reporust_rebootcancel

127,884 Commits over 4,201 Days - 1.27cph!

2 Months Ago
Rebase on /main
2 Months Ago
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2 Months Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times
2 Months Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Typo fixes + 1 clarification for new users in tutorial
2 Months Ago
Rebase on /main
2 Months Ago
Add debug commands to test pathing and sampling
2 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
2 Months Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
2 Months Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
2 Months Ago
Cherry-pick reverting old shader changes to instancing
2 Months Ago
bug fix: wrong inventory button was shown in tutorial message.
2 Months Ago
rhib_scientist -> naval_update
2 Months Ago
Turn off RHIB map if in Hardcore
2 Months Ago
bug fix: typo in Battlefield description
2 Months Ago
scientist_rhib -> naval_update
2 Months Ago
Small map screen changes Ensure RHIB population still works
2 Months Ago
naval_update -> scientist_rhib
2 Months Ago
Working mesh terrain setup
2 Months Ago
Merge: from main
2 Months Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
2 Months Ago
Codegen
2 Months Ago
team_bag_label_improvements -> main
2 Months Ago
Reduced popup scale a wee bit
2 Months Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
2 Months Ago
main -> naval_update
2 Months Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
2 Months Ago
integrated_protobufs -> main
2 Months Ago
Minor colour changes
2 Months Ago
Updated table lamp icon
2 Months Ago
Fixed bean bag worldmodel being the deployed version
2 Months Ago
Updated table lamp volumes to match the new scale
2 Months Ago
Fixed spotlight worldmodel and repair
2 Months Ago
Full phrase update
2 Months Ago
Rebase on /main
2 Months Ago
Remove dead code and other cleanups from the code review
2 Months Ago
Merge from pickup_toast_translation_fix
2 Months Ago
Rebuild phrases
2 Months Ago
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2 Months Ago
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2 Months Ago
Fix entities offshore, add test game objects for now to test spawnpoints
2 Months Ago
Temp fix for ValidBounds still ignoring everything outside of the terrain by adding a check for deep ocean bounds
2 Months Ago
- fix colliders not being spawned at correct positions - fix entity bounds not matching up with the intented bounds - correct ValidBounds size Add admin commands for testing - enterdeepsea - leavedeepsea - createdeepsea (respawns the deep sea entity, not "gracefully recreate it")
2 Months Ago
Prevent players from accidently ent killing important entities (like the deep seas)
2 Months Ago
Move the deep sea entity to it's position before it's spawned instead of inside ServerInit()