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155,182 Commits over 4,536 Days - 1.43cph!

2 Months Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
2 Months Ago
Undo the code changes from MonumentBlockers, we starting again
2 Months Ago
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2 Months Ago
Lamb model, textures and materials added
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Missed the added files
2 Months Ago
- Modernise CliffSandbox UI to use RustButton, RustText, RustInput... - Added teleport to marker button - Added help text so more devs can use this tool in the future if needed - Added hot reload of prefabs so you can change a cliff prefab's setup and remain in playmode to iterate much faster on problematic cliffs
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
merge from jukebox_scroll
2 Months Ago
compiler fix
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Added NotifyLOD to regular Boomboxes prefabs, to match LOD behaviours of others
2 Months Ago
polished up jukebox LEDScreenScroller script added NotifyLODs to jukebox for both the main Boombox and LEDScreen components
2 Months Ago
UZI 9mm texture pass and LODs
2 Months Ago
Fixed T2 and T3 workbench corpses in softcore not having a loot container causing you to lose your workbench upgrades
2 Months Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
2 Months Ago
Water Pipes audio changes and added stings
2 Months Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...
2 Months Ago
Pool Table - Clean-up of prototyping/duplicate/old files. removed duplicate of Pooltable material removed it's textures removed ball prediction material and shader (not in use) removed redundant textures removed greybox meshes renamed models materials and textures with proper standardised conventions ensured proper metadata setup across models and textures minor change in the poolballs albedo texture removed references to outdated files from prefabs and replaced with proper ones all tested and working as before but a lot cleaner files
2 Months Ago
Merge from PMM
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
2 Months Ago
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities - Keep powerline pole entity asset in project for now to not potentially brick any current demo saves - Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway - S2P powerplant, launchsite, outpost/compound
2 Months Ago
Actually save my changes properly before committing this time, also moved the trash can so its not clipping into the fence.
2 Months Ago
Set the satellite remains to use the mesh as a collider for now
2 Months Ago
Merge from gameplay
2 Months Ago
Fixed the bench mounting on the wrong axis (again) ran s2p
2 Months Ago
merge from terrain_anchor_tooling
2 Months Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from mission_screen_flicker_fix
2 Months Ago
Fixed compass clipping through shield when bracing
2 Months Ago
Fix screen flickering when starting a conversation with an NPC, caused by delayed position updates after the player gets frozen in place locally
2 Months Ago
update from main
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
added more gibs to collapsed debris monument blocker
2 Months Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
2 Months Ago
Merge: from fix_app_turretcontrol - No changes, just plastic history graph cleanup
2 Months Ago
Increase descent time from 5 minutes to 10 minutes.
2 Months Ago
Remove old placeholder gibs (heli stuff) code and prefabs.
2 Months Ago
Merge: from main
2 Months Ago
added new jukebox lowpoly
2 Months Ago
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2 Months Ago
Upgrade "prefab not found in any asset scenes" log to a warning
2 Months Ago
merge from main
2 Months Ago
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