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121,613 Commits over 4,048 Days - 1.25cph!

2 Years Ago
- Increased caboose lighting check from every 10 seconds to every 5 - Fixed listen server bug where LightGroupAtTime could miss the intended IO Entity by getting stuck looking at the server-size version
2 Years Ago
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2 Years Ago
Root merge
2 Years Ago
Merge from main
2 Years Ago
Added sounds at the vehicle lift for lock create/remove and vehicle repair. These are also synced to other clients.
2 Years Ago
Increase netting trigger size so it works on stone wall frames as well
2 Years Ago
Added a popup tip to explain how to toggle the flashlight on/off
2 Years Ago
Fixed third person foot sliding on existing dance gestures.
2 Years Ago
Fixed entrance height offset on the prefab
2 Years Ago
Entrance LOD0 progress Updated collider mesh
2 Years Ago
xmas tunnel setup baseline
2 Years Ago
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2 Years Ago
Add "creative.nocost" convar to place deployables and building blocks for free
2 Years Ago
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2 Years Ago
Cherrypicked Caboose window fix.
2 Years Ago
Render fix for Caboose window illumination
2 Years Ago
Added convars: steamsendratemin, steamsendratemax, steamnagletime
2 Years Ago
Item Store, Workshop and Inventory views updated
2 Years Ago
Entrance progress
2 Years Ago
more wip
2 Years Ago
more wip changes
2 Years Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
2 Years Ago
Tessellation amount is linked to quality settings
2 Years Ago
Cached shader property hashes
2 Years Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
2 Years Ago
Updated xmas tunnel entrance prefab
2 Years Ago
XMas NPC dwellings base prefabs with destroyable barricades in
2 Years Ago
made the xmas cookie barricade and crate destroyable entities
2 Years Ago
Tweaks to Workshop view and Adding Item Store view
2 Years Ago
messy wip
2 Years Ago
Bug fix in editor where wrong frustum planes can be used for culling
2 Years Ago
Merge from main
2 Years Ago
enabled crunch compression on some new textures missing it
2 Years Ago
Merge from main
2 Years Ago
enabled crunch compression on some new textures missing it
2 Years Ago
merge from main
2 Years Ago
Fixed modular car fuel tank not needing keycode entry
2 Years Ago
Re-exported keypad models with correct vertex normals on all LODs Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
2 Years Ago
WIP adding translation support and icons for all steps of the filter process
2 Years Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
2 Years Ago
Allow whitelisted players to still use a vehicle when the code lock is in temporary lockout mode
2 Years Ago
Fix sam sites acting like splitters rather than passing through all power to "passthrough slot"
2 Years Ago
Fixed keycode entry interaction still showing even when the keycode was in locked-out mode (although the entry would always fail).
2 Years Ago
Root merge
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Colour variants
2 Years Ago
UV fixes
2 Years Ago
Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
2 Years Ago
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