126,678 Commits over 4,109 Days - 1.28cph!
Doubled the amount of rocket slots
Ghost crosshair is functional, shows gun turret true hit point
Rocket icon slightly less phallic
Rocket crosshair icon. Ghost crosshair WIP
Rocket crosshair, set full opacity
Changed rocket crosshair to a diamond (per request). Use point filtering for all gunner UI components (for retro style).
Attack heli physics adjustments, more lift at angles
Adjusted attack heli torque
Added transmission tint to subsurface profiles
Call sub-ent input methods from a better place, prevent double or missing calls
NeedsKeyboard can now allow Reload
Fix crafting not including result item in consumed materials
Track when chinook crate is spawned & killed
Split AH UI sprites into LoRes/HiRes variants.
Fixed unroll warnings in post process SSS
Nuked specialized standard anisotropic, transmission and subsurface shaders (no longer necessary)
Added Material Type dropdown to Rust/Standard; can now do standard(metallic), specular color, anisotropic, transmission and subsurface scattering
Disable tooltip for team leader's map markers because they can only be removed by the team leader
Ground effect tweak/fix
Fixed cockpit headlight indicator
Truncate map marker lables on the server so the client doesn't need to every time they update
Apply profanity filter on map marker labels from the team leader (not your own)
Misc horse saddle fixes, craftable, move sounds
Merge from main -> gameplay_metrics
Cine material updates, scene backup
worklights greyboxes for @petur https://files.facepunch.com/mattisaac/1b0311b1/XAyAmWeQfL.png
Updated Shotgun World Model Textures
merge from alternate/swap
building blocks colliders padding
Show rocket ammo type in the gunner's UI
Hide heli gun crosshair when gun isn't available. Fixed server-side TryGetProjectedHitPos.
Calculate the heli rocket hit pos a bit more accurately
Calculate the projected ballistic trajectory of a fired heli rocket - based on the currently loaded ammo - and show that projected hit point as a crosshair in the gunner's UI
Merge Main -> Attack Helicopter