reporust_rebootcancel

121,688 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Added debug.showAimHelper to help diagnose misaligned viewmodel ADS Can modify line width with debug.viewmodelAimHelpWidth
3 Years Ago
Flame mesh texture prototype
3 Years Ago
Increased blackjack table LOD distances a bit
3 Years Ago
Fixed not being able to toggle camera info while a shot is playing
3 Years Ago
Added a quick display to the conveyor screen to show items being moved
3 Years Ago
Apply more fixes lost to git & now works from server
3 Years Ago
Improved card player UI widget action popup behaviour
3 Years Ago
Pre inner flame cone checkpoint
3 Years Ago
Fixed caboose having no death screen icon
3 Years Ago
Prevent interacting with caboose light switches from behind
3 Years Ago
Root merge
3 Years Ago
Merge from main
3 Years Ago
Scene + prefab backups
3 Years Ago
Fixed bug with the player widget UI if the top hand had less cards than the bottom hand. The bottom hand would show some of its cards in the top row.
3 Years Ago
A slightly more intelligent fix for TriggerPlayerForce
3 Years Ago
Fixed TriggerPlayerForce not working correctly on rotated objects
3 Years Ago
Fixed caboose Vehicle World wheel collider alignment, fixed missing Vehicle Detailed layer wheel colliders, fixed slightly incorrect bogie height
3 Years Ago
Fixed not being able to crawl under caboose
3 Years Ago
Kinetic params
3 Years Ago
Bathroom stalls meshes and prefabs
3 Years Ago
Rust+ page initial setup and components
3 Years Ago
Reworked mesh bones
3 Years Ago
Using statement should be in #UNITY_EDITOR
3 Years Ago
Consolidated render target creation / management
3 Years Ago
Button Prefabs - Primary, Secondary, Alert and Tabs
3 Years Ago
.meta files
3 Years Ago
Compile fix after merge
3 Years Ago
Merge from main -> experimental
3 Years Ago
ReflectionProbeEx fix
3 Years Ago
Some scale hackery to work around the old shader's innate object spaceyness.
3 Years Ago
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3 Years Ago
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3 Years Ago
More request control wip. Override ShouldNetworkOwnerInfo for frankenstein too.
3 Years Ago
Setting up Titles, Paragraph, Tags and Buttons prefabs and restructuring component library
3 Years Ago
request control wip
3 Years Ago
Can now relinquish control of a pet wthout disowning it. Added relinquish to pet wheel. Pets load their default AI design when pet control link is cleared.
3 Years Ago
merge from main
3 Years Ago
Re-order some pre checks
3 Years Ago
merge main to release
3 Years Ago
Phrases and codegen checks (skyrotation back to 0 by default)
3 Years Ago
Made a temporary progress display on the crafter to show crafting progress in world space
3 Years Ago
Crafting time left is now sent to all clients in range (for visual display on model)
3 Years Ago
Slot machines now drop their scrap when destroyed
3 Years Ago
Increased caboose decay time to 4x whatever TrainCar.decayminutes is set to. The default is 30 minutes, which puts caboose at two hours. Note that decay only starts when no one is nearby, and resets if someone boards the train.
3 Years Ago
Fixed dynamic bet bug + dynamic bet now remembers the player's last bet amount
3 Years Ago
Slot machine payout UI now use Sprites/Multiply shader, removes need for instanced shader setup with time of day adjustments
3 Years Ago
Fix "don't have enough scrap" message popping up and immediately disappearing.
3 Years Ago
Disable the editor free scrap
3 Years Ago
Re-add the minor blackjack halloween thing