reporust_rebootcancel

126,791 Commits over 4,109 Days - 1.29cph!

2 Years Ago
Compile fix
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Backups
2 Years Ago
Show the name of the entity connected to the storage adaptor when mousing over a connection connected to a storage adaptor Causes a noticeble framerate hitch the first time an industrial connection is highlighted but that should be editor only
2 Years Ago
Merge from main
2 Years Ago
Adapted Core/Generic shader to Rust Standard backend
2 Years Ago
Merge Main -> RagdollRewrite
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Merge from main
2 Years Ago
Fixed shadows on std core
2 Years Ago
Some work-in-progress skin viewer stuff I had from hack week. Converting it to use a rendertexture instead of a separate camera.
2 Years Ago
Added reflectance micro-occlusion to EvaluateBSDF_Env
2 Years Ago
Preparing std shader backend for core shaders
2 Years Ago
Fixed "Rust/Standard" detail occlusion not obeying mask
2 Years Ago
repair_inventory will repair attachments
2 Years Ago
Lighting progress
2 Years Ago
Context menu will reflect bound keys Refactor replacing "Alpha" part of keycodes into one function
2 Years Ago
Minor refactor Option menu support changing keybinds as well as normal binds Add "next skin" & "prev skin" to options menu
2 Years Ago
Interior fixes.
2 Years Ago
Terminal progress backup
2 Years Ago
Add keybind system to handle systems like context menu Command `keybind <key> <action>` to set keybinds Keybinds can define a realm to avoid overwriting keys used in normal gameplay Save the keybinds in `keys.cfg` file Apply keybinds to Q & E in upgrade menu
2 Years Ago
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2 Years Ago
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2 Years Ago
made quarry track animation loopable and exported with correct material name paths
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Add debris to shopfront too
2 Years Ago
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2 Years Ago
Add debris when vending machine is destroyed Rotate debris when it is spawned to match vending machine
2 Years Ago
merge from main -> vending_debris_fix
2 Years Ago
Merge from nexus
2 Years Ago
Fix bag quota not updating when unclaming camper bed Fix visual bag quota not updating when you unclaim your bed on the map Fix sleeping bag item amount not updating if you are holding bag while unclaiming another bag
2 Years Ago
merge from main
2 Years Ago
merge from infinite_ammo_convar
2 Years Ago
merge from cowbell_fix
2 Years Ago
re-added belt collider
2 Years Ago
merge from main
2 Years Ago
Updating quarry deployable static and fixing materials Updated hardpoints, added engine collider, removed track mesh collisions as dynamic colliders need to be assigned to the bones Re-organized prefab a little for clarity
2 Years Ago
Merge from main
2 Years Ago
Merge from building_skins_3
2 Years Ago
Compile fix
2 Years Ago
merge from streamer_mode_skull
2 Years Ago
merge from main