126,895 Commits over 4,109 Days - 1.29cph!
Merge from building_skins_3
merge from streamer_mode_skull
merge from building_skins_3
Fixed cowbell mallet not appearing in right hand when using a cowbell (broken in 77011)
Reapply genetic clamping on sell orders, exempting anything consumable so pumpkins and corn can still be sold in bulk
Testing out changing the locker material to Specular Setup for better workshop compatibilty
Fixed being able to add markers too close to other markers, specifically when the cursor was hovering over another marker
Radial menu no longer changes colour of the selected icon to white if the outline is enabled
Fix skull trophy not updating when skull is removed
Container blocks will now randomise colour via the construction skin component instead of using the shader world position (shader world pos was going to be problematic for gibs)
Removed random option from container colour spray can wheel
Upgrading a block to the shipping container skin will now use the last colour that was applied via a spraycan by that player, if the player has not used a spraycan to change the colour of a block in the current life a random colour will be selected
Merge from main -> streamer_mode_skull
Fix nametags & teamui names not updating until the player comes in and out of network range after toggling "use steam nicknames" option
Merge from main -> steam_nickname_fix
Lighting progress & related files
Fix flamethrower consuming 1 fuel when flame is started
Rocket launchers can still fire when out of ammo
merge from main -> infinite_ammo_convar
Merge from underwater_cinematic
Merge from more_map_markers
Fixed exception when deleting a marker from the top left list
Fix map view snapping to a point of interest when pressing the delete button
switching the culling output around a bit
Fixed sampler limit errors in "Rust/Standard Blend 4-Way"
Prefab backup & light fixture mat tweaks
merge from wipe_timer_improvements
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Don't play sound when pressing Q / E in radial menu on items that do not have Q / E options
Removing more unused code
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Fixed contact self-shadowing on transmissive materials
Lighting prefab.
Tweaks to new office ceiling A fixtures.
Refactor wipe timer to use cron expressions (using the Cronos library, which handles things like DST)
Add a new convar to specify the timezone to use for wipe time calculation (wipeTimezone, default Europe/London to match force wipe times)
Add a convar to specify a custom cron expression to use for the wipe schedule (wipeCronOverride)
Turn PrintWipe into a console command and add more info to it for testing configs
Add analytics of "how much bag quota" used when sleeping bag/bed is placed
Include explicitly if damage taken results in a death
Include if the victim is crawling or wounded
Disable TriggerAnalytics & remove the rest of the server analytics
partially set up mining quarry prefab and track contoller
merge from steam_nickname_fix
merge from metrics_tunnel_loot
Removed legacy analytics
Implemented missing legacy analytics into new analytics system
Log active item of players alongside position every 1min