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122,124 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Silo dressing progress
2 Years Ago
Support max ranges for remote controlling devices (screen will have static when nearing max range, and will lose connection when too far) Set max range for drones to 250m for now, configurable with a server convar
2 Years Ago
Fixed bug where a poker community card wouldn't show in the UI if it was the same card in the same position as in the previous round
2 Years Ago
Drone and autoturret default to having no RC identifier set, so cannot be remote controlled until one is set Reduce the amount of damage the drone takes when bumping into things
2 Years Ago
Enable condition on the drone item - fixes drone getting repaired when it is picked up and redeployed
2 Years Ago
Ignore triggers when checking if the drone is on the ground (fixes drone turning off randomly in the air around monuments)
2 Years Ago
Fix Reveal Hand option not being available after a poker round
2 Years Ago
Possibly fix desync when first taking manual control of an autoturret
2 Years Ago
Fix reload sound spamming when manually controlling an autoturret
2 Years Ago
Fix one GameObjectLOD for a drone propeller incorrectly marked as static
2 Years Ago
Don't allow controlling autoturrets which are in peacekeeper mode
2 Years Ago
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2 Years Ago
Better window update calculation
2 Years Ago
wip support for weapon stands
2 Years Ago
Merge from main
2 Years Ago
Cherry picking 79460 and 79463
2 Years Ago
Fixing memory pool sizes of NetRead and NetWrite
2 Years Ago
Better instance seeds, moved placement info into StructuredBuffer
2 Years Ago
Merge from main
2 Years Ago
Fixing NRE in main menu when client has multithreaded networking enabled (which is always the case in the editor)
2 Years Ago
repair UI prefabs after merge
2 Years Ago
merge from merge_from_main
2 Years Ago
2 Years Ago
2 Years Ago
2 Years Ago
2 Years Ago
partial merge from main as something keeps hanging plastic
2 Years Ago
Merge from industrial_merge
2 Years Ago
Merge from industrial
2 Years Ago
Cherry pick 79415 ignoring tracability
2 Years Ago
Merge from zipline_dismount_fix
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge Main -> Media Projects
2 Years Ago
Blueprint filter fixes
2 Years Ago
Fixed poker UI showing hand "results" even for players that hadn't revealed their cards. These results didn't really reveal anything as they were based off placeholder "unknown" cards and would give bogus info.
2 Years Ago
Filter fail conveyor output will now activate if no items were able to be moved due to the Max filter option (this behaviour only applies if the conveyor actually has output containers)
2 Years Ago
Potential NRE fix during server load
2 Years Ago
PTZ Camera can no longer be deployed on deployables
2 Years Ago
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2 Years Ago
Auto select the textbox when opening the RC identifier dialog
2 Years Ago
merge from main
2 Years Ago
merge from rc_drone
2 Years Ago
Drone gibs setup Default RC to NONE Disallow drone placement in shallow water
2 Years Ago
drone sound tweaks and additions
2 Years Ago
Log - meds used - consumables (food) - tech tree - blueprints - research
2 Years Ago
Log when building blocks are built Log Player connect & disconnect Log Antihack messages
2 Years Ago
Polish and timing tweaks. Prefabbed fire effect and rocket thrust.
2 Years Ago
Reverse fresnel masking to stop the first person seeing the side filler particles.
2 Years Ago
finalized composite smoke