reporust_rebootcancel

115,602 Commits over 3,959 Days - 1.22cph!

34 Days Ago
Ensure errors are thrown inside DoPrepare() instead of being skipped over - only applies when `-throw_manifest_error` is set
34 Days Ago
Door FX fixes.
34 Days Ago
Terrain trail FX.
34 Days Ago
FoliageGrid profling. RustCamera foliage grid profiling.
34 Days Ago
Test: Disable LODGrid refreshing when applying a preset change, enable it afterwards and then manually call it once. Saves it being called 3 times when the tree, particle and mesh quality convars each get changed at the same time.
34 Days Ago
Add profiling for LODGrid.Refresh
34 Days Ago
Added the exhaust prefab
34 Days Ago
Added hatch FX.
34 Days Ago
Merge from main
34 Days Ago
Compile fix
34 Days Ago
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
34 Days Ago
Set initial stock of icepick, salvage axe & large backpack to the same value as their refill amounts
34 Days Ago
Add support for initial stock of a vending machine to be <10
34 Days Ago
aux04 Steam upload files
34 Days Ago
Merge from main
34 Days Ago
Initial pass for primitive travelling vendor trades since 6/10 items were removed due to item restrictions (plan to do another pass later once seige equipment has final crafting costs) - wood - stone - metal frags - hqm - sewing kits - gears - large backpack (max 2) - salvaged axe (max 5) - salvage pickaxe (max 5)
34 Days Ago
Update: ServerDemoPlayer - add debug option to log packets Trying to figure out why some construction events are not being palyed back properly Tests: played back a demo where I'm building multiple chained staircases
34 Days Ago
merge from primitive
34 Days Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
34 Days Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
34 Days Ago
Tweaked battering ram door max angles
34 Days Ago
Add support for alternative vending machine trades per era
34 Days Ago
New battering ram dismount pos
34 Days Ago
Metal impacts.
34 Days Ago
Bugfix: ServerDemoPlayer - synthesize initial tick after loadign a player Avoids server's perception of teleport, as ticks are delta serialized and after load of save have default values. Tests: played back a demo on craggy where I stayed stationary the first 10 seconds. No longer generating errors.
34 Days Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
34 Days Ago
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34 Days Ago
Manifest
34 Days Ago
Bromeliad bushes
34 Days Ago
Removed the 30s repair delay on the battering ram head
34 Days Ago
Added more jungle scaffolding blockouts
34 Days Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
34 Days Ago
merge from primitive -> aux2
34 Days Ago
Bugfix: FullServerDemos - ensure initial save always happens if demo thread was toggled Tests: recorded 2 demos in 2 recording sessions on one server session - both had saves created
34 Days Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
34 Days Ago
Fixed ballista not repairable when hammering its subentity
34 Days Ago
Bugfix: ServerDemoPlayer - wake up all recognized players Players that are loaded from a save arrive sleeping, which prevents tick processing. Tests: Played back a couple short demos where I didn't jump at the start - saw player move.
34 Days Ago
Add per-convar profiling when changing quality presets
34 Days Ago
adobe wall and gate gibs and collision
34 Days Ago
Merge from main
34 Days Ago
Merge from workshop_perf
34 Days Ago
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34 Days Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
34 Days Ago
exported tree climbing anim tests for tiger
34 Days Ago
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34 Days Ago
merge from primitive
34 Days Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
34 Days Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
34 Days Ago
Make sure to stop any stationary siege weapon chassis visual update tick
34 Days Ago
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