121,667 Commits over 4,048 Days - 1.25cph!
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IRemoteControllable changes to use playerID instead of BasePlayer instances
Implement CanControl on Drone so only one player can control it at a time
Iterated on stone&glass impacts for the new meshes.
Scene backup
Only allow picking up when not flying
Pick up will save the RC ID in the item, deploy will restore it
Testing fitting a plane to the ocean surface based on given control points, then using that to orient the boat.
last of the weapon configs.
Spin the propellers when flying
Fix for dryfire sound looping on p17 & SAP
Nuclear silo progress
Tweaked UVs on assets that use oil rig textures to fix issues new variants
Added a clean oil rig texture variant
Added a PID controller to stabilize boats when in the air
Updated LODs for road sign overhead gantry
Worked on few changes for road sign overhead gantry
subtracting map_optimize
77930 77890
merge from RestoreInvisibleChair
Updated event sound type for p17 slideback reload
Added global.blockEmojiAnimations and global.blockEmoji
If animations are blocked and a video emoji is played, the first frame is displayed as a still image
Fixed server name appearing in Rust+ menu if streamer mode is active
Fixed the spectate button in the admin panel sometimes spectating the wrong person if there were multiple people on the server with an identical name
Glass shard gib subemitter replacement and sinking logic
Profiling, conveyor item move process is now allocation free
Update interact icon on conveyor filter
Fixed maximum transfer amount looking at the wrong container
Revert codelock menu option changes
Introduced "Legacy Dismount" mode that uses the old dismount check code. This is only used on chair.invisible.static, and gets it working again. Everything else that needed it, I've already replaced.
Add a comment component to chair.inivisible.static, explaining its use
Revised wood impacts using the new meshes.