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129,248 Commits over 4,232 Days - 1.27cph!

2 Years Ago
GenerateRailLayout paths rails closest to the ring rail first (so they aren't blocked by rails that start further from the ring rail) GenerateRailLayout cleanup for BlockedPointsAdditional TerrainPathConnect center point calculation fix in GenerateRailLayout Removing prevSign workaround from GenerateRailLayout
2 Years Ago
Pathfinder directional algorithm updated to new heuristic
2 Years Ago
PathFinder int overflow fix that led to crazy paths
2 Years Ago
Mesh.quality affects DecalCull component
2 Years Ago
Look at the conversation NPC's actual model head instead of the static eye position
2 Years Ago
Added an ignore terrain option to MonumentNavMesh to stop nav mesh being generated under the tutorial island
2 Years Ago
Hover looting now uses the state of the Alt hover key at the time the hover occurred, instead of the later time that the transfer occurs
2 Years Ago
Server compile fixes
2 Years Ago
Deauthradius convar now works on modular cars with code locks
2 Years Ago
Only show No Respawn HUD icon when on a tugboat
2 Years Ago
mirrors wip
2 Years Ago
Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
2 Years Ago
Compile fix
2 Years Ago
Added HuntingTrophy_Small model/materials
2 Years Ago
Converted random switch, memory cell and blocker to use existing glow materials instead of modifying them to hardcoded values at runtime Fixes these entities lights not glowing like other IO entities, will be more maintainable going forwards
2 Years Ago
Fixed turning a new autoturret on not disabling other turrets in range that now have too many nearby, if they have more in their radius than we do in ours
2 Years Ago
Merge from main
2 Years Ago
Fix wiring issue when standing on top of mixing table
2 Years Ago
merge from smg_balance
2 Years Ago
Indentation fix
2 Years Ago
slightly increased mp5 bullet velocity slightly increased mp5 damage increased mp5 accuracy while bursting thompson has increased center-hit probability custom smg has increased center-hit probability
2 Years Ago
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2 Years Ago
vm m249 skinning fix
2 Years Ago
▌▋▄▄▍▌█ ▊▇▌▄█▇▋ █▆▉▉▍▌ █▉▋▆█▍▅▉▋▉▋ (▄▍▍▊▋▋▍ █▋ ▌▉▇ ▉▅▌▌▇▌ ▅▌▌▍▅▆▇ ▍▋▊▄)
2 Years Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
2 Years Ago
Enforce larger distance between train tunnel stations
2 Years Ago
vampire stake skin world model and viewmodel prefab intial setup
2 Years Ago
Train tunnel rail entrance nobuild volume
2 Years Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
2 Years Ago
merge from force_update_workbench_trigger
2 Years Ago
reapplying merge from force_update_workbench_trigger
2 Years Ago
Fix #SERVER in TriggerWorkbench
2 Years Ago
merge from main
2 Years Ago
phrases
2 Years Ago
Updated storage barrels textures
2 Years Ago
subtrating 88130
2 Years Ago
merge from force_update_workbench_trigger
2 Years Ago
exspanded workbench source area, able to stand slightly further away and craft
2 Years Ago
merge from vending_admin_height_fix
2 Years Ago
network++
2 Years Ago
merge from turret_interference
2 Years Ago
merge from RestrictSpawnNearMonuments
2 Years Ago
merge from main
2 Years Ago
merge from io_bed_issue
2 Years Ago
merge from underwater_brightness
2 Years Ago
merge from oct_balance
2 Years Ago
max interference turrets 12 - turrets automatically disable after the 12th is placed within a 40m radius of other turrets. interferenceradius 40m
2 Years Ago
Added a looping gesture for the mission provider, just uses the wounded anim right now
2 Years Ago
Increase wood supply amount in mission 4
2 Years Ago
Fixed missing canoe collider Moved chicken spawner