126,763 Commits over 4,109 Days - 1.29cph!
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
merge from vending_debris_fix
merge from streamer_mode_skull
merge from autoset_testrun
test run of autoset on 64 weapons
Run Apply before Set to recreate any peg setup betfore we save it.
Autoset editor script now spawns items maintaining their prefab links and applies the changes to prefabs.
Increment loop count so the progress bar actually progresses....
creation gibs overrides and some adobe creation gibs polish
Added WeaponRackBatchAutoSet script to automatically config all weapons at once
added specific destruct gibs for top tier foundation wall
Standardized rack setup across all racks.
merge from building skins 3
final pass on SC textures
Fix Z position when applying offset.
Merge from hackweek-chat-emoji
Pool video players as well as rendertextures, so each unique emoji only has one active video player active at any given time
Usernames with emoji strings in them will no longer trigger emoji's
Ragdoll settings change to match corpse
Running DoPrepare on a gesture will add it to the gesture collection list if it is missing
Added player.list_cinematic_gestures convar
Add option for a gesture to allow the player to duck while mid-gesture (this is disabled on everything by default)
Temporarily remove streamer mode references in problematic files
Fixed industriial filter dialog not correctly translating item category names
Reject JSON input if it contains an item that isn't found in the search field
Fixed skull trophies showing "unknown" instead of nothing when no skull is present
Animate belt renderer using material property blocks
shrunk the barrels apsule colliders slightly as to not block player movement
added colliders on top roller
added prevent movement volumes to avoid getting stuck in the track space
moved barrels that were intersecting quarry
Prefab backup
New light cookies
Z offset tweak for standing weapon rack
Couple of updated test weapon prefabs
updated miningquarry static prefab with capsules colliders on the animated half barrels
Placement pivot offset tweak for standing rack
Fix weapon rack grid debug drawing to alse use the collision offset not transform
Weapon stand tweaks, reduced slot count, resized grid, moved grid up.
Fixed GetPosition returning transform offset not collision offset.
specific adobe skin construction gibs models
specific destroy gibs for armored stair landings
fixed some wood tier gibs transform rotation
more texture polish to SC skin interior wood
exported quarry track animation with updated scale values at 0.01 instead of 0