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126,763 Commits over 4,109 Days - 1.29cph!

2 Years Ago
merge from main
2 Years Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
2 Years Ago
merge from vending_debris_fix
2 Years Ago
merge from streamer_mode_skull
2 Years Ago
merge from creation gibs
2 Years Ago
merge from autoset_testrun
2 Years Ago
test run of autoset on 64 weapons
2 Years Ago
Run Apply before Set to recreate any peg setup betfore we save it.
2 Years Ago
Autoset editor script now spawns items maintaining their prefab links and applies the changes to prefabs. Increment loop count so the progress bar actually progresses....
2 Years Ago
creation gibs overrides and some adobe creation gibs polish
2 Years Ago
Added WeaponRackBatchAutoSet script to automatically config all weapons at once
2 Years Ago
added specific destruct gibs for top tier foundation wall
2 Years Ago
merge from autoset
2 Years Ago
Standardized rack setup across all racks.
2 Years Ago
merge from building skins 3
2 Years Ago
final pass on SC textures
2 Years Ago
Fix Z position when applying offset.
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Pool video players as well as rendertextures, so each unique emoji only has one active video player active at any given time
2 Years Ago
merge from weaponracks
2 Years Ago
merge from main
2 Years Ago
Unsaved
2 Years Ago
Usernames with emoji strings in them will no longer trigger emoji's
2 Years Ago
Ragdoll settings change to match corpse
2 Years Ago
Running DoPrepare on a gesture will add it to the gesture collection list if it is missing Added player.list_cinematic_gestures convar Add option for a gesture to allow the player to duck while mid-gesture (this is disabled on everything by default)
2 Years Ago
Merge from main
2 Years Ago
Parent merge
2 Years Ago
Temporarily remove streamer mode references in problematic files
2 Years Ago
Fixed industriial filter dialog not correctly translating item category names
2 Years Ago
Reject JSON input if it contains an item that isn't found in the search field
2 Years Ago
Progress backup
2 Years Ago
Fixed skull trophies showing "unknown" instead of nothing when no skull is present
2 Years Ago
Animate belt renderer using material property blocks
2 Years Ago
Client compile fix
2 Years Ago
shrunk the barrels apsule colliders slightly as to not block player movement added colliders on top roller added prevent movement volumes to avoid getting stuck in the track space moved barrels that were intersecting quarry
2 Years Ago
position correctly
2 Years Ago
more
2 Years Ago
Prefab backup New light cookies
2 Years Ago
Z offset tweak for standing weapon rack
2 Years Ago
Couple of updated test weapon prefabs
2 Years Ago
Autosize wip/test
2 Years Ago
updated miningquarry static prefab with capsules colliders on the animated half barrels
2 Years Ago
Placement pivot offset tweak for standing rack
2 Years Ago
Fix weapon rack grid debug drawing to alse use the collision offset not transform
2 Years Ago
Weapon stand tweaks, reduced slot count, resized grid, moved grid up. Fixed GetPosition returning transform offset not collision offset.
2 Years Ago
specific adobe skin construction gibs models
2 Years Ago
specific destroy gibs for armored stair landings
2 Years Ago
fixed some wood tier gibs transform rotation
2 Years Ago
more texture polish to SC skin interior wood
2 Years Ago
exported quarry track animation with updated scale values at 0.01 instead of 0