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115,880 Commits over 3,959 Days - 1.22cph!

39 Days Ago
Catapult ammo world model prefabs
40 Days Ago
Ram lighting.
40 Days Ago
lots of siege weapn sounds (few things still WIP)
40 Days Ago
Light texture.
40 Days Ago
Headlight mats enabled+disabled.
40 Days Ago
Same fire effect rotation fix for battering ram and ballista
40 Days Ago
Tuned screenshake on fire.
40 Days Ago
Boulder impact matches target normal.
40 Days Ago
Moved to the correct folder.
40 Days Ago
Catapult fire effect rotation fix
40 Days Ago
Missing file.
40 Days Ago
Catapult fire.
40 Days Ago
In water effects and head motion Skidding effects
40 Days Ago
Tweak to make transition between basket mesh into projectile state more seamless.
40 Days Ago
Boulder FX & polish.
40 Days Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
40 Days Ago
Minor entity value changes
40 Days Ago
Worldmodel changes
40 Days Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
40 Days Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
40 Days Ago
Added catapult.fire command
40 Days Ago
Fixed catapult admin reload not updating the animation
40 Days Ago
Horse swimming animations, effects and audio
40 Days Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
40 Days Ago
Ensure idle animation is set to loop time
40 Days Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
40 Days Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
40 Days Ago
Added 4k Textures for and cinematic material for the lunar new year snake mask.
40 Days Ago
Snake mask icon update
40 Days Ago
Boulder impacts.
40 Days Ago
hooked up snake mask icon to .sitem
40 Days Ago
Burst cloth on snake mask lods
40 Days Ago
Merge from main
40 Days Ago
Updated snakemask item prefab with new icon
40 Days Ago
updated Lunar new year mask textures Added icon for mask
40 Days Ago
Snake Mask world models
40 Days Ago
updated 3p and vm minicrossbow reload anims
40 Days Ago
Marketing assets
40 Days Ago
Lunar new year mask material updated
40 Days Ago
Lunar new year mask textures updates
40 Days Ago
Snake mask model edits + hair cards
40 Days Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
40 Days Ago
Bunch of wip craft quality/size and experimental crafting quality tea.
40 Days Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
40 Days Ago
Update: DemoServer - reconstruct messages from demo stream and pass to server No warnings or errors during playback, but it doesn't do much, since main player entity is not present. Tests: played back the recorded demo from craggy - no new warnings or errors
40 Days Ago
Snake mask LODs Snake mask doesn't deform hair
40 Days Ago
Update: DemoServer - able to process server demo stream - Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream) - Fixed a bug with incorrect header read - Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream - Fixed invalid handling of connection counts - Fixed invalid tracking of progress - Fixed invalid recording of packet's timestamp Next up need to hook up data stream parsing into known messages to see how it behaves. Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
40 Days Ago
merge from main
40 Days Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
40 Days Ago
Submitting updated battering ram rigged mesh