reporust_rebootcancel

126,648 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Merge from industrial
2 Years Ago
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2 Years Ago
Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
2 Years Ago
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
2 Years Ago
Fixed conveyor not properly processing items that don't stack
2 Years Ago
Merge vehicle_clip_vehicle -> Main
2 Years Ago
Don't allow industrial pipes to pass through walls Pipes are still allowed to pass through closed doors
2 Years Ago
Mere MIDI_fix -> Main
2 Years Ago
Fixed autoturret colliders being on Default layer instead of Deployed
2 Years Ago
Fixed missing ceiling in water treatment plant pigeon nest collider
2 Years Ago
Manifest update
2 Years Ago
Merge from industrial
2 Years Ago
Stab hits
3 Years Ago
Release upload files
3 Years Ago
Merge from main
3 Years Ago
Fixed broken material order on room pieces
3 Years Ago
Nuclear silo dressing progress
3 Years Ago
New pipe and electric cable pieces
3 Years Ago
Added missing shadow proxies to a few meshes
3 Years Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
3 Years Ago
merge from rust_metrics
3 Years Ago
Merge from main
3 Years Ago
Applied changes from code review
3 Years Ago
Add flush_anlytics command & codegen
3 Years Ago
- remove logging monuments - flatten server info object into fields - set encryption to -1 when null - trim whitespace from cpu name - refactor (and maybe fix) std_dev of frametime - store average frametime in seconds rather than ms
3 Years Ago
quick temporary hacky test of applying pivot
3 Years Ago
Merge from water5
3 Years Ago
Merge from boat_b
3 Years Ago
Set up correction forces on Rhib and Rowboat. Clean up.
3 Years Ago
merge from rust_metrics
3 Years Ago
Reapply removed #if CLIENT
3 Years Ago
Applied #if to disable all of gameplay analytics code to be safe
3 Years Ago
- cleanup - manifest can disable server analytics & set it disabled on server by default
3 Years Ago
Region out gameplay analytics
3 Years Ago
More progress, fixes, auto create render center offset in setup tool.
3 Years Ago
Merge from main
3 Years Ago
3 Years Ago
Merge from industrial
3 Years Ago
Protocol++
3 Years Ago
Vending machine loot panel will now attempt to remember current buy amounts when refreshing due to the vending machine inventory being modified (old bug, but made worse by industrial inputs constantly refilling vending machines)
3 Years Ago
Add Turn On and Turn Off inputs to crafter (toggle input is unchanged)
3 Years Ago
Merge from industrial
3 Years Ago
Fixed filter pass/fail outputs staying active after turning off a conveyor
3 Years Ago
Added an extra slot to each workbench for industrial crafters
3 Years Ago
Fixed missing #if CLIENT
3 Years Ago
Fixed crafter not being able to craft blueprints that require more than one full stack of an item (eg. high external wood walls require 1.5k wood) Crafter can now start a craft if required ingredients are split across slots
3 Years Ago
Crafter fx tweaks
3 Years Ago
Log server performance too & double check seperation between client & server stats
3 Years Ago
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3 Years Ago
Fix electric furnace not properly declaring input/output slots Fix storage adaptor lights flashing once when getting placed