reporust_rebootcancel

126,791 Commits over 4,109 Days - 1.29cph!

2 Years Ago
Usernames with emoji strings in them will no longer trigger emoji's
2 Years Ago
Ragdoll settings change to match corpse
2 Years Ago
Running DoPrepare on a gesture will add it to the gesture collection list if it is missing Added player.list_cinematic_gestures convar Add option for a gesture to allow the player to duck while mid-gesture (this is disabled on everything by default)
2 Years Ago
Merge from main
2 Years Ago
Parent merge
2 Years Ago
Temporarily remove streamer mode references in problematic files
2 Years Ago
Fixed industriial filter dialog not correctly translating item category names
2 Years Ago
Reject JSON input if it contains an item that isn't found in the search field
2 Years Ago
Progress backup
2 Years Ago
Fixed skull trophies showing "unknown" instead of nothing when no skull is present
2 Years Ago
Animate belt renderer using material property blocks
2 Years Ago
Client compile fix
2 Years Ago
shrunk the barrels apsule colliders slightly as to not block player movement added colliders on top roller added prevent movement volumes to avoid getting stuck in the track space moved barrels that were intersecting quarry
2 Years Ago
position correctly
2 Years Ago
more
2 Years Ago
Prefab backup New light cookies
2 Years Ago
Z offset tweak for standing weapon rack
2 Years Ago
Couple of updated test weapon prefabs
2 Years Ago
Autosize wip/test
2 Years Ago
updated miningquarry static prefab with capsules colliders on the animated half barrels
2 Years Ago
Placement pivot offset tweak for standing rack
2 Years Ago
Fix weapon rack grid debug drawing to alse use the collision offset not transform
2 Years Ago
Weapon stand tweaks, reduced slot count, resized grid, moved grid up. Fixed GetPosition returning transform offset not collision offset.
2 Years Ago
specific adobe skin construction gibs models
2 Years Ago
specific destroy gibs for armored stair landings
2 Years Ago
fixed some wood tier gibs transform rotation
2 Years Ago
more texture polish to SC skin interior wood
2 Years Ago
exported quarry track animation with updated scale values at 0.01 instead of 0
2 Years Ago
merge from WorldModels
2 Years Ago
merge from main
2 Years Ago
cherrypicking facepunch_pool_2.1
2 Years Ago
▋▄▋▆▌▊▅▋▇▌▇▇▊ ▋▇█▊▆▆▌▊█▄_▊▌█▄▍▋▇██▇▉▍_█
2 Years Ago
cherrypicking facepunch_pool_2.1
2 Years Ago
▋█▇▌▍▍▆▋▄▅ ▌▋▇▋▍▅▋▍▆▄_█▍▋▍▊▅▇▋▅▋▊▍_▉
2 Years Ago
compile fixes
2 Years Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour
2 Years Ago
merge from main
2 Years Ago
merge from infinite_ammo_convar
2 Years Ago
merge from main
2 Years Ago
merge from hackweek_ai_test_arena (just the arena stuff)
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from horse_idles
2 Years Ago
Fixed case where redirect skins weren't being counted correctly when evaluating maximum move amounts during conveyor movement and would sometimes move amounts greater than the specified maximum
2 Years Ago
Slightly raised vending machine storage adaptor slot so that it can be attached through a window frame when a vending machine is placed with it's back to the frame
2 Years Ago
Fixed the always on top variant
2 Years Ago
Tooltips are now pooled
2 Years Ago
Corpses tended to stay permanently awake if they were lying on another corpse or other rigidbody, which kept the ragdoll awake as well. Added a check that runs every 30s. If velocity is essentially zero, force sleep state. Corpse will still wake and move if it's moved later (e.g. it's on a vehicle flatbed or a floor that collapses).
2 Years Ago
Reworked some internal tooltip stuff to fix some longstanding issues Tooltips should no longer flash into the wrong location for a frame in some cases Tooltips now use properly renderered text (RustText) General cleanup, less GetComponents and removed a SendMessage!