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155,208 Commits over 4,536 Days - 1.43cph!

2 Months Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
2 Months Ago
Reworked power pole visual emphasis. Cleaned up old FX.
2 Months Ago
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
2 Months Ago
Replace entity ID randomization with a randomized offset
2 Months Ago
updated wording on some items
2 Months Ago
Make entityId required for consistency with app
2 Months Ago
Server side raycast jitter
2 Months Ago
Merge from rustplus_camera_fixes
2 Months Ago
Merge from main
2 Months Ago
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
2 Months Ago
2 Months Ago
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2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
2 Months Ago
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2 Months Ago
More anchors on each of the rock_formation_medium_d variants (hills, rock formations and river rock formations), preserving their independent slope scale and offset/extents
2 Months Ago
jukebox - updated prefab - updated model - added temp textures - material updated
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main (gimme terrain_anchor_tooling)
2 Months Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
2 Months Ago
Updated Jukebox mesh
2 Months Ago
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
2 Months Ago
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2 Months Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
2 Months Ago
Undo the code changes from MonumentBlockers, we starting again
2 Months Ago
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2 Months Ago
Lamb model, textures and materials added
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Missed the added files
2 Months Ago
- Modernise CliffSandbox UI to use RustButton, RustText, RustInput... - Added teleport to marker button - Added help text so more devs can use this tool in the future if needed - Added hot reload of prefabs so you can change a cliff prefab's setup and remain in playmode to iterate much faster on problematic cliffs
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
merge from jukebox_scroll
2 Months Ago
compiler fix
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Added NotifyLOD to regular Boomboxes prefabs, to match LOD behaviours of others
2 Months Ago
polished up jukebox LEDScreenScroller script added NotifyLODs to jukebox for both the main Boombox and LEDScreen components
2 Months Ago
UZI 9mm texture pass and LODs
2 Months Ago
Fixed T2 and T3 workbench corpses in softcore not having a loot container causing you to lose your workbench upgrades
2 Months Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
2 Months Ago
Water Pipes audio changes and added stings
2 Months Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...
2 Months Ago
Pool Table - Clean-up of prototyping/duplicate/old files. removed duplicate of Pooltable material removed it's textures removed ball prediction material and shader (not in use) removed redundant textures removed greybox meshes renamed models materials and textures with proper standardised conventions ensured proper metadata setup across models and textures minor change in the poolballs albedo texture removed references to outdated files from prefabs and replaced with proper ones all tested and working as before but a lot cleaner files
2 Months Ago
Merge from PMM
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago