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138,347 Commits over 4,505 Days - 1.28cph!

59 Days Ago
Cache last successful sample position, check it first on next thruster fire.
59 Days Ago
Codegen
59 Days Ago
Fix scientist chasing into water
59 Days Ago
merge from main
59 Days Ago
merge from skinmodal_fix
59 Days Ago
merge from skinviewer_fixes_june26
59 Days Ago
merge from store_background_fixes
59 Days Ago
merge from cartbutton_friendlist_fix
59 Days Ago
59 Days Ago
Include sample count
59 Days Ago
merge from menu_notifications
59 Days Ago
Compile fix
59 Days Ago
Modified conditionals to not clip with certain hats
59 Days Ago
merge from main
59 Days Ago
merge from console_focus_fix
59 Days Ago
merge from strobelight_flags_fix
59 Days Ago
debug logs
59 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
59 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
59 Days Ago
Final LOD fix Spotlight
59 Days Ago
Further cleanup, boolean gating for lookup creating
59 Days Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
59 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
59 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
59 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
59 Days Ago
Compile fix
59 Days Ago
Cleanup, rewrites
59 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
59 Days Ago
merge from main -> apartment_complex_monument
59 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
59 Days Ago
main -> demo_compatability_layer
59 Days Ago
update_metabolism_network_optimization -> main
59 Days Ago
Code cleanup
59 Days Ago
merge from main
59 Days Ago
Fix SenseComponent.Tick InvalidOperationException
59 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
59 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
59 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
59 Days Ago
large apartment tweaks
59 Days Ago
collapsed blocker update
59 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
59 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
59 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
59 Days Ago
merge from hanging pot plants
59 Days Ago
set dressing progress in floor 5
59 Days Ago
Log warning instead of error when no save file for navmesh is found
59 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
59 Days Ago
Fix compile errors
59 Days Ago
59 Days Ago
merge from main