months Ago
Applied old console prefab
2 Months Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
2 Months Ago
Merge from s2p_particle_flatten_fix
2 Months Ago
moved packet AddReference
2 Months Ago
WIP decals on rentable kiosk D, E, F (cont)
2 Months Ago
Fix for Visual and collider gap on Armored triangle hatch
2 Months Ago
Restore loadout save button
2 Months Ago
edited anim controller and latest m16a2 anims exported
2 Months Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
2 Months Ago
Green variant fixes.
2 Months Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
2 Months Ago
Siren lights
2 Months Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
2 Months Ago
Updating CAML skinning
2 Months Ago
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2 Months Ago
fixed offset holstered wooden shields
2 Months Ago
fixed offset piano sitting mount
2 Months Ago
fixed offset obsidian knife
2 Months Ago
fixed offset frontier hatchet holster position
2 Months Ago
Add crafting speed test item
2 Months Ago
Removed some mockup prefabs
2 Months Ago
Fixing bunny suit female A not having skeletonSkin script
2 Months Ago
main -> new_console-ui
2 Months Ago
put back some greybox materials on the apartment building interiors for readability
2 Months Ago
skybox_slider_fix -> main
2 Months Ago
Fix skybox slider not working in workshop editor
2 Months Ago
First pass on disconnected navmeshes (eg tropical islands)
2 Months Ago
Updated Camping Cooker Textures
2 Months Ago
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2 Months Ago
set most weapons to 0.75 charm scale
2 Months Ago
some polish on the base of the building and other bits
2 Months Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
2 Months Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
2 Months Ago
Updating CAML skinning