reporust_rebootcancel

126,863 Commits over 4,109 Days - 1.29cph!

2 Years Ago
merge from WorldModels
2 Years Ago
merge from main
2 Years Ago
cherrypicking facepunch_pool_2.1
2 Years Ago
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2 Years Ago
cherrypicking facepunch_pool_2.1
2 Years Ago
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2 Years Ago
compile fixes
2 Years Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour
2 Years Ago
merge from main
2 Years Ago
merge from infinite_ammo_convar
2 Years Ago
merge from main
2 Years Ago
merge from hackweek_ai_test_arena (just the arena stuff)
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from horse_idles
2 Years Ago
Fixed case where redirect skins weren't being counted correctly when evaluating maximum move amounts during conveyor movement and would sometimes move amounts greater than the specified maximum
2 Years Ago
Slightly raised vending machine storage adaptor slot so that it can be attached through a window frame when a vending machine is placed with it's back to the frame
2 Years Ago
Fixed the always on top variant
2 Years Ago
Tooltips are now pooled
2 Years Ago
Corpses tended to stay permanently awake if they were lying on another corpse or other rigidbody, which kept the ragdoll awake as well. Added a check that runs every 30s. If velocity is essentially zero, force sleep state. Corpse will still wake and move if it's moved later (e.g. it's on a vehicle flatbed or a floor that collapses).
2 Years Ago
Reworked some internal tooltip stuff to fix some longstanding issues Tooltips should no longer flash into the wrong location for a frame in some cases Tooltips now use properly renderered text (RustText) General cleanup, less GetComponents and removed a SendMessage!
2 Years Ago
Compile fix
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Backups
2 Years Ago
Show the name of the entity connected to the storage adaptor when mousing over a connection connected to a storage adaptor Causes a noticeble framerate hitch the first time an industrial connection is highlighted but that should be editor only
2 Years Ago
Merge from main
2 Years Ago
Adapted Core/Generic shader to Rust Standard backend
2 Years Ago
Merge Main -> RagdollRewrite
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Merge from main
2 Years Ago
Fixed shadows on std core
2 Years Ago
Some work-in-progress skin viewer stuff I had from hack week. Converting it to use a rendertexture instead of a separate camera.
2 Years Ago
Added reflectance micro-occlusion to EvaluateBSDF_Env
2 Years Ago
Preparing std shader backend for core shaders
2 Years Ago
Fixed "Rust/Standard" detail occlusion not obeying mask
2 Years Ago
repair_inventory will repair attachments
2 Years Ago
Lighting progress
2 Years Ago
Context menu will reflect bound keys Refactor replacing "Alpha" part of keycodes into one function
2 Years Ago
Minor refactor Option menu support changing keybinds as well as normal binds Add "next skin" & "prev skin" to options menu
2 Years Ago
Interior fixes.
2 Years Ago
Terminal progress backup
2 Years Ago
Add keybind system to handle systems like context menu Command `keybind <key> <action>` to set keybinds Keybinds can define a realm to avoid overwriting keys used in normal gameplay Save the keybinds in `keys.cfg` file Apply keybinds to Q & E in upgrade menu
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
made quarry track animation loopable and exported with correct material name paths
2 Years Ago
merge from main
2 Years Ago
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