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125,756 Commits over 4,109 Days - 1.28cph!

44 Days Ago
merge from wellipets_hat_sfx
44 Days Ago
merge from Fireplace_MissingSFX
44 Days Ago
merge from Tempteas_fix
44 Days Ago
merge from jungle_ruins_c terrain fix
44 Days Ago
merge from underwater_labs_volumes_fix
44 Days Ago
merge from blue_industrial_light
44 Days Ago
merge from Cocoknight_gloves_update
44 Days Ago
Don't show demolish radial options if the decay entity doesn't support demolishing
44 Days Ago
harvesting tea icons
44 Days Ago
Crafting tea icons
44 Days Ago
merge from main
44 Days Ago
Merge from foliage_instancing
44 Days Ago
Clear placement list on destroy
44 Days Ago
Handle when no foliage placements are created
44 Days Ago
put mie scattering in remaining far field
44 Days Ago
Tooltip images
44 Days Ago
syncvars -> aux3
44 Days Ago
Ensure build looks in the correct path
44 Days Ago
Settings tooltip setup
44 Days Ago
Call patch assembly anytime scripts reload
44 Days Ago
1. New token for pure warming tea, 2. renamed cooling tea to basic cooling tea 3. adjusted min and max temp values for warming and cooling teas.
44 Days Ago
fog light color includes ray color
44 Days Ago
44 Days Ago
44 Days Ago
Renamed UISettings class
44 Days Ago
Gameplay settings
44 Days Ago
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
44 Days Ago
Settings menu dropdown, cleaned up styles
44 Days Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
44 Days Ago
Decay menu options
44 Days Ago
further adjustment
44 Days Ago
Set large furnace and small refinery as demolishable for initial testing.
44 Days Ago
Codelock leak tightness improvements.
44 Days Ago
44 Days Ago
Electric furnace tweaks.
44 Days Ago
cloud/atmosphere/fog interactions, shadows on biome fog
44 Days Ago
Settings scrollbar Toggle tweaks
44 Days Ago
IO bugfixes batch 1
44 Days Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
44 Days Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
44 Days Ago
Wallpaper floor & ceiling pack - updates and tweaks
44 Days Ago
Removing extra default material from coco torso fbx
44 Days Ago
Jungle biome distribution teaks & fixes
44 Days Ago
Settings menu progress
44 Days Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
44 Days Ago
Cocoknight setup
44 Days Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
44 Days Ago
Cocoknight update
44 Days Ago
Cocoknight update