reporust_rebootcancel

136,949 Commits over 4,352 Days - 1.31cph!

41 Days Ago
Update: adjusted the expectations for ReconnectToASleeperFromSave test Realized that original scenario was slightly misimplemented, the flow doesn't exist in our code Tests: ran unit test, it fails as expected
41 Days Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
41 Days Ago
fixed paintable window collision - thanks elliot.
41 Days Ago
Handle NRE inside NPCAnimController.DoPrepare()
41 Days Ago
added new sounds to the modular boat steering creaks
41 Days Ago
pt_boat_turret_full_reload -> main
41 Days Ago
- Updated the script for baking paint ball pellet positions to vertex colors to handle sub-meshes and baking the mesh to an asset - Added a new shader for rendering the paintball pellets with the fill funcionality. This includes some basics from the standard shader, such as an albedo map, normal map, and metallic and smoothness maps.
41 Days Ago
repositioned paintable window collision
41 Days Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
41 Days Ago
Update: OcclusionGroupTest - add TestNew_ReconnectToASleeperFromSave test Catches a bug in how server occlusion handles this specific initialization path Tests: ran unit test, it fails
41 Days Ago
Item list fixes and optims
41 Days Ago
Merge from naval_update
41 Days Ago
Merge from naval_missions
41 Days Ago
Codegen Increase max distance on tutorial mission 8 position generator
41 Days Ago
frame painting resolutions based on current frames
41 Days Ago
Merge from naval_update
41 Days Ago
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
41 Days Ago
Merge from main
41 Days Ago
Fixed RobotoMono base material
41 Days Ago
▌▊▆▄█▉ ▆▄▋▉▍
41 Days Ago
merge from naval_update
41 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
41 Days Ago
merge from naval_update/deep_sea
41 Days Ago
▅ ▅▋▍ ▅▅▍▉▅▋▆ ▋█▌ ▅▌▍▄▄▉▆▇█▅▅ ▆▋▅▊▉▉ ▊▉▉▇▊▇▊▅ ▆█ █▉▊▋▆▄▄▋█▆▍▄█▍▋▋▊▋ ▍▇▌▌▉ ▅▊▅▍ ▉▉█▆▍▌▅▋▌ ▋▇▌▆▋▇▆ ▇▊▉▄▉▉▌▋ ▌▆▌▉▊▍▉▅ ▅▅█▆▍▍ ▄▆▇▆▍▄ ▆▍▊▊█▊▆ █▄▄█▄ ▊▋█▋▍ ▉▅▌▅▆▋ ▅▆▅▆█▊▇▋ ▆▉ ▌█▍▉▆▄ ▍▋▄▄▅▊█▊ ▆█▇▆▋▄▄▌▄▅▉█ ▇█▌▌ ▊▆▅█▋
41 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
41 Days Ago
Debug mesh finder tool for painting
41 Days Ago
Fixed palm_tree_tropical_short_d colliders
41 Days Ago
merge from naval_update
41 Days Ago
merge from naval_update/deep_sea
41 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
41 Days Ago
appended tools box to the storage adaptor allow collision group list
41 Days Ago
ran manifest, icon manifest and localization
41 Days Ago
tools box prefab created
41 Days Ago
tools box item created icon created, matrix model added
41 Days Ago
tools box file struct
41 Days Ago
food box repair and pickup updated
41 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
41 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
41 Days Ago
Horse mask initial model/materials/prefab
41 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
41 Days Ago
Track/assign editing boat. Toggle finished flag.
41 Days Ago
merge from naval_update
41 Days Ago
merge from main
41 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
41 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
41 Days Ago
vedning_machine_vis_fix -> main
41 Days Ago
Fix fetch cycle throwing an NRE
41 Days Ago
Added search bar and failed/passed filtering
41 Days Ago
adjusted lod distances on various boxes
41 Days Ago
main -> travelling_vendor_vis_fix