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139,800 Commits over 4,383 Days - 1.33cph!

43 Days Ago
updating component box performance pass
43 Days Ago
Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none
43 Days Ago
Update: add ScatterValueToJob utility job Tests: none
43 Days Ago
Update: add TerrainHeightMap.GetNormalsIndirect Tests: none
43 Days Ago
server_browser_phrase_fix -> main
43 Days Ago
Remove unused phrases
43 Days Ago
Fix a bunch of missing tags on the map creator
43 Days Ago
merge from main
43 Days Ago
merge from deepsea_fixes
43 Days Ago
Changed world.drawbounds to only send ddraw to the player running the command
43 Days Ago
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43 Days Ago
Buildfix: fix up missed renames Tests: unity compiles
43 Days Ago
merge cannon_fuseburn to main
43 Days Ago
Remove exit time between reload -> reloaded state in cannon barrel
43 Days Ago
merge from deepsea_fixes
43 Days Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
43 Days Ago
exported updated helicopter reardoor idle anim
43 Days Ago
Update: AntiHack now track it's own persistent cache of player states - base player internals redirect to the cache when jobs 3 is set Gets synced when player enters and leaves player cache (even if they're disconnecting). This allows us to change jobs level without mesing up player state. Tests: none, WIP
43 Days Ago
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43 Days Ago
update from main
43 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
43 Days Ago
Update: Gather more player state for Jobs3 work - rewrite how we add to/remove from PlayerCache to add custom handling for specific systems (needed for AntiHack) Tests: none
43 Days Ago
exported horse animations and rig
43 Days Ago
boat_highspeed_parenting_fix -> main
43 Days Ago
merge from /indirect_instancing
43 Days Ago
Stop high speed dismounting throwing you from your player made boat
43 Days Ago
merge from main
43 Days Ago
Merge from turret_paintball_fixes
43 Days Ago
resolve conflicts
43 Days Ago
merge from main
43 Days Ago
* Add an extra update call at the end of the frame after spawning instanced objects to catch spawn-then-move position errors. * Only deal with valid LOD states and skip invalid states both in the middle and at the end of the state array. * Reject renderers without materials outright.
43 Days Ago
Added a toggle to switch in between remote and local store override data in editor Added a popup warning when uploading
43 Days Ago
Altimeter works
43 Days Ago
Fixes for how paintball gun behaves with turrets: - Damage is now increased when a paintball gun in a turret shoots someone wearing paintball overalls, same way when shot by another player wearing overalls - Last applied paintball colour is now retained when placing the paintball gun in a turret Misc changes: - Removed paintball damage scaling in code for hitting different entity types, instead use the protection property assets - HeldEntity cached item is now usable on both client/server - Add sourceWeapon to projectiles, so the client can retrieve the source weapon entity from locally instigated projectiles - HitInfo is now Disposable, same pattern as PooledList - Remove various unnecessary HitInfo allocations
43 Days Ago
Add a placeholder altimeter prefab. Add placeholder prefab to HAB.
43 Days Ago
Added two console commands clearcontainer and clearcontainer_radius.
43 Days Ago
merge from main
43 Days Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
43 Days Ago
Fix naval scientist laser sight not being on during the day
43 Days Ago
Clean up
43 Days Ago
delay_browser_changes -> main
43 Days Ago
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
43 Days Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
43 Days Ago
Fix FSMTransitionBase.get_Senses NRE
43 Days Ago
Revert region changes until next month - bring back ping for now
43 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
43 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
43 Days Ago
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43 Days Ago
Can now override store page elements as well
43 Days Ago
Added skin test material