reporust_rebootcancel

132,751 Commits over 4,293 Days - 1.29cph!

2 Months Ago
Override the lerp, not the position
2 Months Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
2 Months Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
2 Months Ago
material color tweak to better track the unoptimised original look
2 Months Ago
First WIP prototype for component displaying box skins
2 Months Ago
fixed interior props cull group being disabled (was temporary)
2 Months Ago
▄▊▆▅ ▊▉▌▉▄▋▌▉
2 Months Ago
added walkway A ambience files
2 Months Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
2 Months Ago
▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
2 Months Ago
█▉█▊ █▇▋▄▅▅ ▋▄▊▆▆ ▍▌▇▍ ▄▍▌▉ ▍▄▇▌ ▆▍ █ ▌▌█▍ ▋▌▍▍▇▋▋ '▄▊▊▄▋' ▌▅▊▄
2 Months Ago
heavy_helmet_overlay_fix -> main
2 Months Ago
Fix binoculars + the heavy helmet from rendering weird
2 Months Ago
security tower a lod3 baked now
2 Months Ago
setup flashlight refresh vm anims
2 Months Ago
Heavy plate helmet repose
2 Months Ago
Exhaust fixes.
2 Months Ago
Stray light fix. Cleanup.
2 Months Ago
Final polish.
2 Months Ago
merge from main
2 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
2 Months Ago
menu_bootstrap_change -> main
2 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
2 Months Ago
Moved ambient flies to prefab & improved them.
2 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
2 Months Ago
Adding v4 snowmobile shooting anims
2 Months Ago
riot hat repose
2 Months Ago
merge from boat_building
2 Months Ago
Fix compile error in SocketMod_Anchor
2 Months Ago
Fix compile error
2 Months Ago
Merge from floating_cities
2 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
2 Months Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
2 Months Ago
Timeshimmer off globally on plight.flares
2 Months Ago
Distance flares.
2 Months Ago
building_planner_viewmodel -> main
2 Months Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
2 Months Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
2 Months Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
2 Months Ago
Remove planner viewmodel
2 Months Ago
Aniso angle improvements on the nets. PFX pass.
2 Months Ago
Tweaks
2 Months Ago
Merge from naval_missions
2 Months Ago
Deep sea prefab variants missing from manifest entity list
2 Months Ago
Post merge fixes
2 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
2 Months Ago
Blowpipe - added SFX anim events, set up override controller correctly