reporust_rebootcancel

124,057 Commits over 4,171 Days - 1.24cph!

4 Years Ago
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4 Years Ago
Added crawlingminhealth and crawlingmaxhealth convars
4 Years Ago
Fixed ducking while crawling affecting the player's view position
4 Years Ago
More eye fixes, crawling looking good from first-person at all angles now
4 Years Ago
Tweaked scaling of microphone stand, should be consistent with guide now
4 Years Ago
Remove debug print
4 Years Ago
Fixed eye position not handling view offsets with a z offset (keep old handling for mountables where we want to cancel the x/z - see #22833)
4 Years Ago
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4 Years Ago
Get the view height right for first-person crawling. Change crawling cam to FirstPersonWithArms. Fix BodyLeanOffset not handling view offsets that aren't y-axis only.
4 Years Ago
Various changes to accommodate crawling into eye and view code
4 Years Ago
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4 Years Ago
Add crawling position to the IsPlayerVisible checks
4 Years Ago
Reduced eight IsPlayerVisible check methods to one.
4 Years Ago
Fix the slow animation always playing on the world space player. All correct syringe animations now play
4 Years Ago
Adjust use_other_wounded viewmodel animation event position and overall speed so that the event fires right at 5.25s
4 Years Ago
updated vm healing player wounded and updated speed playback of anim in animator
4 Years Ago
CraggyIsland back to 60777
4 Years Ago
Merge from ball
4 Years Ago
Nixed obsolete files
4 Years Ago
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots
4 Years Ago
updated override controller to play correct anim when healing wounded players
4 Years Ago
Soundlight params
4 Years Ago
Temp file cleanup
4 Years Ago
merge from parent
4 Years Ago
updated vm anim for healing wounded players
4 Years Ago
skin approval
4 Years Ago
added basic tower patrol path
4 Years Ago
wip trainyard AI setup (as prefab). Trainyard test scene.
4 Years Ago
merge from main
4 Years Ago
merge from airfield
4 Years Ago
Setup spawners so they work with puzzle reset
4 Years Ago
more area checks - boombox Fixed mismatched groundwatch and deploy layers
4 Years Ago
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4 Years Ago
network++ phrases
4 Years Ago
Airfield test scene
4 Years Ago
merge from vaiz
4 Years Ago
4 Years Ago
Fixed connected speakers not properly adjusting when internet streams are disabled while playing
4 Years Ago
Reduced final LOD range on deployed boom box
4 Years Ago
Fixed disco floors that are connected to regular power (not audio) not re activating when entering network range
4 Years Ago
Setting up world model alt animation for wounded player syringe use. Set modelState.aiming = true for the duration.
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Re-enable syringe revives with longer, 5.25 second animation. Need viewmodel animation replacement - using a slowed-down version for now. World model update not done yet.
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Fixed disco floors updating incorrectly based on frame rate
4 Years Ago
Reorder recovery code. Check needs to be done before the flags reset
4 Years Ago
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4 Years Ago
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4 Years Ago
Remove 20HP revive cap, reverting behaviour to how it is on release so that players can heal while wounded and keep it all when revived. Add special handling for crawling state, so player can have more health while crawling, yet revive from crawling to having a weak amount of health, and also still take into account healing gained while in crawling state.