reporust_rebootcancel

129,248 Commits over 4,232 Days - 1.27cph!

2 Years Ago
wooden box scene setup
2 Years Ago
stake - prefab updates
2 Years Ago
stake - viewmodel prefab renderer setup
2 Years Ago
stake - initial prefabs for viewmodel, worldmodel, entity, projectile, and item
2 Years Ago
Changed graphics quality slider to a dropdown.
2 Years Ago
Setup Bath Tub Planter as ingame Planter and Deployable Fixed Bath Tub Planter Collisions to use correct mesh
2 Years Ago
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2 Years Ago
merge from cached_browser_lag_fix
2 Years Ago
Enable "fastMode" on cached browser sqlite database
2 Years Ago
updated vampire stake is be thinner at the top
2 Years Ago
added new pipe tool texture atlas variant for more variety
2 Years Ago
Fish setup
2 Years Ago
Change grade context menu NRE fix
2 Years Ago
Close any existing tutorial modals when opening a new one
2 Years Ago
Can no longer talk to the NPC between missions
2 Years Ago
Rename scientist to survivor
2 Years Ago
Removed ToggleClientBuoyancy
2 Years Ago
Different cherry-pick, this one has separate ragdoll entity, but position-matched to the corpse
2 Years Ago
Fix NRE during Kayak mission
2 Years Ago
Merge back in
2 Years Ago
Experiments
2 Years Ago
Combine player_corpse and player_ragdoll, with the help of cherry picking a few old changesets
2 Years Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
2 Years Ago
Get our entity in the HasObjUnderFeet check. Vehicles update associatedMountable to point to the base vehicle, which messed up the check
2 Years Ago
Better torch phrases
2 Years Ago
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2 Years Ago
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2 Years Ago
Minecart icon
2 Years Ago
Setup kick gesture (hidden in wheel) Shaved a second off the animation for more responsiveness
2 Years Ago
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2 Years Ago
more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
2 Years Ago
Added Dracula Mask model/materials
2 Years Ago
charitable rust 2023 drops added to twitchdrops render scene. mannequins added. Some new lighting prefabs for drops items
2 Years Ago
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2 Years Ago
Merge from /main/shader-std2decal-extended
2 Years Ago
Fixed decal layer order in inspector
2 Years Ago
tweak to mirror plane material, much more work on mirrors 1, 2, 3. implemented new blend material for paint layer
2 Years Ago
Updated HuntingTrophy_Large with lods Updated HuntingTrophy_Small with lods Moved some files around Added HuntingTrophy_fish
2 Years Ago
Re-added PlanarReflectionCamera to MainCamera prefab
2 Years Ago
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2 Years Ago
cherry picked 88250
2 Years Ago
merge with main
2 Years Ago
merge with main 2
2 Years Ago
Moved Detail Layer to below Decals and fixed decal tangent-space normals
2 Years Ago
added initial kick anim to player animator, added anim for frontier doors & animator (linked this in frontier doors prefab)
2 Years Ago
Added "Apply Vertex Alpha AO" option to blend4way shaders
2 Years Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
2 Years Ago
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly. Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
2 Years Ago
fix tests
2 Years Ago
more mirror wip working out blend layer