121,688 Commits over 4,048 Days - 1.25cph!
Added debug.showAimHelper to help diagnose misaligned viewmodel ADS
Can modify line width with debug.viewmodelAimHelpWidth
Flame mesh texture prototype
Increased blackjack table LOD distances a bit
Fixed not being able to toggle camera info while a shot is playing
Added a quick display to the conveyor screen to show items being moved
Apply more fixes lost to git & now works from server
Improved card player UI widget action popup behaviour
Pre inner flame cone checkpoint
Fixed caboose having no death screen icon
Prevent interacting with caboose light switches from behind
Fixed bug with the player widget UI if the top hand had less cards than the bottom hand. The bottom hand would show some of its cards in the top row.
A slightly more intelligent fix for TriggerPlayerForce
Fixed TriggerPlayerForce not working correctly on rotated objects
Fixed caboose Vehicle World wheel collider alignment, fixed missing Vehicle Detailed layer wheel colliders, fixed slightly incorrect bogie height
Fixed not being able to crawl under caboose
Bathroom stalls meshes and prefabs
Rust+ page initial setup and components
Using statement should be in #UNITY_EDITOR
Consolidated render target creation / management
Button Prefabs - Primary, Secondary, Alert and Tabs
Merge from main -> experimental
Some scale hackery to work around the old shader's innate object spaceyness.
More request control wip.
Override ShouldNetworkOwnerInfo for frankenstein too.
Setting up Titles, Paragraph, Tags and Buttons prefabs and restructuring component library
Can now relinquish control of a pet wthout disowning it.
Added relinquish to pet wheel.
Pets load their default AI design when pet control link is cleared.
Phrases and codegen checks (skyrotation back to 0 by default)
Made a temporary progress display on the crafter to show crafting progress in world space
Crafting time left is now sent to all clients in range (for visual display on model)
Slot machines now drop their scrap when destroyed
Increased caboose decay time to 4x whatever TrainCar.decayminutes is set to. The default is 30 minutes, which puts caboose at two hours. Note that decay only starts when no one is nearby, and resets if someone boards the train.
Fixed dynamic bet bug + dynamic bet now remembers the player's last bet amount
Slot machine payout UI now use Sprites/Multiply shader, removes need for instanced shader setup with time of day adjustments
Fix "don't have enough scrap" message popping up and immediately disappearing.
Disable the editor free scrap
Re-add the minor blackjack halloween thing