reporust_rebootcancel

132,615 Commits over 4,262 Days - 1.30cph!

41 Days Ago
Added indirect instancing for the ballpit spheres
41 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
41 Days Ago
Baseline, bootstrap spawns EngineUI2
41 Days Ago
Merging fpbuild related changes to main branch
41 Days Ago
Add a network graph
41 Days Ago
Setting up EngineUI2_DeveloperTools prefab
41 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
41 Days Ago
Auto auth player on placing steering wheel
41 Days Ago
console tools
41 Days Ago
41 Days Ago
Burlap shirt repose/lods
41 Days Ago
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41 Days Ago
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41 Days Ago
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41 Days Ago
plastic please
41 Days Ago
Renamed the prefabs
41 Days Ago
easel lods
41 Days Ago
Fix for texture issue on 3p m15
41 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
41 Days Ago
WIP code, parameters, setup
41 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
41 Days Ago
Console Info Panel
41 Days Ago
Merge from parent
41 Days Ago
merge from automatedtesting
41 Days Ago
Merge from parent
41 Days Ago
Merge from parent
41 Days Ago
new console items ui
41 Days Ago
merge from SeparatePhysicsScenes
41 Days Ago
That's all folks
41 Days Ago
Almost done...
41 Days Ago
Even more...
41 Days Ago
More...
41 Days Ago
More...
41 Days Ago
Some more...
41 Days Ago
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41 Days Ago
merge from directional_foliage_displacement
41 Days Ago
merge from puzzle_reset_hotfix
41 Days Ago
merge from sort_fixes
41 Days Ago
merge from fix_terrain_nametags
41 Days Ago
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41 Days Ago
Fix displacement clamping
41 Days Ago
matrix optimized texture rez pass
41 Days Ago
Uploading in multiple parts because plastic can't handle... multiple files
41 Days Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
41 Days Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
41 Days Ago
Merge from main
41 Days Ago
Merge from main_merge_10_nov
41 Days Ago
Protobuf, code gen, phrases
41 Days Ago
Merge from main Fallback text merge on BaseEntity.Server and BasePlayer-Occlusion Stomp changes in generated files
41 Days Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height