reporust_rebootcancel

144,253 Commits over 4,444 Days - 1.35cph!

2 Months Ago
Fix projectile effects instigated by other players spawning under the map
2 Months Ago
FX/lighting prefab.
2 Months Ago
Updated UVsets on FemaleAverage LODs for hair caps
2 Months Ago
Update branch - Fix download_server_list command not passing whether to include empty servers or not
2 Months Ago
kiosk signs
2 Months Ago
merge from main -> fix_server_browser_compression
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from overfishing
2 Months Ago
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2 Months Ago
comment out ddraw for compiler issue
2 Months Ago
merge from qol_bug_report_config -> main
2 Months Ago
up default time to 30min
2 Months Ago
Clean: simplify sync from flying cache back to players Tests: none, trivial change
2 Months Ago
Include client.cfg when making a bug report to help when looking into the bug reports
2 Months Ago
Clean: annotate AreFlying jobs with context comments - got rid of ref and added ReadOnly in a couple places Tests: compiles
2 Months Ago
merge from main
2 Months Ago
Fix the deployable / redirect issues flagged earlier - a few fireworks were changing variant when picked up - industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them - fluorescent ceiling light had different protection and HP than regular ceiling light - one of the lunar dividers had incorrect protection - innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target - reactive target could be picked up while building blocked All green now ✅
2 Months Ago
merge from fix_network_profiling_broadcast -> main
2 Months Ago
Add toast message is area is overfished
2 Months Ago
Merge from monument_notification_sounds
2 Months Ago
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
2 Months Ago
Changes to server gameplay event notifications: - All gameplay events now run through the WorldNotificationConfig asset. Events without sounds will always display UI toast messages, as before - Cleaned up how the monument notifications worked, now go through the player like toast messages do. Was able to get rid of the entity on oil rigs used just for sending the event notification. S2P both oil rigs - Player and event must both be inside/outside the deep sea for the player to be notified of that event - Removed ServerVar 'global.legacymonumentnotifications' and ClientVar 'ui.monumentnotificationtoasts'. Replaced with ClientVar 'ui.worldnotifications' and an option under game settings->UI->misc to set prefer sounds/sounds+toast/toast only - Corrected the AI generated convar description for 'graphics.compass'. Doing my part in the machine war
2 Months Ago
merge from deep_sea_sleeping_bag -> main
2 Months Ago
Codegen
2 Months Ago
Window atlas update
2 Months Ago
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2 Months Ago
merge from main -> deep_sea_sleeping_bag
2 Months Ago
Merge from main
2 Months Ago
Fix spacing of sleeping bag separator
2 Months Ago
Include hidden redirect items in the tests for inventory sounds
2 Months Ago
Split off interior of rentable shop A (wip)
2 Months Ago
Bowless Crossbow - missing changes
2 Months Ago
Bowless Crossbow - updated viewmodel, WIP textures
2 Months Ago
fix bounds after downscale + snapping changes
2 Months Ago
merge from waterwheel_downscale_option
2 Months Ago
Codegen
2 Months Ago
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
2 Months Ago
Merge from main
2 Months Ago
fixed up medical syringe, updated 3p anims, added anim events
2 Months Ago
Fix a couple of wrapping issues
2 Months Ago
FX WIP.
2 Months Ago
Merge from Main
2 Months Ago
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
2 Months Ago
Window atlas
2 Months Ago
Buildfix(tests): add a missing SERVER macro guard Tests: clicked through all modes - all compile
2 Months Ago
merge from main
2 Months Ago
Fix some compile errors, delete copy of unitask
2 Months Ago
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2 Months Ago
merge from main