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122,191 Commits over 4,048 Days - 1.26cph!

2 Years Ago
merge from safemode
2 Years Ago
vm eoka - bug fix for undesired arm gesture during some anims
2 Years Ago
determine ideal mount point based on equipped saddle type and occupancy
2 Years Ago
use mount menu instead of ride menu, but check new menu conditions.
2 Years Ago
Fixed separable subsurface scattering to work with any shader (not just core/skin) and larger scatter radius
2 Years Ago
Fixed deferred shadowing ignored in core shader set
2 Years Ago
Removed unused parameters, fixed randomized scaling bugs
2 Years Ago
Log warning instead of exception incase it kicks people off the server as they connect
2 Years Ago
Add "authradius {radius} [user]" & deauthradius (same arguments) commands to auth onto tcs & turrets in a radius
2 Years Ago
Refactor List<PlayerNameId> to HashSet<ulong> Add "IAuthorizeEntity" interface and apply to TC & Turret
2 Years Ago
show equipped single/double saddle model
2 Years Ago
merge from staging_browser_changeset
2 Years Ago
valid saddle / seat checks. seat capacity / availability checks. fix flag conflicts.
2 Years Ago
reworked vista view of terminal sea side wip ship barrier model
2 Years Ago
saddle items/equip and seat count wip
2 Years Ago
Tidy up, debug info, memory usage
2 Years Ago
merge from ui_scaling_2 - Fixed computer station UI missing scaling component
2 Years Ago
Rough hook up to HiZ culling system.
2 Years Ago
restoring 79956 on the correct branch this time (79950 - 79895)
2 Years Ago
restoring 79956 (79950 - 79895)
2 Years Ago
Window snapping, fixed bug with spill over.
2 Years Ago
initial basic tests
2 Years Ago
merge from main
2 Years Ago
merge from easter 2023
2 Years Ago
touched v_eoka_pistol - animation troubleshooting
2 Years Ago
merged from pistol_slide_states
2 Years Ago
groupshared optimizations
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Enforce cap, add a small animation
2 Years Ago
Prevent the map hotkey getting spammed into the map marker input field when the field is selected (trims the final character of the input field if it matches the map hotkey until that hotkey is released)
2 Years Ago
Team map marker support, including compass
2 Years Ago
Fix fov issues
2 Years Ago
First pass on pings
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Fixed computer station UI missing scaling component
2 Years Ago
Simplified how the system works a lot, fixed alignment issue.
2 Years Ago
Show the changeset in the server browser when on staging and the changeset doesnt match the client version
2 Years Ago
Add changeset to server tags "cs{changeset}"
2 Years Ago
Pool MemoryStream when serializing, only log json of events in the editor
2 Years Ago
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2 Years Ago
Log when entities are repaired with a hammer, log the materials used in the repair bench
2 Years Ago
Fixed transmission in blendlayer
2 Years Ago
Move helper methods to seperate .cs file Only submit stats from official servers
2 Years Ago
Change quarry to aggregate item amounts & add OnNPCVendor implementation
2 Years Ago
Merge from main
2 Years Ago
Cleaning shaders for bug that was already fixed
2 Years Ago
Use seperate interval for performance on server (1 min)
2 Years Ago
Added transmission to standard blendlayer shader set and tweaked transmission shader lods