reporust_rebootcancel

157,385 Commits over 4,566 Days - 1.44cph!

60 Days Ago
Codegen, manifest
60 Days Ago
S2P military tunnel, oilrig, launch site
60 Days Ago
Bugfix: make sure we modify EnsureMainThread in release builds That check is always active Tests: booted TLS scene
60 Days Ago
Merge from main
60 Days Ago
Update: integrate TLSTest into client bootstrap and server boot routines - copied over linux rustnative.so, to be tested Temp measure to test standalone builds Tests: booted both bootstrap and craggy in win editor - saw output (disabled in client, enabled in server)
60 Days Ago
triangulated wood armour gloves fbx file.
60 Days Ago
building blocks test
60 Days Ago
Merge: from main
60 Days Ago
Codegen
60 Days Ago
merge from main
60 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
60 Days Ago
merge from main
60 Days Ago
merge from DeepSeaTreasure_rw_fix
60 Days Ago
Enable Read/Write on primativelootbox_gibs
60 Days Ago
More prefab setup/cleanup
60 Days Ago
Merge from main
60 Days Ago
Merge from main
60 Days Ago
Merge from main
60 Days Ago
Started work on large control-room-themed randomised room
60 Days Ago
Merge from hlod_tex_sizes
60 Days Ago
Update the LOD baker to apply these sizes
60 Days Ago
Resized all HLOD normals and specular maps from 512 to 128, no visual difference that I can see Should save around 15mb of graphics memory
60 Days Ago
Add a rename dialog to livestock animals, can only be used while the animal is being led
Rin
60 Days Ago
merge from lootcrate_refresh
Rin
2 Months Ago
merge from SAR_LOD_fix
Rin
2 Months Ago
merge from toolgun_LOD_fix
Rin
2 Months Ago
merge from m4_flashlight_laserlight_attachment_fix
Rin
2 Months Ago
merge from minicrossbow_adssfx_fix
Rin
2 Months Ago
merge from spas12_3psfx_fix
Rin
2 Months Ago
merge from supplydrop_LOD_fix
2 Months Ago
Infant animals will now stay close to their mother
2 Months Ago
LIvestock animals now save who their parent is Added CompletePregnancy convar for debugging
2 Months Ago
All stats need to be >50% to allow breeding
2 Months Ago
Add a social stat to livestock - positive if there are 5 animals nearby, negative if there are less than or more than 5 animals nearby Hooked up stats to crosshair display
2 Months Ago
Fixed sizing of stats widget
2 Months Ago
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2 Months Ago
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2 Months Ago
Added pilot flame to 3rd person flamethrower.
2 Months Ago
Livestock animals now sit while pregnant (so it's not just visible via UI) Vitals get frozen so they don't end up starving
2 Months Ago
Merge from unused_assets_tool
2 Months Ago
Fixed some circuit system leaks and oobs
2 Months Ago
Removing/downsizing some big assets that aren't used as far as I can see Also got sidetracked looking through our LOD textures, many are too big: -Deleted explosion_2_high material with associated textures (191mb) -Deleted Temp_AssetStore_Crocodile.fbx (44mb) -Deleted FrontierHatchetBlockout + FrontierHatchetHandWrapBlockout (15mb) -Deleted Landmine.mat + textures (200mb, looks to be a duplicate of Landmine_n material) -Reduced battering ram and catapult LOD3 textures from 1024 -> 128 -Reduced floating city structure LOD textures from 1024 -> 256 -Reduced all floating city LOD textgures from 1024 -> 128 -RHIB lods from 1024 -> 256 -All Hemp LOD textures from 512 -> 256 -Quarry deployable LOD textures 512 -> 128 (although it looks like these LODs aren't even used?) -Pumping station LOD textures 512 -> 256 -Rentable shops LOD textures 1024 -> 256 -Wrecked sedan LOD textures 512 -> 256 -Siege tower LOD materials 2048 -> 256
2 Months Ago
merge from hbhf_flag_fix
2 Months Ago
HBHF sensor tests do not assume the IncludeOthers flag is set by default anymore
2 Months Ago
Restored HBHF sensor IncludeOthers flag (regression from 161268)
2 Months Ago
Fixed fuel generator aux inputs draining batteries using the downstream demand Added a test
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Fixed elevator billing batteries from the wrong slot
2 Months Ago
merge from main