121,273 Commits over 4,018 Days - 1.26cph!
Fixes for loot wagons, anims for fuel wagons, updated animator with added layer
removed middle line dirt smear from molotov cocktail
Added rust with vertex painting to the marketplace
Added portacabin prefabs used in the powerplant
Tweaked trainyard puzzle building material and made it dirtier
Tweaked plaster_a texture and removed some tiling details
Added an inverted version of concrete_f_mask_single texture
Add colour codes for team id 3000 (blue) and team id 4000 (yellow)
Fixed steep cliffs around trainyard sometimes preventing rail to connect to it on both ends
Updated train mesh
-whilst not being able to see the mesh flickering, i've adjust the offset to the problem areas highlighted by Paddy
Fixed trainyard rail transition being incorrect on the client (client map cache needs to be cleared for this to apply)
tweaks to AIZ and navmesh for small/large oilrigs
Fixed missing rad tea WMs
wooden signs colour tweaks to make them look more like the older wood colour
scrap tea now yields more scrap and lasts longer
fixed rowboat small stash culling at 10m
updated boomer firework desc
Fixed armoured double door hatch sound
resized Hitch and Trough loot panel
Fixed incorrect team ID lookup for events when determing colour of player nametag
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Test map edit to support shunt testing
Locomotive/WorkCart fuel interaction improvements
Merge from ugc_virtualscroll
UGC panel now uses a virtual scroller for better performance on servers with excess amounts of UGC
Removed PrefabInformation script from the large wood box. Fixes the loot panel title being blank.
Unsaved changes. Manifest update
Gave Coaling Tower outputs titles: "Tank" and "Skip"
Cleaned codegen without running generate again :(
Renamed clientperf_detailed to clientperf_frametime
Merge Main -> Trainyard Update
Adding missing mount/dismount/swap sounds to Minicopter and Scrap Transport Heli
Added Toggle ADS option to the in-game settings (Options>Controls)
Toggle ADS fixes:
Fixed not being able to ADS while a gun is deploying
Fixed having to click twice if player opens inventory while in ADS
Update ferry so it can find a proper place to go to/from when transferring to zones with no island billboard
FIxed physical camera convar error when connecting to a server
Extra missing interaction and deploy sounds
Change ServerInfo to a class so can sort by ping & update after its in the browser
Download from web on worker thread
Fix sqlite cache and ping works with sqlite now
Fixed a bug in the collider or the coaling tower collector
Moved drop zone due to chance of blocking train line
Trainyard spawn priority is now high
S2P Trainyard
sav++
network++
Use Time.time instead of Time.realTimeSinceStartup
Fixed wagons decaying very quickly if the server has been up for more than 30 minutes
Subtract
72864 - testing complete.
Fixed LocomotiveExtraVisuals NRE