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126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Droplet meshes & shader
2 Years Ago
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2 Years Ago
Experiments
2 Years Ago
Merge from lighting_test_scene
2 Years Ago
Remaining test map stuff for Matt Fixed a small issue with the green gambling light
2 Years Ago
exported bear attack 2 and 3 and updated attack 1 and idle 03 anims
2 Years Ago
merge from main experimental
2 Years Ago
merge from main
2 Years Ago
More precision - reduce MAX_JOINT_DIST to 2
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from map_team_bags_fix
2 Years Ago
Scrap heli don't parent ragdolls
2 Years Ago
Disable pooling on tooltips (not sure if it's the issue, but makes sense to rule it out)
2 Years Ago
Added server sync ragdoll save/load methods
2 Years Ago
Merge from main
2 Years Ago
Unsaved comment
2 Years Ago
Comment on ragdollmode convar. Ragdoll corpseJoint made readonly.
2 Years Ago
Fixed corpse issues with the initial fixed joint to the pelvis. Removed that joint - pelvis collider is now on the base, no separate rigidbody on the pelvis.
2 Years Ago
Manifest, adding the new corpse type
2 Years Ago
Sync ragdoll limb pos more frequently: 10 times per second instead of 5
2 Years Ago
Added smooth interpolation for all ragdoll limb sync
2 Years Ago
Lower scale of non clustered sleeping bags on the map when the player is alive (0.7 to 0.55) Updated waypoint map marker sprite to be properly centred
2 Years Ago
new upgrade sounds are quieter and voice limited more strictly to prevent overlap
2 Years Ago
Move team member map markers to render above sleeping bags
2 Years Ago
Use RustLayout on Tooltips, possibly fixes some strange tooltip layout issues some playing are seeing
2 Years Ago
Merge from main
2 Years Ago
Fix double pool free, go back to using pooled lists
2 Years Ago
merge from experimental
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
resolved floor triangle gibs r/w errors
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from building_skins_3
2 Years Ago
Copy over shaders from original `global_networking` branch to fix indirect rendering
2 Years Ago
Enable GPU instancing on more building mats Disable normal MeshRenderers in PrefabPreProcess to avoid changing source prefab in editor
2 Years Ago
Art test scene WIP/backup
2 Years Ago
Only display outline collider warning message if not found at all.
2 Years Ago
Enable GPU instancing on building skins Only use highest LOD rather than rendering them all at once (as we don't support LODs yet) Automatically disable normal MeshRenderers in the prefabs we convert
2 Years Ago
merge from main
2 Years Ago
Added missing rack config for candy cane club
2 Years Ago
Setup custom render bounds for SMG.
2 Years Ago
Fix an accidental offset in mp5 world model prefab.
2 Years Ago
Fixed several issues with ragdoll position sync. No more glitching now
2 Years Ago
add ClientTurnSpeedOverride fore testing/debugging