reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

3 Years Ago
merge from rust_metrics
3 Years Ago
Merge from main
3 Years Ago
Applied changes from code review
3 Years Ago
Add flush_anlytics command & codegen
3 Years Ago
- remove logging monuments - flatten server info object into fields - set encryption to -1 when null - trim whitespace from cpu name - refactor (and maybe fix) std_dev of frametime - store average frametime in seconds rather than ms
3 Years Ago
quick temporary hacky test of applying pivot
3 Years Ago
Merge from water5
3 Years Ago
Merge from boat_b
3 Years Ago
Set up correction forces on Rhib and Rowboat. Clean up.
3 Years Ago
merge from rust_metrics
3 Years Ago
Reapply removed #if CLIENT
3 Years Ago
Applied #if to disable all of gameplay analytics code to be safe
3 Years Ago
- cleanup - manifest can disable server analytics & set it disabled on server by default
3 Years Ago
Region out gameplay analytics
3 Years Ago
More progress, fixes, auto create render center offset in setup tool.
3 Years Ago
Merge from main
3 Years Ago
3 Years Ago
Merge from industrial
3 Years Ago
Protocol++
3 Years Ago
Vending machine loot panel will now attempt to remember current buy amounts when refreshing due to the vending machine inventory being modified (old bug, but made worse by industrial inputs constantly refilling vending machines)
3 Years Ago
Add Turn On and Turn Off inputs to crafter (toggle input is unchanged)
3 Years Ago
Merge from industrial
3 Years Ago
Fixed filter pass/fail outputs staying active after turning off a conveyor
3 Years Ago
Added an extra slot to each workbench for industrial crafters
3 Years Ago
Fixed missing #if CLIENT
3 Years Ago
Fixed crafter not being able to craft blueprints that require more than one full stack of an item (eg. high external wood walls require 1.5k wood) Crafter can now start a craft if required ingredients are split across slots
3 Years Ago
Crafter fx tweaks
3 Years Ago
Log server performance too & double check seperation between client & server stats
3 Years Ago
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3 Years Ago
Fix electric furnace not properly declaring input/output slots Fix storage adaptor lights flashing once when getting placed
3 Years Ago
Replaced placeholder FX on Crafter
3 Years Ago
Fixed subsequent storage adaptors in a chain of storage adaptors not flashing green when receiving items
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Added Shadow Scale Bias control (_LightProjectionParams.w) defaulted to 0.98
3 Years Ago
Enable fog when RC controlling an autoturret to show their range Scale up the autoturret's laser dot while RC controlling so it can be used as a crosshair
3 Years Ago
merge bush fix into htx
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
More compact format for ForwardTest shadow map and updated replacement shaders
3 Years Ago
Cleaned up the test
3 Years Ago
merge from main
3 Years Ago
Merge from main
3 Years Ago
Added terrain and base core to depth gen + cleanup
3 Years Ago
Fixed bushes spawned through the decor system not casting any shadows
3 Years Ago
Merge from industrial
3 Years Ago
Protocol++
3 Years Ago
Allow conveyors to reach beyond a storage adaptor when looking for inputs, can now chain together multiple containers without need for a combiner Conveyors will stop looking for inputs if they hit a storage entity that is not an adaptor or another conveyor Conveyors will draw from a maximum of 16 containers per tick
3 Years Ago
Remove dryfire sfx event from start of v_semi_pistol@slide_back, fixes sfx playing when switching to an empty p17 or semi auto pistol
3 Years Ago
Merge from industrial