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129,781 Commits over 4,232 Days - 1.28cph!

39 Days Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
39 Days Ago
Merge from scene_holster_tools
39 Days Ago
Move the scene based holster tool buttons into the scene view and not the inspector
39 Days Ago
Merge from water_pump_power_fix
39 Days Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
39 Days Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
39 Days Ago
Fix scientists moonwalking on ghost ships
39 Days Ago
Fix InfoZone NRE from scientists on ghostships
39 Days Ago
Mark two more collision meshes r/w
39 Days Ago
merge npc parenting to naval update.
39 Days Ago
merge back cannon and player animator fixes to naval_update
39 Days Ago
Embed playable graph tooling
39 Days Ago
Reset base animator layer weight whenever we're not playing one shots.
39 Days Ago
Try to fix black bars on RHIB (that can show up at certain angles)
39 Days Ago
mounted_turret_reloading -> naval_update
39 Days Ago
39 Days Ago
naval_update -> mounted_turret_reloading
39 Days Ago
Fix some more dodgy angles on the front seat
39 Days Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
39 Days Ago
39 Days Ago
Add server convar to allow mounting the cannons outside of boats
39 Days Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
39 Days Ago
Topologies
39 Days Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
39 Days Ago
Fixaroo
39 Days Ago
Final cliffing
39 Days Ago
Fixed ai mounted weapon controller so it points at the right location again
39 Days Ago
prevent rear turret clipping checks from failing right at the corners
39 Days Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
39 Days Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
39 Days Ago
Setup swap RPG component on viewmodel
39 Days Ago
Marked remaining floating city collision meshes r/w
39 Days Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
39 Days Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
39 Days Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
39 Days Ago
Merge from parent
39 Days Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
39 Days Ago
merge from optimize_water_body_culling -> main
39 Days Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
39 Days Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
39 Days Ago
Fixes to ensure the server representation is updated properly
39 Days Ago
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39 Days Ago
Rewrote cmounted turret client prediction
39 Days Ago
Fixes for Lumberjack and Outpost scientist NPC's
39 Days Ago
merge from naval_update
39 Days Ago
re-exported hmlmg from blender and split off ammo box
39 Days Ago
Merge from boat_building
39 Days Ago
Merge from parent