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137,734 Commits over 4,474 Days - 1.28cph!

2 Months Ago
S2P all floating cities, fixes missing mannequin meshes
2 Months Ago
Remove unused override
2 Months Ago
Merge from industrial_dlc
2 Months Ago
Fixed industrial torch anims not applied to sub systems
2 Months Ago
Merge from main
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from mortar_prototype (fixes mortar animations)
2 Months Ago
Fix editor only NRE when playing first person sounds
2 Months Ago
Merge from main
2 Months Ago
Fix
2 Months Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
2 Months Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
2 Months Ago
exported updated 3p jump and jump midair anims
2 Months Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
2 Months Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
2 Months Ago
merge from main
2 Months Ago
change industrial auto turret inventory handling sound
2 Months Ago
deploy/open/close sounds for industrial storage and furnaces
2 Months Ago
industrial auto turret sounds
2 Months Ago
morph cache add dye sets to hair sets
2 Months Ago
conditional hair setup (pointing to midlength meshes for now)
2 Months Ago
add to hair sets
2 Months Ago
Fixed missing skeletonskins
2 Months Ago
merge from crew_cut_setup (to avoid hair set conflicts)
2 Months Ago
shadow lods
2 Months Ago
rough dye set pass
2 Months Ago
Female conditional meshes
2 Months Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
2 Months Ago
Conditional meshes
2 Months Ago
Updated render meshes on prefab
2 Months Ago
Ponytail cleanup
2 Months Ago
Initial setup
2 Months Ago
Ponytail fixes
2 Months Ago
Ponytail hair update
2 Months Ago
commit missed texture metas
2 Months Ago
merge from wiretool_cave_fix
2 Months Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
2 Months Ago
rebased darts_game branch
2 Months Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
2 Months Ago
merge from consoleinputfield_fix
2 Months Ago
Fixed console input field not being selected automatically when using consoletoggle 0
2 Months Ago
Fixed pooltable NRE'ing on spawn
2 Months Ago
Codegen Manifest
2 Months Ago
Second set of cherrypicks
2 Months Ago
merge from resourcedispenser_allocs
2 Months Ago
Delete a bunch of old useless assertions that allocate
2 Months Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
2 Months Ago
Bowless crossbow skin viewer update
2 Months Ago
merge from main