reporust_rebootcancel

126,704 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Merge from main
2 Years Ago
Ignore logging wipe ids of NPCs Log stashes Log entity manifest on startup Fix barrels not being logged
2 Years Ago
Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures Added control_panels_tall_crn_b variant
2 Years Ago
Prefab backup. Sign emissive tweaks.
2 Years Ago
Log keycard swipes Log hackable crates start & end Noclip violations requires HIghFrequencyStats
2 Years Ago
Fixed fuckup with biome masking
2 Years Ago
Push server info every hour instead of once at startup
2 Years Ago
Fix barrels not logging loot Add isOcean when items are looted Move biome to helper .cs Log server tags Log device id Log player count directly
2 Years Ago
Log player who dropped item & log the player when it despawns
2 Years Ago
Improved embedded lighting on crew cabinets & elevator switch prefabs.
2 Years Ago
render bounds bug fix
2 Years Ago
hide pubic hair on equip
2 Years Ago
Data wip for AI_Lower
2 Years Ago
Reverted craggy's to previous
2 Years Ago
merge from double_saddle
2 Years Ago
Added support for anisotropic materials via specialized "Rust/Standard Anisotropic" shader set
2 Years Ago
Cherry picking 80342
2 Years Ago
Enabling GPU skinning (test)
2 Years Ago
Packed NMS lighting into its own prefab and organized it. Nixed distance flares from all the lights, because underground.
2 Years Ago
Team UI & Nametags will use steam nicknames instead of steam names / streamer names if you are friends with the player Added 'use_steam_nicknames' convar to revert to previous behaviour
2 Years Ago
Merge from main
2 Years Ago
Placement bug fixes, rotation fixes
2 Years Ago
AI_Lower initial setup
2 Years Ago
Fix for seat swapping
2 Years Ago
merge from main
2 Years Ago
merge from easter2023
2 Years Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
2 Years Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
2 Years Ago
test scene
2 Years Ago
merge from main
2 Years Ago
merge from demo_ui_true
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Enabled read/write access on mesh data needed for navmesh gen.
2 Years Ago
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
2 Years Ago
more initial setup
2 Years Ago
merge from cinematic_tools
2 Years Ago
Merge fixes
2 Years Ago
Merge fixes
2 Years Ago
initial pass on AIZ size/position layouts. added initial AI prefab for merges.
2 Years Ago
Merge from main
2 Years Ago
new road barrier textures
2 Years Ago
Cherry picking 80313
2 Years Ago
Cherry picking 80313
2 Years Ago
Merge from main
2 Years Ago
Enabling multithreaded networking by default for both client and server Adding -nonetworkthread startup parameter to disable multithreaded networking
2 Years Ago
Fixed some interaction issues when the player dies while the map screen was being held open because of label input
2 Years Ago
Fixed broken map marker on MLRS UI
2 Years Ago
Don't allow pings in hardcore mode Contextual pings will now create the ping at the top of the entity in world space, rather than where the ping raycast hits