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122,203 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Check and dismount any riders that are too heavy, not just the driver
2 Years Ago
dismount any riders if saddle is removed
2 Years Ago
Clear Flag_HasRider when mounted player count is 0, not when any player dismounts.
2 Years Ago
Added third mount point, use correct ones depending on saddle type.
2 Years Ago
Support for all LODs, trimming LOD buffer sizes to save memory.
2 Years Ago
merge from main
2 Years Ago
merge from AOTransparencyFix
2 Years Ago
merge from sam_site_anchoring
2 Years Ago
never show occupied menu. update mount flags and max capacity after item change.
2 Years Ago
menu test
2 Years Ago
client-side friendly version of HasSeatAvailable
2 Years Ago
Fix attempt for blurry screenshots when taking a screenshot from the console view. End the blur on the next frame instead of lerping it.
2 Years Ago
Merge AOTransparencyFix -> ScreenshotConsoleBlur
2 Years Ago
Fix normal screenshots coming out with transparency!
2 Years Ago
Can now remove pings (single tap of ping button)
2 Years Ago
HQ Candles prefab backup
2 Years Ago
Disable ambient occlusion when taking transparent screenshots, as Unity renders the AO as transparency
2 Years Ago
Shrink pings Don't update marker label every update Fixes
2 Years Ago
Minor fix - old method name being used
2 Years Ago
- New IAmmoContainer interface. - New ServerReload( IAmmoContainer ammoSource ) method in BaseProjectile allows server-side reloading that uses ammo. - PlayerInventory and ItemContainer implement IAmmoContainer. - Attack heli turret now uses ammo when reloading. - Attack heli turret entity ID now syncs to client. - Renamed FindItemsByItemName to FindItemByItemName (it only ever finds one item).
2 Years Ago
Applied IAuthorizeEntity to codelocks & fixed authradius command to work with codelocks
2 Years Ago
Made the type in two places
2 Years Ago
Default keybind (mouse3, temp) Alpha pings down to 0.2 while aiming
2 Years Ago
Manifest
2 Years Ago
Fixed a typo I couldn't find earlier & Vis.Entities has to check BaseEntity.isServer
2 Years Ago
Parent merge
2 Years Ago
CodeGen
2 Years Ago
Refactor after code review
2 Years Ago
Remove analytics DB, instead use a hash of steamId + serverWipeId to get playerWipeId
2 Years Ago
Fixed marker input field triggering keybinds
2 Years Ago
Compile fixes, sync progress
2 Years Ago
Merge from main
2 Years Ago
WIP team pings
2 Years Ago
Refactor projectile tracking a bit Log every projectile invalid Log projectile updates in BasePlayer.FiredProjectile
2 Years Ago
Use diamonds for pings, circles for map markers
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Re-export with less busted alpha, add new icons
2 Years Ago
Committing a failed experiment. HeldEntities can now access inventory for reloading which is not that of a player. For example the inventory of a gun turret that they're in. Have the heli gunner control the turret gun as if they're holding it. Removes most of the need for duplicate code, passing inputs to the server side etc. But too many changes required in the end. However, this is all complete apart from syncing the attack heli turret inventory contents to the client.
2 Years Ago
Add ILootableEntity interface and add "LastLootedBy" to all lootable entities, use that instead of a Dictionary tracking lastLootedBy
2 Years Ago
Use Facepunch.Pool instead of manually pooling MemoryStream & List<EventRecord>
2 Years Ago
LOD and COL progress
2 Years Ago
Iniital fixes after code review
2 Years Ago
merge from main
2 Years Ago
Additional checks on the SAM site to ensure it doesn't defy gravity. Now destroyed when the floor below is removed
2 Years Ago
Refactor aggregate methods Log aggregate blueprint counts for online players every 1hr Log aggregate entity count for server every 1hr Log player positions every 1 min
2 Years Ago
DoubleSaddle rig/skinning. Added to horse prefab
2 Years Ago
Added inspector which shows active renderers and allows hiding / showing specific renderers.
2 Years Ago
fix test
2 Years Ago
temp for testing
2 Years Ago
Merge from main -> gameplay_metrics