121,643 Commits over 4,048 Days - 1.25cph!
Merge Main -> PhysicsLayerRevamp
Splitting uploader to be client or server
fix for floating bullet issue while in ADS
Merge from main -> rust_metrics
verify item fits server side too
shipping container texture polish
Swap weapon fixes.
Codegen.
Applying Taylor's RabbitMask assets6269 shelve
Find best placement position when targeting a non perfect fit cell - edges, etc.
merge from zipline_dismount_fix
merge from map_optimize fixes
Fix sleeping bag clusters not showing
shipping container building skin parts models wip
shipping container new textures (might revert if not happy)
Merge from main -> map_optimize
Input/Output slots for large furnace
Added support for filters to only allow a minimum per move (eg. only move stone if we have at least 200 in the input container)
Replaced turnstiles in the scene
Maximum transfer value is now respected for category filters
Conveyors now attempt to move all valid items in a container in a single tick, instead of processing one stack at a time
Reduced the maximum amount moved per tick (32, was 128), this is now per item stack
Fixed incorrect size on item search popups
Potential BaseProjectile.OnInput NRE fix
Can now filter items blueprints in conveyors
Don't show the Mount interaction at all if there are currently no valid dismount points
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Minor dismount changes, dismount the player 1.5m away fromt he end point of the zipline (was 0.5)
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Show a prompt on the conveyor filter UI if no items are assigned
Can attach adaptor to small wooden box, small furnace and large furnace
Moved electric furnace power point
Removed built in electric furnace industrial slots, now needs a storage adaptor
Fixed dismount flags not updating when killing player due to invalid dismount
S2P on monuments that changed in the merge - reinstate layer changes
Removed extras from test map
Merge Main -> PhysicsLayerRevamp
This one is MultipleLootWagons (still needs Alistair setup on the new wagons, but main work is done).
Consolidating my branches that are ready to merge after this update. This one is VehicleClipVehicle.
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subtracting
77886 merge from pistol slide updates
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merge from qol_dec_22/door_locked_default_option
Replaced turnstiles in the scene