reporust_rebootcancel

157,407 Commits over 4,566 Days - 1.44cph!

2 Months Ago
Large oil S2P after stomp
2 Months Ago
merge from main
2 Months Ago
merge from water_treatment_tank_fix
2 Months Ago
merge from Ziggtank_collider_fix
2 Months Ago
merge from launchsite_silo_collision_fix
2 Months Ago
merge from nuclearmissileSilo_pipemat_fix
2 Months Ago
merge from perf_disable_gc_notif
2 Months Ago
merge from satellite_trail_tweak
2 Months Ago
merge from desalination_collider_fix
2 Months Ago
merge from dome_tree_spawn_fix
2 Months Ago
merge from static_chair_variant
2 Months Ago
Remove all unnecessary components from the static chair S2P launch, outpost, bandit, gas station, junkyard, large oilrig, sewer branch
2 Months Ago
merge from main
2 Months Ago
optimised world models for the following weapons: custom smg, skinning knife, diver assault rifle, cny dragon launcher, lr300 all of these were using the rigged setup - skinned meshes, bone hierachies, unconsolodated LOD groups where the usage wasn't noticeable/used when dropped. - LOD0 triangles: 60,828 -> 26,234 across the 5 - LOD0 renderers: 17 -> 5 - Skinned meshes: 59 -> 0 - Meshes: 64 -> 16
2 Months Ago
exported edited 3p slavaged hammer anims and assigned drop/pickup anims to override controller
2 Months Ago
glass ar store icon placeholder, set correct steam id
2 Months Ago
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2 Months Ago
merge from automated_testing
2 Months Ago
Update a bunch of entity flag toggles to fix issues after flag changes S2P floating cities
2 Months Ago
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2 Months Ago
Reflection hack to call ISteamInput::Init
2 Months Ago
Merge from MonumentBlockers
2 Months Ago
Codegen, manifest
2 Months Ago
S2P military tunnel, oilrig, launch site
2 Months Ago
Bugfix: make sure we modify EnsureMainThread in release builds That check is always active Tests: booted TLS scene
2 Months Ago
Merge from main
2 Months Ago
Update: integrate TLSTest into client bootstrap and server boot routines - copied over linux rustnative.so, to be tested Temp measure to test standalone builds Tests: booted both bootstrap and craggy in win editor - saw output (disabled in client, enabled in server)
2 Months Ago
triangulated wood armour gloves fbx file.
2 Months Ago
building blocks test
2 Months Ago
Merge: from main
2 Months Ago
Codegen
2 Months Ago
merge from main
2 Months Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
2 Months Ago
merge from main
2 Months Ago
merge from DeepSeaTreasure_rw_fix
2 Months Ago
Enable Read/Write on primativelootbox_gibs
2 Months Ago
More prefab setup/cleanup
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Started work on large control-room-themed randomised room
2 Months Ago
Merge from hlod_tex_sizes
2 Months Ago
Update the LOD baker to apply these sizes
2 Months Ago
Resized all HLOD normals and specular maps from 512 to 128, no visual difference that I can see Should save around 15mb of graphics memory
2 Months Ago
Add a rename dialog to livestock animals, can only be used while the animal is being led
Rin
2 Months Ago
merge from lootcrate_refresh
Rin
2 Months Ago
merge from SAR_LOD_fix
Rin
2 Months Ago
merge from toolgun_LOD_fix
Rin
2 Months Ago
merge from m4_flashlight_laserlight_attachment_fix
Rin
2 Months Ago
merge from minicrossbow_adssfx_fix