128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Shifted AI nodes from the prefabs in the autospawn folder to the dwellersData nested prefabs. 
This will likely help as more rooms based on a same module get developped in the future and Ai content will vary alongside it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dynamically connect intercom speakers and mics in underwater labs
Speakers will automatically connect to the closest mic within 128m
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Dwellings AI spawn/cover/move and obstacles setup - end
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed TorpedoRising not being loadable anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Torpedoes inherit the sub's velocity. Changed torpedo gravity.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Torpedo script, minor edits, enforcing a delay between torpedos fired. Now allowing holding down fire to keep firing at max rate.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to fish in the moon pool
Fixed moon pool water body fishing tag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Submarines can fire torpedoes, which are just rockets that look like torpedoes at the moment
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added local space option to the RotateObject script for the torpedo propellers to use
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed line renderer not working if the viewmodel camera is being used
Updated bobber preview with new model
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finished torpedo object setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove orphaned meta files for BubbleTrail.mat and speargun_spear.worldmodel.prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                An extra safe check. Include IsValid() test.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the same error in MixerSnapshotManager
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed error in WaterOverlay if the player was mounted to something that isn't a vehicle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved fishing rod third person animation
Extended base player animator instead of relying on overrides
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Set up torpedo world models + extras
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move torpedo content to the Ammo prefabs section
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge the latest underwater content->Torpedoes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Torpedo FX & related files.
Added some more primitive meshes for general FX purposes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                skinned up current fish to existing rigs
 
                
                
                
                
                
             
         
        
            
            
            
                
                fishing bobber model and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dwellings AI spawn/cover/move and obstacles setup - progress backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added secondary moonpool entrance / exit to underwater labs
Added MaxCountLocal and MaxCountGlobal to DungeonBaseLink (can specify per-lab and per-map limit for certain underwater lab modules)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added InRangeOfHome event
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                remove fish idle debug visuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a static variant of the deployed boom box, added to mess hall module
Reduced the audio range from 30->20 to fit more nicely in the module
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Multiple bug fixes with normals, spectrum interpolation, etc.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark moon pool as fishable
 
                
                
                
                
                
             
         
        
            
            
            
                
                infirmary initial dressing pass