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126,745 Commits over 4,109 Days - 1.29cph!

2 Years Ago
Elevator cabin now uses LODGroup instead of RendererLOD to fix culling issues
2 Years Ago
Added makeshift standing weapon rack LODs/Gibs/COL/Materials & Textures initial prefab setup for adam
2 Years Ago
Small pie menu description fix when "sidegrade" is blocked
2 Years Ago
Can no longer "sidegrade" except from default skin Resolved multiple skins of the same tier not showing
2 Years Ago
override outdoor AI stats
2 Years Ago
adding shipping container skin color lookup material tweaks
2 Years Ago
Updated tooltip for notFlag to match the new behaviour
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
re-applied shadow proxies removal
2 Years Ago
Use HasAny instead of HasFlag for the new notFlag check in EntityFlag_Toggle. It turns out the answer to "does something with no flags set have a flag which is no flags set?" is YES.
2 Years Ago
merge from main
2 Years Ago
merge from WorldModels
2 Years Ago
merge from NMS
2 Years Ago
merge from main
2 Years Ago
merge from missing_marker_fix
2 Years Ago
first pass outdoor/buildings cover data
2 Years Ago
re-texturing the floor frames and wall frame to be less like the wood tier
2 Years Ago
merge from nms
2 Years Ago
Fixed Adobe U stair early culling issue - caused by left over LODGroup
2 Years Ago
Merge from nms
2 Years Ago
Bit of a mess + FixedUpdate hack in Ragdoll but already rather good results. Link corpse and ragdoll directly, give corpse several ragdoll-matched colliders so it falls more nicely, other bits and pieces.
2 Years Ago
Added tiles cube 08 Fixed a few floating props Disabled ext fluro distant flares (render issues) Fixed portacabin building door blocking los of hatch button Hidden bathroom S2P
2 Years Ago
Minor edits re experiments
2 Years Ago
Cherry pick 81327 -> RagdollRewrite
2 Years Ago
If a specific container is specified in GiveItem, don't ever override it via GetIdealPickupContainer. Bug introduced in 9220. Fixes predefined inventory loadouts sending items to the wrong container.
2 Years Ago
Some changes to my custom inventory loadout
2 Years Ago
Changed plan - let BaseCorpse have a preset collider if it wants to
2 Years Ago
Merge from nms
2 Years Ago
Torso collider on ragdoll, added mesh collider support to BaseCorpse
2 Years Ago
Turned the torso collider into a convex mesh. Fixed scale issues.
2 Years Ago
Simplified my player torso collider
2 Years Ago
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
2 Years Ago
Core glow in the volumetric shader.
2 Years Ago
Progress, emissive core
2 Years Ago
Code to toggle anim. Not hooked up yet as art/prefab needs some tweaks.
2 Years Ago
Lightwrapping & transmission for a better volumetric feel.
2 Years Ago
Cleanup checkpoint
2 Years Ago
Shader backup
2 Years Ago
▅▍█▅▍▄▇▇ ▋▌▌▇▋ ▆▌▆ ▉▊ ▊▄█▄▌▉.
2 Years Ago
Topside lighting mods to facilitate house changes WIP
2 Years Ago
Reorder foundation - fixes unable to upgrade foundation to adobe
2 Years Ago
Fix potential NRE in LogItemsLooted()
2 Years Ago
Clean up duplication in Mathx
2 Years Ago
Try to fix NRE by logging when an invoke with a null action is added
2 Years Ago
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
2 Years Ago
Update manifest Codegen Update protobuf code generator for updated UID inspection Protobuf codegen + fixes whereUID inspection was used
2 Years Ago
Fixed red spinner light in the warhead room bleeding through walls Fixed leaking elevator light at longer distances Fixed exterior building roofs having their HLOD covered in snow Attempt at fixing terrain violation near the exit when using vehicles / made the ground collider thicker and moved the terrain trigger Attempt at fixing holes in terrain near the hatch at certain seeds Painted Decor topology in the base to prevent trees and logs from spawning too close to the fence Scene2prefab
2 Years Ago
Merge from main