reporust_rebootcancel

138,604 Commits over 4,505 Days - 1.28cph!

2 Months Ago
Merge from mount_cycle_fix
2 Months Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
2 Months Ago
Merge from wanted_deep_sea_fix
2 Months Ago
Merge from huntingtrophy_skins
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
2 Months Ago
Merge from torch_implementation_finish
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from cinematic_speed_fix
2 Months Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
2 Months Ago
Allow the 'retry' button to be pressed indefinitely
2 Months Ago
steam_retry_button_fix -> main
2 Months Ago
Fix retry steam button not working
2 Months Ago
Cobalt Statue - Helix textures, material and prefab LODs
2 Months Ago
Possible threading fix for voice delay issue
2 Months Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
2 Months Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
2 Months Ago
Merge from main
2 Months Ago
merge from kickgms
2 Months Ago
Item name and desc
2 Months Ago
Item id, world model fixes
2 Months Ago
merge from main
2 Months Ago
merge from optimize_train_track_meshes -> main
2 Months Ago
Fix "Double invocation of a deferred action"
2 Months Ago
Fix null check using .Equals() instead of == null
2 Months Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
2 Months Ago
Fix CLIENT compile errors
2 Months Ago
merge from main -> optimize_train_track_meshes
2 Months Ago
Merge from findobjectsoftype_replace
2 Months Ago
Merge from main
2 Months Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
2 Months Ago
Charm picker UI wip
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
2 Months Ago
merge from main
2 Months Ago
merge apartment_complex_monument/prototype/mailbox
2 Months Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
2 Months Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
2 Months Ago
protocol_update -> main
2 Months Ago
Protocol++
2 Months Ago
Glass AR - adjusted WIP viewmodel position for testing
2 Months Ago
Merge from main
2 Months Ago
Merge from setflag_change
2 Months Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
2 Months Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
2 Months Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
2 Months Ago
Merge from main
2 Months Ago
Add mailbox slide entities to manifest
2 Months Ago
bunny hat uses cap deformhair