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157,721 Commits over 4,566 Days - 1.44cph!

2 Months Ago
Add terrain footprint calls to PlaceDecorUniform, PlaceDecorValueNoise, PlaceDecorWhiteNoise so all rock types can make use of the new component
2 Months Ago
slight edit to glass ar admire anim
2 Months Ago
Merge: from mt_snapshot_saving - Bugfix for HittableByTrain components not saving in Jobs 4 mode Tests: spawned a tall wooden barricade with Jobs 4 enabled
2 Months Ago
first pass on critter animals general setup starting with the frog 🐸
2 Months Ago
Bugfix: cache owner entity of HittableByTrains on init Avoids lookups while running SaveComponent Tests: spawned a wooden double barricade with jobs 4 enabled
2 Months Ago
Glass AR - fix for borked base color texture breaking ammo alpha clip
2 Months Ago
Removed lingering generator on hills_cliffs_small\rock_formation_small_d, added terrain footprint for v3_rock_formations_small\rock_formation_small_d
2 Months Ago
Terrain footprint for both variants of rock_formation_small_c
2 Months Ago
Terrain footprint for both variants of rock_formation_small_b
2 Months Ago
Terrain footprint for both variants of rock_formation_small_a
2 Months Ago
Merge: from main
2 Months Ago
Merge: from async_serveroccl_gen - Optim: 4.5k server occlusion grid now generates in 22s, down from 45s Tests: unit and perf tests, 2p on craggy to validate server occlusion, visualized 4.5k map occl grid results
2 Months Ago
- Experiment with rendering the icons live, so if i change race then or skin colour then in the face tab it will show the correct race/skin color. - Fix various bugs with the preview player model - Remove the dodgy debug text - Tabs auto match the sub category labels - More tooling for taking/adjusting icon shots
2 Months Ago
Clean: extract GetBatchSize and WaitForTasks into ThreadingUtils Tests: ran compile simulator
2 Months Ago
Fix corrupt hazmat suit item prefab
2 Months Ago
Merge from setflag_remove
2 Months Ago
Remove obsolete SetFlag and replace existing usages with the disposable pattern
2 Months Ago
exported edited flashlight refresh 3p anims and new vm admire anim
2 Months Ago
Merge: from main
2 Months Ago
Update(editor): add heightmap sample and isInside visualization to server occlusion editor debug Spent too long chasing non-existent domain reload ghosts Tests: visualized occlusion of EU East 1. tested occlusion gen on craggy with 2p
2 Months Ago
merge from main
2 Months Ago
Ladder bare variant
2 Months Ago
Ladder textures
2 Months Ago
merge from demo_ui_2
2 Months Ago
updated Seaturtle model with LODs.
2 Months Ago
Fix crashing when switching cameras, + error spam.
2 Months Ago
Glass AR - texture and material update, more tint adjustments
2 Months Ago
Fix scientist path success check being wrong (or instead of and)
2 Months Ago
added Satellite.static.entity
2 Months Ago
Fixed long names on the market terminal rendering over the sides
2 Months Ago
Setup the viewmodel drop animation that's been unused for years on various grenades
2 Months Ago
merge from main
2 Months Ago
merge from vehicle_pooling
2 Months Ago
helper class cleanup
2 Months Ago
merge from Sculpture_SmartAlarm
2 Months Ago
Reapplied sculpture radial wheel text fix, and a typo in the smart alarm text
2 Months Ago
Added seaturtle mesh and textures, set up material.
2 Months Ago
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2 Months Ago
Slightly decreased size of fireplace.deployed's deploy volume to fix bug where you couldn't place the fireplace under an existing floor
2 Months Ago
merge from kriegchainsword_rack_fix
2 Months Ago
merge from Missing_clothing_worldmodels
2 Months Ago
removed gibbable from hv arrow, poison arrow, wood arrow and spear gun spear as they weren't used + causing an error for automated testing
2 Months Ago
merge from automated_testing
2 Months Ago
New automated test checking meshes used by monument blockers stage colliders are readable and don't import a material (will be stripped from server builds) Fix the 4 found issues
2 Months Ago
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
2 Months Ago
dedicated world model for chainsaw reduced highlight draw from 3->1 and model highlight was actually broken
2 Months Ago
Bugfix: avoid out of bounds access in FindComponent<T> - also add editor ifdef guards for editor attribute Results array can be oversized, since we reuse it Tests: ran unit tests - pass
2 Months Ago
inlined the work of some jobs to stress the job system less, takes another 5s off the time - water evap/accumulate inlined - slope calculation inlined
2 Months Ago
Ladder LODs
2 Months Ago
merge from main