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126,648 Commits over 4,109 Days - 1.28cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
Standardize "single method" to ingest all types renderers into instanced rendering configs: RendererLOD, MeshLOD and plan MeshRenderers
2 Years Ago
merge from main
2 Years Ago
merge from deep_sea_hotfixes
2 Years Ago
merge from save239
2 Years Ago
disabled shadow proxies on static cars
2 Years Ago
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2 Years Ago
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2 Years Ago
Changed Tugboat physic colliders from metal to wood where appropriate
2 Years Ago
Added additional collider to fix tugboat collision bug
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Large/med/small surface prefabs.
2 Years Ago
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2 Years Ago
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2 Years Ago
Cherry picked 84502 => Fixed bug in shadows w/ alpha cutout
2 Years Ago
Added support for the lights in the tugboat smoke stack at heavy damage levels
2 Years Ago
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it S2P
2 Years Ago
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
2 Years Ago
Some more deployables
2 Years Ago
Convert a bunch of deployables
2 Years Ago
Convert landmine to rendererlod
2 Years Ago
Fixed bug in shadows w/ alpha cutout
2 Years Ago
Support importing MeshLOD into InstancedMeshFilter
2 Years Ago
Fix getting player auth token after steamworks SDK upgrade
2 Years Ago
Fix embrasure instanced rendering missing. add instanced rendering to large box
2 Years Ago
Small/medium surface
2 Years Ago
Compile fix
2 Years Ago
Use ComputeBuffer.BeginWrite() when in 2021, fallback to ComputeBuffer.SetData() in 2019 (mainly for the editor)
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Disable work shop skin applying since MeshRenderers are removed
2 Years Ago
Cleaned away the black haloing around the ripple fx texture atlas. Scene backup & related mats.
2 Years Ago
Client compile fixes
2 Years Ago
Fix foundation floor not showing
2 Years Ago
Merged the valve mesh to oiljack_arm for animation
2 Years Ago
Merge from nexus
2 Years Ago
merge from experimental - RC
2 Years Ago
merge from main
2 Years Ago
Implement removing mesh (again) Update virtualMeshId when allocating larger section for a grid
2 Years Ago
Submit draw calls for instanced rendering in `OnPreCull()` and start the culling job at the end of `Update()`
2 Years Ago
More skeleton of texture atlas stuff
2 Years Ago
Add skeleton of `WorkshopSkinScheduler` and `TextureAtlasScheduler` that will let us use a skin draw call for all skins of a material Various fixes
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Explosives on Tugboat now work the same way as explosives on buildings. A timed explosive on a door doesn't do splash damage to the boat, and a timed explosive on the boat doesn't damage the door.
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Feedback fixes for the old tv consistent fbx mesh data name set layer to world added the missing collision adjusted culling distance added prefab variants on/off