121,643 Commits over 4,048 Days - 1.25cph!
Fix entity menu options only sorting when codelock was attached
merge from qol_dec_22 fixes
Only show "Unlock" as default option if player is authed on TC
Fixed corpse backpacks not using item based despawning
fixed cursed cauldron clipping into deployed and world layers
merge from shopfront_exploit
merge from pistol slide updates
merge from vm_python_hammer_fix
fixed small furnace clipping placement completely inside the world layer
build_inside_check defaulted to "1" logging only
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merge from save232 - Staging Wipe
Replaced road safety barriers FBXs with prefabs
Added road safety barriers
reapplied fishing village c + b and bandit town monument changes after
77874
S2P
removed the excavator out of CraggyIsland scene (?)
Merge ChairsInsideChairsMerge -> Main
Fixed swapseats no longer clearing occupied state on the previously occupied seat
Merge ChairsInsideChairs -> Main
Updated MenuUI - removed xmas
Updated MenuMenu video
Disabled Xmas dressing at fishing villages, compound, bandit town
S2P
Disabled xmas tree craft
Disabled Icewall craft
Disabled Advent craft
Revert Burlap sack
Reverted Airdrop event
Disabled Xmas event
Disabled Xmas dungeons
Fixed stretched UVs on the road sign overhead gantry
Replaced road sign overhead gantry FBX with the prefab in the ferry terminal scene
Added Road Sign Overhead Gantry
Elevator door prefab and mesh
Set elevator textures to crunch compression
Fixed TimeSince ToString not returning the correct value
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Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
Attempt to fix building plan lag by keeping all equality checks in C# land
BuildingProximity.GetProximity: additional checks added in early December now only run on the server (fix attempt for FPS drop when using building planner)
Fixed xmas dungeons not disabling their environment volume trigger when entering the pool on the client
merge from dungeon_despawn_fix