reporust_rebootcancel

155,208 Commits over 4,536 Days - 1.43cph!

3 Years Ago
Merge from main
3 Years Ago
Vendor compile fixes
3 Years Ago
Merge from Main
3 Years Ago
merge from new_vendor_map_ui
3 Years Ago
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3 Years Ago
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3 Years Ago
WIP tutorial ending cinematic - updated with new animations and timeline
3 Years Ago
Store chunkId in header file
3 Years Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
3 Years Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
3 Years Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge store-ui -> Main
3 Years Ago
Parent merge
3 Years Ago
Merge from main -> full_server_demos
3 Years Ago
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3 Years Ago
Minor changes to tutorial island network bounds checks
3 Years Ago
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3 Years Ago
Fix bugs with attack heli rocket/flare firing lockouts
3 Years Ago
Fixed clothing mission step not working (merge issue)
3 Years Ago
merge from htx
3 Years Ago
merge from main
3 Years Ago
Iterating Wood bullethole decal tweaks.
3 Years Ago
More fixes/iterations
3 Years Ago
Fixed efitor refl probe blinking occasionally in scene view
3 Years Ago
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3 Years Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
3 Years Ago
Updated Workshop scene to have night time lighting
3 Years Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
3 Years Ago
Added template ability to set port actions via LinkId instead of Id or Name
3 Years Ago
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3 Years Ago
Skin prefab setup, screens showing tc information
3 Years Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
3 Years Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
3 Years Ago
Rock & concrete iteration/fixes
3 Years Ago
Fixed containers being changed on merge
3 Years Ago
Tutorial bear AI design update
3 Years Ago
Concrete hits
3 Years Ago
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3 Years Ago
Merged main
3 Years Ago
Chicken AI design update
3 Years Ago
Truck prefabs update
3 Years Ago
merge from youtooz_deployables
3 Years Ago
merge from sled_repair
3 Years Ago
merge from default_nudity
3 Years Ago
merge from binoculars_rangefinder
3 Years Ago
Potential UpdateHolsteredOffset nre fix
3 Years Ago
Protobuf, codegen
3 Years Ago
Merge from main