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121,613 Commits over 4,048 Days - 1.25cph!

2 Years Ago
tweaked normals on tinsel to be more cylindrical, improvements to material. added xmas lights green and yellow variants. populating bandit town
2 Years Ago
Scene backup (fishing villages)
2 Years Ago
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
2 Years Ago
Code entry UI and functionality on the vehicle itself. More bug fixes.
2 Years Ago
Patrol heli & Ch47 won't patrol randomly to safe zone monuments
2 Years Ago
Fixed patrol heli getting stuck in fishing village on certain seeds
2 Years Ago
Fixed shopfront exploit & it being a little broke
2 Years Ago
Client compile fix
2 Years Ago
Crafter now shakes and sparks while crafting
2 Years Ago
Show "you died first" instead of projectile_invalid
2 Years Ago
Merge from main -> turret_optimize
2 Years Ago
Refactor & compile fix after code review
2 Years Ago
Adjusted crafter slot positions on each workbench
2 Years Ago
Merge from xmas_2022
2 Years Ago
Fixed car lock conditional refresh not always triggering
2 Years Ago
Merge from main -> canvas_disabler_2
2 Years Ago
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2 Years Ago
Electric furnace gibs setup
2 Years Ago
Prefer underwater labs closer to their max size with more puzzles, pick the best underwater lab out of 25 candidates
2 Years Ago
Panel alignment fix
2 Years Ago
Merge from ElectricFurnace
2 Years Ago
Only show Take All option if over a weapon
2 Years Ago
Fixed client-stuff that the server was referencing - send a 'using keycode' flag over to the server. Also moved isOpen in UIDialog to client-side only.
2 Years Ago
Initial ghost model support (disabled) Disabled direct inventory access.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
2 Years Ago
Updated wooden crate gingerbread theme textures
2 Years Ago
merge from main
2 Years Ago
progress
2 Years Ago
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2 Years Ago
Merge from main -> qol_nov_22
2 Years Ago
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2 Years Ago
Added electric furnace gibs
2 Years Ago
Updated weapon rack gallery creation test script to work with new setup
2 Years Ago
Hooked up row prefab data in inspector
2 Years Ago
Basics working
2 Years Ago
mid refactor
2 Years Ago
more wip row stuff
2 Years Ago
fixed missing xmas_tree_rug material and textures
2 Years Ago
merge from main
2 Years Ago
merge from save231 - Staging wipe
2 Years Ago
Added diesel spawns at water treatment plant, power plant, military tunnels, junkyard, airfield
2 Years Ago
Added debug dof option to modelviewer
2 Years Ago
Merge from main/xmas_2022
2 Years Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
2 Years Ago
Scene backup
2 Years Ago
Fixed some UI issues
2 Years Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace