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138,048 Commits over 4,505 Days - 1.28cph!

2 Months Ago
Updated FBX with new poncho fur fix. updated prefab with new fbx.
2 Months Ago
Added new Custom mode for tone mapping in RRP
2 Months Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
2 Months Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
2 Months Ago
Additional logging
2 Months Ago
monument blocker - collapse: combined and cleaned up assets
2 Months Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
2 Months Ago
merge from main
2 Months Ago
Tweaks to LOD textures for crew cut, ponytail and bun
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Pre-thruster testing... test
2 Months Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
2 Months Ago
handling max-triangles length properly
2 Months Ago
Add blue noise dithering (but don't use it yet)
2 Months Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
2 Months Ago
temp fix
2 Months Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag
2 Months Ago
merge from main
2 Months Ago
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
2 Months Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
2 Months Ago
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
2 Months Ago
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
2 Months Ago
combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
2 Months Ago
fix missing resource reset
2 Months Ago
Adeed sound to helmet and vest bdu set
2 Months Ago
Merge from Main
2 Months Ago
remade prefab which used an obsolete asset
2 Months Ago
removing obsolete parts
2 Months Ago
small fixes
2 Months Ago
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
2 Months Ago
extra set dressing prefab for apartment wing (temporary)
2 Months Ago
set BDU and ballistic to modern era
2 Months Ago
Sleep pose animation fix
2 Months Ago
codegen
2 Months Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
2 Months Ago
merge from attachment_charms
2 Months Ago
merge from attachment_charms
2 Months Ago
merge from main
2 Months Ago
Fixed F1 console input field losing focus when connecting/disconnecting
2 Months Ago
Add snapping to auto turret and flame turret through the new auto system
2 Months Ago
merge from main
2 Months Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
2 Months Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
2 Months Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
2 Months Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
2 Months Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
2 Months Ago
Fixed keybind reset button not working
2 Months Ago
convert sculpting controller to us InputSystem