126,896 Commits over 4,109 Days - 1.29cph!
Reimplement inventory slot for backpack
Fixed "Missile Silo computer station kills you on mount"
merge from campfire_tugboat_visual_fix
merge from water_component_stacking
Change backpack container to a dedicated slot for the backpack instead of the contents of the backpack
Merge from hackweek_backpacks -> hackweek_backpacks_2
Merge from airpatch_media
Codegen, manigest, vm rebuild
Removed skin viewer UI canvas and interaction stuff. No longer relevant now that it's sent to a rendertexture on separate overlay UI that's always on top
Fixing problems with closing the viewer in the item store + other stuff
Fixed the fallback positioning code
Merge from airpatch_media
Cleaned up PropRenderer merge
Merge Main -> Hackweek-SkinViewer
Increase stacksizes of water electric components to normalize with increases when durability was removed
Water pump 1 -> 3
Water purifier 1 -> 3
Fluid switch 1 -> 5
Animated rig thing for making moving projectile FX.
merge from industrial_lights_material_fix
Updated F-15E Textures to Correct Scale
Added More detailed Engine Emissive for F-15E Stike Eagle
Ugly but PPS-compliant fix attempt for Water5 black / flickery screen when near water
Removed Duplicate F15E Mesh
Setup F15E Strike Eagle Flyby
Added Basic Emissive Engine Glow
merge from august_art_bugfixes - broken RHIB LODs
merge from sunburn-pack-fix (just the sun glasses mat)
merge from emoji_skin_tone_removal
Fixed cullAllChildren not always culling all children (anything I say here will only make things worse)
Tiny optimization in PrefabPreProcess when cullAllChildren is true (not what it sounds like)
Fixed --instanced-rendering not enabling instanced rendering
Modified edge-of-world check to work for all vehicles, not just boats
Help info for the new convars
set up f15 3d model in the f15 prefab
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