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126,678 Commits over 4,109 Days - 1.28cph!

3 Years Ago
Protocol++
3 Years Ago
Added givebp convar to add a blueprint to your inventory for testing (eg. givebp hatchet)
3 Years Ago
RM Plugins
3 Years Ago
Remove ragdoll layer from submarine parenting
3 Years Ago
Fixed pipes not getting disabled by LOD
3 Years Ago
Don't time out the filter fail/pass outputs, they'll stay on as long the filter has passed or failed and the conveyor is active
3 Years Ago
Merge Main -> PhysicsLayerRevamp
3 Years Ago
Hooked up on/off lights on the conveyor
3 Years Ago
Storage adaptors now briefly flash red when they lose an item and flash green if they gain an item
3 Years Ago
Xmas2022 project backup/merge
3 Years Ago
Updated shadow gen to recognize foliage and others
3 Years Ago
Fix directional scroll
3 Years Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
3 Years Ago
WIP better directional display when in TC range on pipes
3 Years Ago
Fixed scroll direction on industrial pipes when holding pipe tool in TC range
3 Years Ago
Fixed xylobones C4-B4 pitch shift being 0.9 instead of 0.5
3 Years Ago
Fixed bass guitar incorrect wav file naming on B2, C3, and C#3. Assignments still need updating.
3 Years Ago
Merge from industrial
3 Years Ago
Protocol++
3 Years Ago
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3 Years Ago
Fix for light proj params shader const not being updated when shadows are off
3 Years Ago
Merged the geometry of room modules
3 Years Ago
Merged wall and floor meshes to fix flickering pixels against bright sky
3 Years Ago
placement test wip
3 Years Ago
Improved stability
3 Years Ago
Removed adding CameraUpdateHook on MainCamera.Awake() due to duplicates during testing => added directly to MainCamera.prefab instead
3 Years Ago
- Only log client performance when in server - Reuse lists
3 Years Ago
Finished procedural bunker dressing
3 Years Ago
wip/tests
3 Years Ago
baseline furnace balance pass
3 Years Ago
fixed/improved electric furnace bounds, volumes, collider
3 Years Ago
Rearranged more stuff to be sent from main thread & fixed some fields being set twice
3 Years Ago
Merge from main
3 Years Ago
Full game manifest update
3 Years Ago
Merge from industrial
3 Years Ago
Fix conveyor filter scroll not behaving correctly with 12 filters assigned
3 Years Ago
Refactor a bit so multiple people can connect to RC entities at the same time Only one player will receive control over RC entities which can be controlled though Computer station UI will show if you are in 'viewing only' mode when someone else has control Fix compile errors in different build modes
3 Years Ago
Better fix for the splitter > crafter blueprint scenario
3 Years Ago
Remove IRemoteControllable.Occupied Pass the playerID to IRemoteControllable.StopControl so entities can know who stopped accessing it
3 Years Ago
Some comments Hacky solution to fix issue where a conveyor is hooked up to a splitter and then connected to both of a crafters inputs (will attempt a better fix next)
3 Years Ago
Backups
3 Years Ago
Reworked lights on the industrial crafter Event light test group for the Storage Adapter Bunch of various texture optimization & related mats.
3 Years Ago
Can rotate the combiner and splitter
3 Years Ago
Test physics cube updates
3 Years Ago
Conveyor and crafter frequencies are now controlled by convars (Server.conveyorMoveFrequency and Server.industrialCrafterFrequency) Defaults to 5s each
3 Years Ago
Enable Ragdoll layer parenting on trains
3 Years Ago
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3 Years Ago
Better ease in/out on the item icons on the conveyor screen
3 Years Ago
Merge from industrial
3 Years Ago
Combiner, splitter deployment volume tweaks