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121,644 Commits over 4,048 Days - 1.25cph!

2 Years Ago
Encryption support (forgotten file)
2 Years Ago
Encryption support
2 Years Ago
shipping container building skin parts models wip
2 Years Ago
merge from main RC
2 Years Ago
Reworking minimum transfer mode - when this is used the exact minimum amount will be transferred from a container (eg. a conveyor is told to transfer wood in 100 minimum increments, if that conveyor sees 140 wood in the input it will move 100 wood and then stop) Fixed minimum move mode not working with category filters
2 Years Ago
Scene backup Organized some files in the messy effects folder
2 Years Ago
Revised metal impacts. Sparking occasionally instead of always.
2 Years Ago
Apply more stuff from main thread & add session id
2 Years Ago
Setup Matt's improved gib models.
2 Years Ago
Disable networkCache for codeLocks to avoid "pooling errors"
2 Years Ago
Attempt to fix ModularCarGarage.FixedUpdate NRE
2 Years Ago
Optimized the conveyor screen process to dramatically cut down the number of RPC's required now that we are sending multiple items in a single tick
2 Years Ago
Adjust adaptor position on electric furnace
2 Years Ago
Merge from industrial
2 Years Ago
Grab hardware info on main thread & fix analytics not sending on client
2 Years Ago
Allow default items to be researched in the Research Table for 10 scrap Add a warning explaining that this is only needed for industrial crafting
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Cherrypicked reworked oil rig textures
2 Years Ago
Nuclear missile silo room and dressing progress
2 Years Ago
Baseline (disabled by default)
2 Years Ago
Bunch of cleanup, refactor and optimisations.
2 Years Ago
phrases
2 Years Ago
merge from lunar_newyear_23
2 Years Ago
manifest + fix
2 Years Ago
Mask icon and item setup
2 Years Ago
merge main to release
2 Years Ago
Changed LODs of the road safety barriers
2 Years Ago
Placement checks can now ignore a specific mounted weapon (for swapping). If swapping a weapon with a larger weapon, try and fit it in surrounding space if possible, otherwise don't allow swap.
2 Years Ago
Refactor best placement calc
2 Years Ago
merge from main
2 Years Ago
First pass on a new "default industrial blueprint" item that can be created cheaply and modified after crafting to point to a different default item (primitive items, dlc items, etc) This blueprint can't be learned by the player but can be inserted into an industrial crafter to allow crafting of default blueprint
2 Years Ago
Activated the purpose of all this: Now letting ragdolls collide with vehicles.
2 Years Ago
Finished converting the roughly 6 billion harvestables that were using the ragdoll layer. "We do these things not because they are easy, but because we thought they'd probably be easy." - John F. Kennedy
2 Years Ago
Merge from industrial/multi_slot
2 Years Ago
Fixed conveyor On/Off interaction sometimes not appearing
2 Years Ago
New Harvestable layer. Switched growable/harvestable/collectable stuff and scripts to use it. Still WIP switching them all as there are many prefabs.
2 Years Ago
Added a blueprint out industrial slot on the crafter
2 Years Ago
PropRenderer now using AI layer instead of Player_Model_Rendering
2 Years Ago
UIPlayerPreview - Use AI layer mask instead of the now-gone Player_Model_Rendering
2 Years Ago
First pass on being able to map multiple industrial slots to different inventory ranges on a single entity Allows a separate industrial slot to allow access to the blueprint slot on the crafter
2 Years Ago
New gib meshes. Scene backup.
2 Years Ago
disable xmas music
2 Years Ago
Unsaved
2 Years Ago
Increased backtrack count for water entity drain calculations, allows longer networks and fixes some issues
2 Years Ago
Physicsmat impacts iteration & related files.
2 Years Ago
Fixed rowboat dismount check errors
2 Years Ago
Merge from main
2 Years Ago
Made rowboat LOD culling less aggressive