122,203 Commits over 4,048 Days - 1.26cph!
Enabled shadows via the option convar, tidy up
reverted playground map changes
Fixed bug with wind + displacement bend. Will probably need a bit of fine tuning.
Core/Foliage support with fallback to debug shader.
reapplying
79918 - Fixed missing face for real this time, preserving all functionality.
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merge from minicopter_block_building_fix
fixed an error on ferry_terminal_exterior prefab
ship barrier LODs/Colliders and prefab
Colours, duration, radial support
Developers can use all skins outside of the editor with "client.unlock_all_skins"
Layering fixes, input fixes
Merge Main -> Experimental
First export of new icons
- Always disable antialiasing when taking a screenshot with transparency, as it creates a halo otherwise
- Added super-resolution transparent screenshot support with new convar 'takehirestransparentscreenshot'
- Renamed takescreenshottransparent to taketransparentscreenshot
New convar for taking screenshots with transparent background - takescreenshottransparent
Merge Main -> Experimental
Fixed sharpen not disabling as it should
Cherry-pick
80074 and
80078.
- Fixed super-resolution screenshots using the original camera resolution, causing pixellated results.
- Automatically disable sharpening in super-resolution screenshots, as it creates dark outlines.
Automatically disable sharpening in super-resolution screenshots, as it creates dark outlines
Re-merge directory cleanups (backup)
Fixed super-resolution screenshots using the original camera resolution, causing pixellated results (broken in 62630)
Applied poster scene backup
The output division is now applied before min/max/buffer amounts are calculated, meaning the split amount is based on the maximum amount that can be moved and is then clamped by the max
Prevents Max filters incorrectly slowing down transfer rates
Apply screen settings after switching to safemode
Updated screenshot camera prefab with missing script
room_e LODs/COL and prefab
Merge from industrial (stacking improvements)
Merge from industrial/better_stacking2