reporust_rebootcancel

136,643 Commits over 4,474 Days - 1.27cph!

2 Months Ago
Replaced the old gesture based NPC wave with a new state on the child animator Also did a bit of cleanup on the wave code, instead of every shopkeeper in the world doing a Vis sweep every 5-10s just do a distance check based on nearby subscribers Makes the process free if no players are around, saves around 0.03ms each invoke
2 Months Ago
Replaced the stack of 4 sub systems on the vendor with a single animator controller
2 Months Ago
Handle clearing hole maps when instance count drops to 0 Increase foliage hole sampling radius to prevent foliage in holes
2 Months Ago
fix player_model changes stomped in merge
2 Months Ago
Combined building planner and boat building planner, swap between using radial menu. IT doesnt actually swap though only the context menu works for now
2 Months Ago
Memory cell evaluator
2 Months Ago
Root combiner distributes drain evenly on batteries connected to its inputs
2 Months Ago
Evaluator refactoring
2 Months Ago
Some tooltips
2 Months Ago
Merge from auto_particle_cinematics
2 Months Ago
Compile fix
2 Months Ago
Fixed EffectREcycle still recycling the effect if cinematic particle system mode is active when the particle is dragged into the scene
2 Months Ago
Branch and blocker evaluators Some cleanup and fixes
2 Months Ago
merge from main
2 Months Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
2 Months Ago
hackweek illuminated pressure pad; - placeholder model and emissive for pressure pad skin. - pad illuminates in the same fashion as the illuminated buttons when it has power supplied. https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
2 Months Ago
Initial baseline to AudioSourceEntity Prefab setup, manifest, protos https://files.facepunch.com/raul/1b1111b1/11_20-53-MediumgoldenrodRoebuck.mp4
2 Months Ago
Unity 6.3.15f1
2 Months Ago
Merge from unity_6.3.11
2 Months Ago
Finalized D. B fixes. Scene backup.
2 Months Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
2 Months Ago
Various D fixes.
2 Months Ago
Cleaned C and set correct layers.
2 Months Ago
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
2 Months Ago
Shifted a sign for render order purposes.
2 Months Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
2 Months Ago
Finalized A/B
2 Months Ago
Some reserialized metas
2 Months Ago
Updated some legacy input code to use the new input system
2 Months Ago
mosaic from previous hackweek
2 Months Ago
Lights only at night. More B fixes.
2 Months Ago
Layer fix
2 Months Ago
Merge fixes
2 Months Ago
Refactored stuff for the layer warning.
2 Months Ago
Merge from main
2 Months Ago
Subtracting dont_bake_on_load
2 Months Ago
Renamed Pie partial class file
2 Months Ago
merge from main
2 Months Ago
First floor fix
2 Months Ago
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
2 Months Ago
update manifest
2 Months Ago
Use MinimalBatchRendererGroup shader
2 Months Ago
RRP: Add MinimalBatchRendererGroup shader
2 Months Ago
Basement fixes
2 Months Ago
Generator, switch and light use the new IO system Got a simple circuit working
2 Months Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
2 Months Ago
Apartments complex basement progress
2 Months Ago
merge from BDU_set
2 Months Ago
Clear movement properies on ballistic helmet
2 Months Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function