reporust_rebootcancel

121,622 Commits over 4,048 Days - 1.25cph!

2 Years Ago
Wait 6 seconds before showing markers on the map, to avoid lag spike on death
2 Years Ago
Added gingerbread stab impact fx. Updated gibs for Gingerbread NPCs to use gingerbread physics material.
2 Years Ago
Merge from xmas_2022
2 Years Ago
Merge from industrial
2 Years Ago
Merge from parent
2 Years Ago
Merge from parent
2 Years Ago
Make an emoji scriptable asset class for easier setup
2 Years Ago
Merge from xmas_2022
2 Years Ago
Fixed mound position in xmasportalentry
2 Years Ago
Don't show the fuel row on the electric furance loot panel Update electric furnace description
2 Years Ago
Missile silo progress
2 Years Ago
If an electrical furnace loses power while on it will now automatically turn back on when it receives power again
2 Years Ago
xmas loot tables updated xmas dungeon lootcrate visuals removed hobobarrel from xmas dungeon added terrain mound for xmas dungeon entry increased gingerbread health
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Fixed concrete/lumberjack pickaxe and hatchet materials
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
hemisphere IES lighting profiles new fluorescent light meshes prefabs for new fluorescent lights / normal and flickering variants
2 Years Ago
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
2 Years Ago
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2 Years Ago
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2 Years Ago
drawbridge final files
2 Years Ago
Merge from industrial
2 Years Ago
Adjust IO positions on conveyor to make passthrough more obvious Fix exception when loading into a server with pipes Fix warning spam when using wrench
2 Years Ago
Fixed missing mips on new item icons Fixed missing electrical category icon on item filter dialog
2 Years Ago
Use HashSet for deathmarker clusters as well
2 Years Ago
Ice wall gibs collider material update
2 Years Ago
Merge QOLDec22 -> PhysicsLayerRevamp
2 Years Ago
Merge Main -> QOL Dec 22
2 Years Ago
Use a new "InUse" flag for the "any mounted?" check on vehicles, since the Busy flag I was using in 77518 blocks interaction. I could override that behaviour for vehicles, but better to keep the standard behaviour I think.
2 Years Ago
Fixed animator trigger name on wrench
2 Years Ago
Merge from xmas_2022
2 Years Ago
Updated gingrerbread wooden crate collider material
2 Years Ago
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2 Years Ago
Added global.disableBagDropping that disables the backpacks that are dropped after a corpse times out (for cinematics)
2 Years Ago
Scene backup
2 Years Ago
Merge from xmas_2022
2 Years Ago
SSS intensity tweak
2 Years Ago
Files needed for SSS chocolate if we go that route
2 Years Ago
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2 Years Ago
Scene backup. Added batching on some mats. New cream pile static based on existing rubble piles
2 Years Ago
Gingerbread barricades collider materials.
2 Years Ago
Grammar adjustment to chat message: "Turned central locking..."instead of "Turn central locking..."
2 Years Ago
Updated xmas entry and exit door's collider materials.
2 Years Ago
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
2 Years Ago
Scene & material backup
2 Years Ago
placement model is static, offset floortoint.
2 Years Ago
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files