115,567 Commits over 3,959 Days - 1.22cph!
Ram's head collider change when broken
Tweaked vehicle server collider
Battering ram cabin lights
When the head is damaged, change the button interaction + gametip explaining what to do
Fix shield stamina bar not clearing when the player dies/holsters shield
Null check mounted vehicle when trying to notify of player weight change
merge from primitive -> primitive_gm
Fix compile error from BaseRagdoll
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
merge from primitive -> primitive_gm
Merge from presets_editor/quality
Merge from preset_change_performance (still wip)
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
WorldSpaceGrid alignment fixes
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made it easier for the player temp ragdolls to stop
Bugfix: ServerDemoPlayer - quetly skip unrecognized entity kill messages
- Moved message logging to be before message handling, to be able to get more info before executing logic
Not clear why it's happening, but will leave that for later. Also investigating why getting malformed OnEntities messages once 2nd player connects.
Tests: tried to play back a 2 player demo on Craggy. No more NREs related to entity killing
Louder battering ram impact sound
Expand siege tower constructable deploy volume
- Bradley APC can now destroy barricades
- Siege weapon constructables can now be smashed by train
- Updated 4k textures for the knight armour set
Bugfix: DemoServer - properly cleanup outgoing NetWrites
Tests: played back a short server demo - no issues.
Travellling vendor will now break siege weapon constructables on the road
Fixed crossbow 3p arrows not updating
Updated knightarmour set textures. created new icon for knightarmour helmet.
UpdateCurrentOptionFromElement virtual function.
Override in graphics UI.
TerrainTexturing profiling
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Make towing visuals rope less loose to avoid it clipping into the floor
slight edit to vm minicrossbow admire anim and 3p reload anims
Fixed NRE when hitting tugboat with the battering ram
Null check lod and foliage grid instances, for when changing options in the menu, not in-game.
Extra wait frames.
YOLO commit. Around 960 ~ prefabs and meta files
Fix mini crossbow backpack offset again
Fixed vehicles being able to use horse poop (or any item) as fuel
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up)
- Fixed middle siege tower door using the wrong sounds
Fixed a bug I introduced on doors
mini crossbow viewmodel - set up idle/ads idle states in animator
Fixed Door OnObjects throwing NRE if entityContents is null
Rotate player when rotating the static ballista