122,191 Commits over 4,048 Days - 1.26cph!
vm eoka - bug fix for undesired arm gesture during some anims
determine ideal mount point based on equipped saddle type and occupancy
use mount menu instead of ride menu, but check new menu conditions.
Fixed separable subsurface scattering to work with any shader (not just core/skin) and larger scatter radius
Fixed deferred shadowing ignored in core shader set
Removed unused parameters, fixed randomized scaling bugs
Log warning instead of exception incase it kicks people off the server as they connect
Add "authradius {radius} [user]" & deauthradius (same arguments) commands to auth onto tcs & turrets in a radius
Refactor List<PlayerNameId> to HashSet<ulong>
Add "IAuthorizeEntity" interface and apply to TC & Turret
show equipped single/double saddle model
merge from staging_browser_changeset
valid saddle / seat checks.
seat capacity / availability checks.
fix flag conflicts.
reworked vista view of terminal sea side
wip ship barrier model
saddle items/equip and seat count wip
Tidy up, debug info, memory usage
merge from ui_scaling_2 - Fixed computer station UI missing scaling component
Rough hook up to HiZ culling system.
restoring
79956 on the correct branch this time (79950 - 79895)
restoring
79956 (79950 - 79895)
Window snapping, fixed bug with spill over.
touched v_eoka_pistol - animation troubleshooting
merged from pistol_slide_states
groupshared optimizations
Enforce cap, add a small animation
Prevent the map hotkey getting spammed into the map marker input field when the field is selected (trims the final character of the input field if it matches the map hotkey until that hotkey is released)
Team map marker support, including compass
Fixed computer station UI missing scaling component
Simplified how the system works a lot, fixed alignment issue.
Show the changeset in the server browser when on staging and the changeset doesnt match the client version
Add changeset to server tags "cs{changeset}"
Pool MemoryStream when serializing, only log json of events in the editor
Log when entities are repaired with a hammer, log the materials used in the repair bench
Fixed transmission in blendlayer
Move helper methods to seperate .cs file
Only submit stats from official servers
Change quarry to aggregate item amounts & add OnNPCVendor implementation
Cleaning shaders for bug that was already fixed
Use seperate interval for performance on server (1 min)
Added transmission to standard blendlayer shader set and tweaked transmission shader lods