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134,704 Commits over 4,444 Days - 1.26cph!

48 Days Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
48 Days Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
48 Days Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
48 Days Ago
Merge from main/bowless_crossbow
48 Days Ago
code support for tertiary charm prefab setup
48 Days Ago
Add the apartment furnace to the large apartment
48 Days Ago
Turn the wood stove in the large apartment into a furnace
48 Days Ago
Optimized the way the timer works for limiting the shadow caching framerate
48 Days Ago
merge from misc_vendingui_fixes
48 Days Ago
merge from mortar_prototype
48 Days Ago
merge from deployable_snapping_fix_3
48 Days Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
48 Days Ago
merge from empty_country_list_fix
48 Days Ago
merge from defaultsortingorder_update
48 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
48 Days Ago
Merge from /indirect_instancing
48 Days Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
48 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
48 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
48 Days Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
48 Days Ago
More lighting
48 Days Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
48 Days Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
48 Days Ago
Codegen
48 Days Ago
Mortar animations on the v4 rig
48 Days Ago
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48 Days Ago
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48 Days Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
48 Days Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
48 Days Ago
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48 Days Ago
Subtracting 150318
48 Days Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
48 Days Ago
Subtracting 150367
48 Days Ago
Subtracting 150376
48 Days Ago
Subtracting 150380
48 Days Ago
Subtracting 150385
48 Days Ago
Subtracting 150388
48 Days Ago
blowpipe charm position tweak
48 Days Ago
Merge from terrain_lowering_nms_large_cave
48 Days Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
48 Days Ago
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48 Days Ago
merge from main
48 Days Ago
Subtracting 150838 (reapplying new navmesh)
48 Days Ago
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48 Days Ago
Merge from terrain_lowering_nms_large_cave (reapply)
48 Days Ago
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48 Days Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
48 Days Ago
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48 Days Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
48 Days Ago
Subtract 150311