reporust_rebootcancel

145,653 Commits over 4,444 Days - 1.37cph!

2 Months Ago
Merge from main (no conflicts)
2 Months Ago
Static prop lantern consistency. Red spotlights on Excavator fixes.
2 Months Ago
These too.
2 Months Ago
Missed some files.
2 Months Ago
Monument fixes.
2 Months Ago
Add drag support to the fake slot and inventory system (not working properly yet)
2 Months Ago
- Create a fake inventory system in the vending admin dialog to show off all of the vending machines inventory - Add light and dark colouring to each of the search entries - Add emoji support to the shop name - Restyled emoji window to fit in with the new theming
2 Months Ago
add workshop on/off toggle for electric furnace effects
2 Months Ago
Update: dispose netgroups when NetVisGrid gets disabled Tests: booted into craggy and stopped - no errors
2 Months Ago
Clean: remove Provider.Init method Tests: ran UpdateSubscriptionConsistency test, booted into craggy
2 Months Ago
workbench upgrades gibs added
2 Months Ago
workbench gibs fbx added
2 Months Ago
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2 Months Ago
Optim: Get rid of NetGroup pre-allocation, use thread-safe lazy allocation Comparing memory snapshots, we go from 2.1mil NetGroups down to 131, saving 140MB Tests: booted to Craggy and ran around. ran UpdateSubscriptionsConsistency unit test.
2 Months Ago
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2 Months Ago
Clean: move group initialization from PopulateCells to GetGroup Tests: ran around on craggy
2 Months Ago
Clean: remove Visibility.Manager.groups - also remove all provider == null checks Tests: compiles
2 Months Ago
Mortar export updates
2 Months Ago
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2 Months Ago
Update: add ClientVisibilityProvider - mostly a dud Provider, most methods do nothing - Upodated all places to use ClientVisibilityProvider instead of null This allows to remove groups from Network.Visiblity.Manager Tests: booted into craggy, ran GameTraceTests
2 Months Ago
Massaged the broken time acceleration curve to increase night time to be closer to 10 minutes again.
2 Months Ago
NPC's now use the server gesture start method rather than sending player signals, fixes them not hiding their currently held entities when starting gestures Added faster dictionary lookups to GestureCollection
2 Months Ago
Fixed Lumberjack Hoodie not working in Industrial Conveyor
2 Months Ago
Switch mortar firing button from reload to primary fire.
2 Months Ago
Update: instead of iterating all netgroups, add Provider.ForEach(layer, callback) method - get rid of Visibility.Manager.Groups accessor This removes public access to groups dictionary, so almost there to remove it Tests: booted to craggy, opened deep sea and ran deepsea.printentitycount
2 Months Ago
merge from split_dump_command
2 Months Ago
Mortar animator update and anim exports
2 Months Ago
switch to args.ReplyWith
2 Months Ago
Fixed nuke EffectRecycle prefab errors.
2 Months Ago
Updated joint hierarchy for mortar
2 Months Ago
Update: Visibility.Provider now can create network groups in a thread-safe fashion - organized hardcoded groups into their own collection - Network.Visibility.Manager now defers to provider's GetGroup and TryGetGroup Not sure if I want to support NetworkVisibilityGrid on CLIENT or not, but will try to clean it up in a bit Tests: Booted and ran around on craggy. compiled for all modes separately
2 Months Ago
Remove entity mod from mortar shells
2 Months Ago
Update manifest
2 Months Ago
Delete old placeholder mortar entities
2 Months Ago
Mortar IK ref points updated and anims exported
2 Months Ago
exported edited salvaged hammer refresh vm anims
2 Months Ago
Merge from main
2 Months Ago
Updating mortar rig with hand IK targets
2 Months Ago
String material texture offset gets updated according to the current rotation of the wheel bone
2 Months Ago
apartment complex exterior baked LODs
2 Months Ago
workbench upgrades models and textures (salvage, recycle and comfort)
2 Months Ago
merge from main
2 Months Ago
Can't open upgrade inventory if building blocked
2 Months Ago
merge from hair_fixes
Rin
2 Months Ago
merge from bandit_sentry_culling_fix
Rin
2 Months Ago
merge from armored _ladder_hatch_material_fix
2 Months Ago
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
2 Months Ago
merge from floating_city_oilrig_leg_fix
Rin
2 Months Ago
merge from ferry_terminal_nets
2 Months Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.